mirror of https://github.com/mgba-emu/mgba.git
GBA Serialize: Fix loading audio enable bit late (fixes #2230)
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@ -15,6 +15,7 @@ Emulation fixes:
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- GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
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- GBA SIO: Fix SI value for unattached MULTI mode
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- GBA Memory: Fix prefetch mask when swapping modes within a region
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- GBA Serialize: Fix loading audio enable bit late (fixes mgba.io/i/2230)
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- GBA Video: Revert scanline latching changes (fixes mgba.io/i/2153, mgba.io/i/2149)
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Other fixes:
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- 3DS: Fix disabling "wide" mode on 2DS (fixes mgba.io/i/2167)
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@ -973,6 +973,8 @@ void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
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}
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void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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GBAAudioWriteSOUNDCNT_X(&gba->audio, state->io[REG_SOUNDCNT_X >> 1]);
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int i;
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for (i = 0; i < REG_MAX; i += 2) {
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if (_isWSpecialRegister[i >> 1]) {
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@ -1003,7 +1005,6 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
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LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
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}
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GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
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gba->sio.siocnt = gba->memory.io[REG_SIOCNT >> 1];
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GBASIOWriteRCNT(&gba->sio, gba->memory.io[REG_RCNT >> 1]);
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