Throw out slow background renderer. Let me try again.

This commit is contained in:
Jeffrey Pfau 2013-04-29 00:42:04 -07:00
parent 6c2f7b3b73
commit 7bb4d9d5ff
1 changed files with 62 additions and 104 deletions

View File

@ -18,7 +18,6 @@ static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer*
static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, struct PixelFlags flags);
static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
@ -315,84 +314,18 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
}
}
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, struct PixelFlags flags) {
struct PixelFlags currentFlags = renderer->flags[offset];
if (currentFlags.isSprite && flags.priority >= currentFlags.priority) {
if (currentFlags.target1) {
if (currentFlags.written && currentFlags.target2) {
renderer->row[offset] = _mix(renderer->blda, renderer->row[offset], renderer->bldb, renderer->spriteLayer[offset]);
} else if (flags.target2) {
renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->spriteLayer[offset]);
}
} else if (!currentFlags.written) {
renderer->row[offset] = renderer->spriteLayer[offset];
}
renderer->flags[offset].finalized = 1;
return;
}
if (renderer->blendEffect != BLEND_ALPHA) {
renderer->row[offset] = color;
renderer->flags[offset].finalized = 1;
} else if (renderer->blendEffect == BLEND_ALPHA) {
if (currentFlags.written) {
if (currentFlags.target1 && flags.target2) {
renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]);
}
renderer->flags[offset].finalized = 1;
} else {
renderer->row[offset] = color;
renderer->flags[offset].target1 = flags.target1;
}
}
renderer->flags[offset].written = 1;
}
#define BACKGROUND_DRAW_PIXEL_16 \
{ \
uint32_t color; \
charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + (localY << 1) + ((localX >> 2) & 1); \
uint16_t tileData = renderer->d.vram[charBase]; \
tileData >>= (localX & 0x3) << 2; \
if (!background->target1 || renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA) { \
color = renderer->normalPalette[(tileData & 0xF) | (mapData.palette << 4)]; \
} else { \
color = renderer->variantPalette[(tileData & 0xF) | (mapData.palette << 4)]; \
} \
if (tileData & 0xF) { \
_composite(renderer, outX, color, flags); \
renderer->row[outX] = renderer->normalPalette[(tileData & 0xF) | (mapData.palette << 4)]; \
} \
}
#define BACKGROUND_DRAW_PIXEL_256 \
{ \
uint32_t color; \
charBase = ((background->charBase + (mapData.tile << 6)) >> 1) + (localY << 2) + ((localX >> 1) & 3); \
uint16_t tileData = renderer->d.vram[charBase]; \
tileData >>= (localX & 0x1) << 3; \
if (!background->target1 || renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA) { \
color = renderer->normalPalette[tileData & 0xFF]; \
} else if (renderer->blendEffect == BLEND_DARKEN) { \
color = _darken(renderer->normalPalette[tileData & 0xFF], renderer->bldy); \
} else if (renderer->blendEffect == BLEND_BRIGHTEN) { \
color = _brighten(renderer->normalPalette[tileData & 0xFF], renderer->bldy); \
} \
if (tileData & 0xFF) { \
_composite(renderer, outX, color, flags); \
} \
}
tileData >>= 4;
#define BACKGROUND_TEXT_SELECT_CHARACTER \
{ \
if (renderer->flags[outX].finalized) { \
continue; \
} \
localX = outX + inX; \
localX = tileX * 8 + inX; \
xBase = localX & 0xF8; \
if (background->size & 1) { \
xBase += (localX & 0x100) << 5; \
} \
if (oldXBase != xBase) { \
oldXBase = xBase; \
screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); \
mapData.packed = renderer->d.vram[screenBase]; \
if (!mapData.vflip) { \
@ -400,13 +333,6 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
} else { \
localY = 7 - (inY & 0x7); \
} \
} \
if (!mapData.hflip) { \
localX = localX & 0x7; \
} else { \
localX = 7 - (localX & 0x7); \
} \
}
static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
int start = renderer->start;
@ -429,23 +355,55 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
uint32_t screenBase;
uint32_t charBase;
struct PixelFlags flags = {
.target1 = background->target1 && renderer->blendEffect == BLEND_ALPHA,
.target2 = background->target2,
.priority = background->priority
};
unsigned int oldXBase = 1;
if (!background->multipalette) {
for (int outX = start; outX < end; ++outX) {
int outX = 0;
int tileX = 0;
if (inX & 0x7) {
int end = 0x8 - (inX & 0x7);
uint32_t tileData;
BACKGROUND_TEXT_SELECT_CHARACTER;
charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
tileData = ((uint32_t*)renderer->d.vram)[charBase];
tileData >>= 4 * (inX & 0x7);
for (outX = 0; outX < end; ++outX) {
BACKGROUND_DRAW_PIXEL_16;
}
} else {
for (int outX = start; outX < end; ++outX) {
tileX = 30;
BACKGROUND_TEXT_SELECT_CHARACTER;
BACKGROUND_DRAW_PIXEL_256;
charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
tileData = ((uint32_t*)renderer->d.vram)[charBase];
for (outX = VIDEO_HORIZONTAL_PIXELS - 8 + end; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
BACKGROUND_DRAW_PIXEL_16;
}
tileX = 1;
outX = end;
}
for (tileX; tileX < 30; ++tileX) {
BACKGROUND_TEXT_SELECT_CHARACTER;
charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase];
if (tileData) {
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
BACKGROUND_DRAW_PIXEL_16;
++outX;
} else {
outX += 8;
}
}
}