mirror of https://github.com/mgba-emu/mgba.git
Qt: Increase maximum magnifications and scaling
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@ -61,6 +61,7 @@ Misc:
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- Qt: Open a message box for Qt frontend errors
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- Qt: Open a message box for Qt frontend errors
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- GBA Video: Clean up dead code in sprite rendering loop
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- GBA Video: Clean up dead code in sprite rendering loop
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- FFmpeg: Support audio-only recording
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- FFmpeg: Support audio-only recording
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- Qt: Increase maximum magnifications and scaling
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0.7.1: (2019-02-24)
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0.7.1: (2019-02-24)
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Bugfixes:
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Bugfixes:
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@ -104,7 +104,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>4</number>
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<number>8</number>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -59,7 +59,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>6</number>
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<number>8</number>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -894,7 +894,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>13</number>
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<number>16</number>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -126,7 +126,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>4</number>
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<number>8</number>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -1284,7 +1284,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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m_actions.addMenu(tr("Audio/&Video"), "av");
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m_actions.addMenu(tr("Audio/&Video"), "av");
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m_actions.addMenu(tr("Frame size"), "frame", "av");
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m_actions.addMenu(tr("Frame size"), "frame", "av");
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for (int i = 1; i <= 6; ++i) {
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for (int i = 1; i <= 8; ++i) {
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Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
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Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
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Action* setSize = m_frameSizes[i];
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Action* setSize = m_frameSizes[i];
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showNormal();
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showNormal();
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