From 7bc605fcc0e04ae6f8ce92e21c9f3654c1930635 Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Sun, 18 Jun 2017 08:59:08 -0700 Subject: [PATCH] Qt: Limit number of GB sprites correctly --- src/platform/qt/ObjView.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/platform/qt/ObjView.cpp b/src/platform/qt/ObjView.cpp index 0fa19df8c..35fb9be0b 100644 --- a/src/platform/qt/ObjView.cpp +++ b/src/platform/qt/ObjView.cpp @@ -68,6 +68,7 @@ void ObjView::translateIndex(int index) { #ifdef M_CORE_GBA void ObjView::updateTilesGBA(bool force) { + m_ui.objId->setMaximum(127); const GBA* gba = static_cast(m_controller->thread()->core->board); const GBAObj* obj = &gba->video.oam.obj[m_objId]; @@ -172,6 +173,7 @@ void ObjView::updateTilesGBA(bool force) { #ifdef M_CORE_GB void ObjView::updateTilesGB(bool force) { + m_ui.objId->setMaximum(39); const GB* gb = static_cast(m_controller->thread()->core->board); const GBObj* obj = &gb->video.oam.obj[m_objId];