mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
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@ -24,6 +24,7 @@ Other fixes:
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- Debugger: Fix writing to specific segment in command-line debugger
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- Debugger: Fix writing to specific segment in command-line debugger
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- GB: Fix uninitialized save data when loading undersized temporary saves
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- GB: Fix uninitialized save data when loading undersized temporary saves
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- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
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- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
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- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
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- GBA Memory: Let raw access read high MMIO addresses
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- GBA Memory: Let raw access read high MMIO addresses
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- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
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- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
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- Qt: Fix potential crash when configuring shortcuts
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- Qt: Fix potential crash when configuring shortcuts
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@ -80,7 +80,7 @@ struct GBAAudio {
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int32_t sampleInterval;
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int32_t sampleInterval;
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int32_t lastSample;
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int32_t lastSample;
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int sampleIndex;
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unsigned sampleIndex;
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struct mStereoSample currentSamples[GBA_MAX_SAMPLES];
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struct mStereoSample currentSamples[GBA_MAX_SAMPLES];
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bool forceDisableChA;
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bool forceDisableChA;
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@ -232,6 +232,9 @@ void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
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if (oldSampleInterval != audio->sampleInterval) {
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if (oldSampleInterval != audio->sampleInterval) {
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timestamp -= audio->lastSample;
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timestamp -= audio->lastSample;
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audio->sampleIndex = timestamp >> (9 - GBARegisterSOUNDBIASGetResolution(value));
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audio->sampleIndex = timestamp >> (9 - GBARegisterSOUNDBIASGetResolution(value));
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if (audio->sampleIndex >= GBA_MAX_SAMPLES) {
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audio->sampleIndex = 0;
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}
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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}
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}
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