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DS Video: Fix last commit
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2930340178
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7c4a220bbb
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@ -427,9 +427,9 @@ void DSVideoConfigureVRAM(struct DS* ds, int index, uint8_t value, uint8_t oldVa
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case MODE_A_BG:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (i = 0; i < size; ++i) {
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if (ds->video.vramABG[offset + i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramABG[offset + i + j] = NULL;
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ds->video.renderer->vramABG[offset + i + j] = NULL;
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if (ds->video.vramABG[i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramABG[i + j] = NULL;
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ds->video.renderer->vramABG[i + j] = NULL;
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}
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}
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}
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@ -437,9 +437,9 @@ void DSVideoConfigureVRAM(struct DS* ds, int index, uint8_t value, uint8_t oldVa
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case MODE_B_BG:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (i = 0; i < size; ++i) {
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if (ds->video.vramBBG[offset + i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramBBG[offset + i + j] = NULL;
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ds->video.renderer->vramBBG[offset + i + j] = NULL;
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if (ds->video.vramBBG[i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramBBG[i + j] = NULL;
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ds->video.renderer->vramBBG[i + j] = NULL;
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}
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}
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}
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@ -447,9 +447,9 @@ void DSVideoConfigureVRAM(struct DS* ds, int index, uint8_t value, uint8_t oldVa
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case MODE_A_OBJ:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (i = 0; i < size; ++i) {
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if (ds->video.vramAOBJ[offset + i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramAOBJ[offset + i + j] = NULL;
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ds->video.renderer->vramAOBJ[offset + i + j] = NULL;
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if (ds->video.vramAOBJ[i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramAOBJ[i + j] = NULL;
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ds->video.renderer->vramAOBJ[i + j] = NULL;
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}
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}
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}
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@ -457,9 +457,9 @@ void DSVideoConfigureVRAM(struct DS* ds, int index, uint8_t value, uint8_t oldVa
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case MODE_B_OBJ:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (i = 0; i < size; ++i) {
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if (ds->video.vramBOBJ[offset + i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramBOBJ[offset + i + j] = NULL;
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ds->video.renderer->vramBOBJ[offset + i + j] = NULL;
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if (ds->video.vramBOBJ[i + j] == &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)]) {
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ds->video.vramBOBJ[i + j] = NULL;
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ds->video.renderer->vramBOBJ[i + j] = NULL;
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}
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}
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}
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@ -537,34 +537,34 @@ void DSVideoConfigureVRAM(struct DS* ds, int index, uint8_t value, uint8_t oldVa
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}
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switch (info.mode) {
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case MODE_A_BG:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (j = offset; j < 0x20; j += info.mirrorSize) {
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for (i = 0; i < size; ++i) {
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ds->video.vramABG[offset + i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramABG[offset + i + j] = ds->video.vramABG[offset + i + j];
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ds->video.vramABG[i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramABG[i + j] = ds->video.vramABG[i + j];
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}
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}
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break;
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case MODE_B_BG:
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for (j = offset; j < 0x20; j += info.mirrorSize) {
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for (i = 0; i < size; ++i) {
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ds->video.vramBBG[offset + i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramBBG[offset + i + j] = ds->video.vramBBG[offset + i + j];
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ds->video.vramBBG[i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramBBG[i + j] = ds->video.vramBBG[i + j];
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}
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}
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break;
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case MODE_A_OBJ:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (j = offset; j < 0x20; j += info.mirrorSize) {
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for (i = 0; i < size; ++i) {
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ds->video.vramAOBJ[offset + i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramAOBJ[offset + i + j] = ds->video.vramAOBJ[offset + i + j];
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ds->video.vramAOBJ[i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramAOBJ[i + j] = ds->video.vramAOBJ[i + j];
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}
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}
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break;
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case MODE_B_OBJ:
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for (j = offset; j < 0x20; j += oldInfo.mirrorSize) {
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for (j = offset; j < 0x20; j += info.mirrorSize) {
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for (i = 0; i < size; ++i) {
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ds->video.vramBOBJ[offset + i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramBOBJ[offset + i + j] = ds->video.vramBOBJ[offset + i + j];
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ds->video.vramBOBJ[i + j] = &memory->vramBank[index][i << (DS_VRAM_OFFSET - 1)];
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ds->video.renderer->vramBOBJ[i + j] = ds->video.vramBOBJ[i + j];
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}
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}
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break;
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