mirror of https://github.com/mgba-emu/mgba.git
DS Video: Fix 2D/3D blending alpha values
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@ -10,6 +10,7 @@ Bugfixes:
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- DS GX: Properly center cross product in polygon normal calculations
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- DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
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- DS GX: Fix incorrect W values
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- DS Video: Fix 2D/3D blending alpha values
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Misc:
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- DS GX: Clean up and unify texture mapping
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- DS Core: Add symbol loading
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@ -429,11 +429,12 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
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} else {
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if (!(flags & FLAG_TARGET_2) || !(softwareRenderer->row[x] & FLAG_TARGET_1)) {
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_compositeNoBlendNoObjwin(softwareRenderer, x, (color & 0x00FFFFFF) | flags, softwareRenderer->row[x]);
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softwareRenderer->alphaA[x] = 0x10;
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softwareRenderer->alphaB[x] = 0;
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} else if (softwareRenderer->row[x] & FLAG_TARGET_1) {
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softwareRenderer->alphaB[x] = 0x10;
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_compositeBlendNoObjwin(softwareRenderer, x, (color & 0x00FFFFFF) | flags, softwareRenderer->row[x]);
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}
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softwareRenderer->alphaA[x] = 0x10;
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softwareRenderer->alphaB[x] = 0;
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}
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}
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}
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