mirror of https://github.com/mgba-emu/mgba.git
DS Video: Blend 3D layer as needed
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@ -386,10 +386,12 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
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color_t* scanline;
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gx->renderer->getScanline(gx->renderer, y, &scanline);
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uint32_t flags = (softwareRenderer->bg[0].priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND;
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flags |= FLAG_TARGET_2 * softwareRenderer->bg[0].target2;
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flags |= FLAG_TARGET_1 * (softwareRenderer->bg[0].target1 && softwareRenderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(softwareRenderer->currentWindow.packed));
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int x;
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for (x = softwareRenderer->start; x < softwareRenderer->end; ++x) {
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if ((scanline[x] & FLAG_UNWRITTEN) != FLAG_UNWRITTEN) {
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_compositeNoBlendNoObjwin(softwareRenderer, &softwareRenderer->row[x], scanline[x] | flags, softwareRenderer->row[x]);
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_compositeBlendNoObjwin(softwareRenderer, &softwareRenderer->row[x], scanline[x] | flags, softwareRenderer->row[x]);
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}
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}
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} else {
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