mirror of https://github.com/mgba-emu/mgba.git
Merge branch 'revamp/qt-input'
This commit is contained in:
commit
7824a317ae
include/mgba/core
src
core
platform/qt
CMakeLists.txtGBAApp.cppGBAApp.hGBAKeyEditor.cppGBAKeyEditor.hInputController.cppInputController.hInputProfile.cppInputProfile.hKeyEditor.cppKeyEditor.hLoadSaveState.cppReportView.cppSensorView.cppSensorView.hSettingsView.cppShortcutController.cppShortcutController.hShortcutView.cppShortcutView.hWindow.cpp
input
Gamepad.cppGamepad.hGamepadAxisEvent.cppGamepadAxisEvent.hGamepadButtonEvent.cppGamepadButtonEvent.hGamepadHatEvent.cppGamepadHatEvent.hInputDriver.cppInputDriver.hInputMapper.cppInputMapper.hInputSource.cppInputSource.hKeySource.cppKeySource.hSDLInputDriver.cppSDLInputDriver.h
main.cpp
|
@ -55,6 +55,7 @@ int mInputMapKeyBits(const struct mInputMap* map, uint32_t type, uint32_t bits,
|
|||
void mInputBindKey(struct mInputMap*, uint32_t type, int key, int input);
|
||||
int mInputQueryBinding(const struct mInputMap*, uint32_t type, int input);
|
||||
void mInputUnbindKey(struct mInputMap*, uint32_t type, int input);
|
||||
void mInputUnbindAllKeys(struct mInputMap*, uint32_t type);
|
||||
|
||||
int mInputMapAxis(const struct mInputMap*, uint32_t type, int axis, int value);
|
||||
int mInputClearAxis(const struct mInputMap*, uint32_t type, int axis, int keys);
|
||||
|
@ -69,6 +70,7 @@ void mInputBindHat(struct mInputMap*, uint32_t type, int id, const struct mInput
|
|||
bool mInputQueryHat(const struct mInputMap*, uint32_t type, int id, struct mInputHatBindings* bindings);
|
||||
void mInputUnbindHat(struct mInputMap*, uint32_t type, int id);
|
||||
void mInputUnbindAllHats(struct mInputMap*, uint32_t type);
|
||||
void mInputEnumerateHats(const struct mInputMap*, uint32_t type, void (handler(int hat, const struct mInputHatBindings* bindings, void* user)), void* user);
|
||||
|
||||
bool mInputMapLoad(struct mInputMap*, uint32_t type, const struct Configuration*);
|
||||
void mInputMapSave(const struct mInputMap*, uint32_t type, struct Configuration*);
|
||||
|
|
|
@ -38,6 +38,11 @@ struct mInputAxisEnumerate {
|
|||
void* user;
|
||||
};
|
||||
|
||||
struct mInputHatEnumerate {
|
||||
void (*handler)(int axis, const struct mInputHatBindings* bindings, void* user);
|
||||
void* user;
|
||||
};
|
||||
|
||||
static void _makeSectionName(const char* platform, char* sectionName, size_t len, uint32_t type) {
|
||||
snprintf(sectionName, len, "%s.input.%c%c%c%c", platform, type >> 24, type >> 16, type >> 8, type);
|
||||
sectionName[len - 1] = '\0';
|
||||
|
@ -304,6 +309,12 @@ void _unbindAxis(uint32_t axis, void* dp, void* user) {
|
|||
}
|
||||
}
|
||||
|
||||
void _enumerateHat(uint32_t axis, void* dp, void* ep) {
|
||||
struct mInputHatEnumerate* enumUser = ep;
|
||||
const struct mInputHatBindings* description = dp;
|
||||
enumUser->handler(axis, description, enumUser->user);
|
||||
}
|
||||
|
||||
static bool _loadAll(struct mInputMap* map, uint32_t type, const char* sectionName, const struct Configuration* config) {
|
||||
if (!ConfigurationHasSection(config, sectionName)) {
|
||||
return false;
|
||||
|
@ -415,6 +426,16 @@ void mInputUnbindKey(struct mInputMap* map, uint32_t type, int input) {
|
|||
}
|
||||
}
|
||||
|
||||
void mInputUnbindAllKeys(struct mInputMap* map, uint32_t type) {
|
||||
struct mInputMapImpl* impl = _lookupMap(map, type);
|
||||
if (impl) {
|
||||
size_t i;
|
||||
for (i = 0; i < map->info->nKeys; ++i) {
|
||||
impl->map[i] = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int mInputQueryBinding(const struct mInputMap* map, uint32_t type, int input) {
|
||||
if (input < 0 || (size_t) input >= map->info->nKeys) {
|
||||
return -1;
|
||||
|
@ -578,6 +599,18 @@ void mInputUnbindAllHats(struct mInputMap* map, uint32_t type) {
|
|||
}
|
||||
}
|
||||
|
||||
void mInputEnumerateHats(const struct mInputMap* map, uint32_t type, void (handler(int hat, const struct mInputHatBindings* bindings, void* user)), void* user) {
|
||||
const struct mInputMapImpl* impl = _lookupMapConst(map, type);
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
struct mInputHatEnumerate enumUser = {
|
||||
handler,
|
||||
user
|
||||
};
|
||||
TableEnumerate(&impl->axes, _enumerateHat, &enumUser);
|
||||
}
|
||||
|
||||
bool mInputMapLoad(struct mInputMap* map, uint32_t type, const struct Configuration* config) {
|
||||
char sectionName[SECTION_NAME_MAX];
|
||||
_makeSectionName(map->info->platformName, sectionName, SECTION_NAME_MAX, type);
|
||||
|
|
|
@ -103,10 +103,15 @@ set(SOURCE_FILES
|
|||
GBAApp.cpp
|
||||
GBAKeyEditor.cpp
|
||||
GIFView.cpp
|
||||
GamepadAxisEvent.cpp
|
||||
GamepadButtonEvent.cpp
|
||||
GamepadHatEvent.cpp
|
||||
IOViewer.cpp
|
||||
input/Gamepad.cpp
|
||||
input/GamepadAxisEvent.cpp
|
||||
input/GamepadButtonEvent.cpp
|
||||
input/GamepadHatEvent.cpp
|
||||
input/InputDriver.cpp
|
||||
input/InputSource.cpp
|
||||
input/InputMapper.cpp
|
||||
input/KeySource.cpp
|
||||
InputController.cpp
|
||||
InputProfile.cpp
|
||||
KeyEditor.cpp
|
||||
|
@ -198,6 +203,7 @@ set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libqt5widgets5
|
|||
|
||||
set(AUDIO_SRC)
|
||||
if(BUILD_SDL)
|
||||
list(APPEND SOURCE_FILES input/SDLInputDriver.cpp)
|
||||
list(APPEND AUDIO_SRC AudioProcessorSDL.cpp)
|
||||
endif()
|
||||
|
||||
|
|
|
@ -32,6 +32,10 @@
|
|||
#include "DiscordCoordinator.h"
|
||||
#endif
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
#include "input/SDLInputDriver.h"
|
||||
#endif
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
static GBAApp* g_app = nullptr;
|
||||
|
@ -309,6 +313,25 @@ bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> ca
|
|||
return true;
|
||||
}
|
||||
|
||||
void GBAApp::suspendScreensaver() {
|
||||
#ifdef BUILD_SDL
|
||||
SDL::suspendScreensaver();
|
||||
#endif
|
||||
}
|
||||
|
||||
void GBAApp::resumeScreensaver() {
|
||||
#ifdef BUILD_SDL
|
||||
SDL::resumeScreensaver();
|
||||
#endif
|
||||
}
|
||||
|
||||
void GBAApp::setScreensaverSuspendable(bool suspendable) {
|
||||
UNUSED(suspendable);
|
||||
#ifdef BUILD_SDL
|
||||
SDL::setScreensaverSuspendable(suspendable);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GBAApp::cleanupAfterUpdate() {
|
||||
// Remove leftover updater if there's one present
|
||||
QDir configDir(ConfigController::configDir());
|
||||
|
|
|
@ -86,6 +86,10 @@ public slots:
|
|||
void restartForUpdate();
|
||||
Window* newWindow();
|
||||
|
||||
void suspendScreensaver();
|
||||
void resumeScreensaver();
|
||||
void setScreensaverSuspendable(bool);
|
||||
|
||||
signals:
|
||||
void jobFinished(qint64 jobId);
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QPushButton>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "input/InputMapper.h"
|
||||
#include "InputController.h"
|
||||
#include "KeyEditor.h"
|
||||
|
||||
|
@ -214,8 +215,9 @@ void GBAKeyEditor::setNext() {
|
|||
|
||||
void GBAKeyEditor::save() {
|
||||
#ifdef BUILD_SDL
|
||||
m_controller->unbindAllAxes(m_type);
|
||||
m_controller->unbindAllHats(m_type);
|
||||
InputMapper mapper = m_controller->mapper(m_type);
|
||||
mapper.unbindAllAxes();
|
||||
mapper.unbindAllHats();
|
||||
#endif
|
||||
|
||||
bindKey(m_keyDU, GBA_KEY_UP);
|
||||
|
@ -260,7 +262,7 @@ void GBAKeyEditor::refresh() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void GBAKeyEditor::lookupBinding(const mInputMap* map, KeyEditor* keyEditor, GBAKey key) {
|
||||
void GBAKeyEditor::lookupBinding(const mInputMap* map, KeyEditor* keyEditor, int key) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_type == SDL_BINDING_BUTTON) {
|
||||
int value = mInputQueryBinding(map, m_type, key);
|
||||
|
@ -275,14 +277,14 @@ void GBAKeyEditor::lookupBinding(const mInputMap* map, KeyEditor* keyEditor, GBA
|
|||
void GBAKeyEditor::lookupAxes(const mInputMap* map) {
|
||||
mInputEnumerateAxes(map, m_type, [](int axis, const mInputAxis* description, void* user) {
|
||||
GBAKeyEditor* self = static_cast<GBAKeyEditor*>(user);
|
||||
if (description->highDirection != GBA_KEY_NONE) {
|
||||
KeyEditor* key = self->keyById(static_cast<enum GBAKey>(description->highDirection));
|
||||
if (description->highDirection != -1) {
|
||||
KeyEditor* key = self->keyById(description->highDirection);
|
||||
if (key) {
|
||||
key->setValueAxis(axis, GamepadAxisEvent::POSITIVE);
|
||||
}
|
||||
}
|
||||
if (description->lowDirection != GBA_KEY_NONE) {
|
||||
KeyEditor* key = self->keyById(static_cast<enum GBAKey>(description->lowDirection));
|
||||
if (description->lowDirection != -1) {
|
||||
KeyEditor* key = self->keyById(description->lowDirection);
|
||||
if (key) {
|
||||
key->setValueAxis(axis, GamepadAxisEvent::NEGATIVE);
|
||||
}
|
||||
|
@ -295,25 +297,25 @@ void GBAKeyEditor::lookupHats(const mInputMap* map) {
|
|||
int i = 0;
|
||||
while (mInputQueryHat(map, m_type, i, &bindings)) {
|
||||
if (bindings.up >= 0) {
|
||||
KeyEditor* key = keyById(static_cast<enum GBAKey>(bindings.up));
|
||||
KeyEditor* key = keyById(bindings.up);
|
||||
if (key) {
|
||||
key->setValueHat(i, GamepadHatEvent::UP);
|
||||
}
|
||||
}
|
||||
if (bindings.right >= 0) {
|
||||
KeyEditor* key = keyById(static_cast<enum GBAKey>(bindings.right));
|
||||
KeyEditor* key = keyById(bindings.right);
|
||||
if (key) {
|
||||
key->setValueHat(i, GamepadHatEvent::RIGHT);
|
||||
}
|
||||
}
|
||||
if (bindings.down >= 0) {
|
||||
KeyEditor* key = keyById(static_cast<enum GBAKey>(bindings.down));
|
||||
KeyEditor* key = keyById(bindings.down);
|
||||
if (key) {
|
||||
key->setValueHat(i, GamepadHatEvent::DOWN);
|
||||
}
|
||||
}
|
||||
if (bindings.left >= 0) {
|
||||
KeyEditor* key = keyById(static_cast<enum GBAKey>(bindings.left));
|
||||
KeyEditor* key = keyById(bindings.left);
|
||||
if (key) {
|
||||
key->setValueHat(i, GamepadHatEvent::LEFT);
|
||||
}
|
||||
|
@ -323,16 +325,17 @@ void GBAKeyEditor::lookupHats(const mInputMap* map) {
|
|||
}
|
||||
#endif
|
||||
|
||||
void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, GBAKey key) {
|
||||
void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, int key) {
|
||||
InputMapper mapper = m_controller->mapper(m_type);
|
||||
#ifdef BUILD_SDL
|
||||
if (m_type == SDL_BINDING_BUTTON && keyEditor->axis() >= 0) {
|
||||
m_controller->bindAxis(m_type, keyEditor->axis(), keyEditor->direction(), key);
|
||||
mapper.bindAxis(keyEditor->axis(), keyEditor->direction(), key);
|
||||
}
|
||||
if (m_type == SDL_BINDING_BUTTON && keyEditor->hat() >= 0) {
|
||||
m_controller->bindHat(m_type, keyEditor->hat(), keyEditor->hatDirection(), key);
|
||||
mapper.bindHat(keyEditor->hat(), keyEditor->hatDirection(), key);
|
||||
}
|
||||
#endif
|
||||
m_controller->bindKey(m_type, keyEditor->value(), key);
|
||||
mapper.bindKey(keyEditor->value(), key);
|
||||
}
|
||||
|
||||
bool GBAKeyEditor::findFocus(KeyEditor* needle) {
|
||||
|
@ -358,7 +361,7 @@ void GBAKeyEditor::selectGamepad(int index) {
|
|||
}
|
||||
#endif
|
||||
|
||||
KeyEditor* GBAKeyEditor::keyById(GBAKey key) {
|
||||
KeyEditor* GBAKeyEditor::keyById(int key) {
|
||||
switch (key) {
|
||||
case GBA_KEY_UP:
|
||||
return m_keyDU;
|
||||
|
@ -395,14 +398,13 @@ void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) {
|
|||
|
||||
#ifdef BUILD_SDL
|
||||
void GBAKeyEditor::updateJoysticks() {
|
||||
m_controller->updateJoysticks();
|
||||
m_controller->recalibrateAxes();
|
||||
m_controller->update();
|
||||
|
||||
// Block the currentIndexChanged signal while rearranging the combo box
|
||||
auto wasBlocked = m_profileSelect->blockSignals(true);
|
||||
m_profileSelect->clear();
|
||||
m_profileSelect->addItems(m_controller->connectedGamepads(m_type));
|
||||
int activeGamepad = m_controller->gamepad(m_type);
|
||||
int activeGamepad = m_controller->gamepadIndex(m_type);
|
||||
m_profileSelect->setCurrentIndex(activeGamepad);
|
||||
m_profileSelect->blockSignals(wasBlocked);
|
||||
|
||||
|
|
|
@ -54,8 +54,8 @@ private:
|
|||
|
||||
void setLocation(QWidget* widget, qreal x, qreal y);
|
||||
|
||||
void lookupBinding(const mInputMap*, KeyEditor*, GBAKey);
|
||||
void bindKey(const KeyEditor*, GBAKey);
|
||||
void lookupBinding(const mInputMap*, KeyEditor*, int key);
|
||||
void bindKey(const KeyEditor*, int key);
|
||||
|
||||
bool findFocus(KeyEditor* needle = nullptr);
|
||||
|
||||
|
@ -64,7 +64,7 @@ private:
|
|||
void lookupHats(const mInputMap*);
|
||||
#endif
|
||||
|
||||
KeyEditor* keyById(GBAKey);
|
||||
KeyEditor* keyById(int);
|
||||
|
||||
QComboBox* m_profileSelect = nullptr;
|
||||
QWidget* m_clear = nullptr;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (c) 2013-2014 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
|
@ -6,8 +6,8 @@
|
|||
#include "InputController.h"
|
||||
|
||||
#include "ConfigController.h"
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "input/Gamepad.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
#include "InputProfile.h"
|
||||
#include "LogController.h"
|
||||
#include "utils.h"
|
||||
|
@ -25,11 +25,6 @@
|
|||
|
||||
using namespace QGBA;
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
int InputController::s_sdlInited = 0;
|
||||
mSDLEvents InputController::s_sdlEvents;
|
||||
#endif
|
||||
|
||||
InputController::InputController(int playerId, QWidget* topLevel, QObject* parent)
|
||||
: QObject(parent)
|
||||
, m_playerId(playerId)
|
||||
|
@ -38,23 +33,17 @@ InputController::InputController(int playerId, QWidget* topLevel, QObject* paren
|
|||
{
|
||||
mInputMapInit(&m_inputMap, &GBAInputInfo);
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
if (s_sdlInited == 0) {
|
||||
mSDLInitEvents(&s_sdlEvents);
|
||||
}
|
||||
++s_sdlInited;
|
||||
m_sdlPlayer.bindings = &m_inputMap;
|
||||
updateJoysticks();
|
||||
#endif
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
connect(&m_gamepadTimer, &QTimer::timeout, [this]() {
|
||||
testGamepad(SDL_BINDING_BUTTON);
|
||||
for (auto& driver : m_inputDrivers) {
|
||||
if (driver->supportsPolling() && driver->supportsGamepads()) {
|
||||
testGamepad(driver->type());
|
||||
}
|
||||
}
|
||||
if (m_playerId == 0) {
|
||||
updateJoysticks();
|
||||
update();
|
||||
}
|
||||
});
|
||||
#endif
|
||||
|
||||
m_gamepadTimer.setInterval(50);
|
||||
m_gamepadTimer.start();
|
||||
|
||||
|
@ -141,43 +130,32 @@ InputController::InputController(int playerId, QWidget* topLevel, QObject* paren
|
|||
|
||||
InputController::~InputController() {
|
||||
mInputMapDeinit(&m_inputMap);
|
||||
}
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
mSDLDetachPlayer(&s_sdlEvents, &m_sdlPlayer);
|
||||
void InputController::addInputDriver(std::shared_ptr<InputDriver> driver) {
|
||||
m_inputDrivers[driver->type()] = driver;
|
||||
if (!m_sensorDriver && driver->supportsSensors()) {
|
||||
m_sensorDriver = driver->type();
|
||||
}
|
||||
|
||||
--s_sdlInited;
|
||||
if (s_sdlInited == 0) {
|
||||
mSDLDeinitEvents(&s_sdlEvents);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::setConfiguration(ConfigController* config) {
|
||||
m_config = config;
|
||||
loadConfiguration(KEYBOARD);
|
||||
#ifdef BUILD_SDL
|
||||
mSDLEventsLoadConfig(&s_sdlEvents, config->input());
|
||||
if (!m_playerAttached) {
|
||||
m_playerAttached = mSDLAttachPlayer(&s_sdlEvents, &m_sdlPlayer);
|
||||
for (auto& driver : m_inputDrivers) {
|
||||
driver->loadConfiguration(config);
|
||||
}
|
||||
if (!loadConfiguration(SDL_BINDING_BUTTON)) {
|
||||
mSDLInitBindingsGBA(&m_inputMap);
|
||||
}
|
||||
loadProfile(SDL_BINDING_BUTTON, profileForType(SDL_BINDING_BUTTON));
|
||||
#endif
|
||||
}
|
||||
|
||||
bool InputController::loadConfiguration(uint32_t type) {
|
||||
if (!mInputMapLoad(&m_inputMap, type, m_config->input())) {
|
||||
return false;
|
||||
}
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
mSDLPlayerLoadConfig(&m_sdlPlayer, m_config->input());
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
driver->loadConfiguration(m_config);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -186,7 +164,6 @@ bool InputController::loadProfile(uint32_t type, const QString& profile) {
|
|||
return false;
|
||||
}
|
||||
bool loaded = mInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
|
||||
recalibrateAxes();
|
||||
if (!loaded) {
|
||||
const InputProfile* ip = InputProfile::findProfile(profile);
|
||||
if (ip) {
|
||||
|
@ -200,18 +177,18 @@ bool InputController::loadProfile(uint32_t type, const QString& profile) {
|
|||
|
||||
void InputController::saveConfiguration() {
|
||||
saveConfiguration(KEYBOARD);
|
||||
#ifdef BUILD_SDL
|
||||
saveConfiguration(SDL_BINDING_BUTTON);
|
||||
saveProfile(SDL_BINDING_BUTTON, profileForType(SDL_BINDING_BUTTON));
|
||||
if (m_playerAttached) {
|
||||
mSDLPlayerSaveConfig(&m_sdlPlayer, m_config->input());
|
||||
for (auto& driver : m_inputDrivers) {
|
||||
driver->saveConfiguration(m_config);
|
||||
}
|
||||
#endif
|
||||
m_config->write();
|
||||
}
|
||||
|
||||
void InputController::saveConfiguration(uint32_t type) {
|
||||
mInputMapSave(&m_inputMap, type, m_config->input());
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (driver) {
|
||||
driver->saveConfiguration(m_config);
|
||||
}
|
||||
m_config->write();
|
||||
}
|
||||
|
||||
|
@ -223,372 +200,242 @@ void InputController::saveProfile(uint32_t type, const QString& profile) {
|
|||
m_config->write();
|
||||
}
|
||||
|
||||
const char* InputController::profileForType(uint32_t type) {
|
||||
UNUSED(type);
|
||||
#ifdef BUILD_SDL
|
||||
if (type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
return SDL_JoystickName(m_sdlPlayer.joystick->joystick);
|
||||
#else
|
||||
return SDL_JoystickName(SDL_JoystickIndex(m_sdlPlayer.joystick->joystick));
|
||||
#endif
|
||||
QString InputController::profileForType(uint32_t type) {
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return {};
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
return driver->currentProfile();
|
||||
}
|
||||
|
||||
void InputController::setGamepadDriver(uint32_t type) {
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver || !driver->supportsGamepads()) {
|
||||
return;
|
||||
}
|
||||
m_gamepadDriver = type;
|
||||
}
|
||||
|
||||
QStringList InputController::connectedGamepads(uint32_t type) const {
|
||||
UNUSED(type);
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
if (type == SDL_BINDING_BUTTON) {
|
||||
QStringList pads;
|
||||
for (size_t i = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
|
||||
const char* name;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
name = SDL_JoystickName(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick);
|
||||
#else
|
||||
name = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick));
|
||||
#endif
|
||||
if (name) {
|
||||
pads.append(QString(name));
|
||||
} else {
|
||||
pads.append(QString());
|
||||
}
|
||||
}
|
||||
return pads;
|
||||
if (!type) {
|
||||
type = m_gamepadDriver;
|
||||
}
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return {};
|
||||
}
|
||||
#endif
|
||||
|
||||
return QStringList();
|
||||
QStringList pads;
|
||||
for (auto pad : driver->connectedGamepads()) {
|
||||
pads.append(pad->visibleName());
|
||||
}
|
||||
return pads;
|
||||
}
|
||||
|
||||
int InputController::gamepad(uint32_t type) const {
|
||||
#ifdef BUILD_SDL
|
||||
if (type == SDL_BINDING_BUTTON) {
|
||||
return m_sdlPlayer.joystick ? m_sdlPlayer.joystick->index : 0;
|
||||
int InputController::gamepadIndex(uint32_t type) const {
|
||||
if (!type) {
|
||||
type = m_gamepadDriver;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return -1;
|
||||
}
|
||||
return driver->activeGamepad();
|
||||
}
|
||||
|
||||
void InputController::setGamepad(uint32_t type, int index) {
|
||||
#ifdef BUILD_SDL
|
||||
if (type == SDL_BINDING_BUTTON) {
|
||||
mSDLPlayerChangeJoystick(&s_sdlEvents, &m_sdlPlayer, index);
|
||||
if (!type) {
|
||||
type = m_gamepadDriver;
|
||||
}
|
||||
#endif
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return;
|
||||
}
|
||||
driver->setActiveGamepad(index);
|
||||
}
|
||||
|
||||
void InputController::setGamepad(int index) {
|
||||
setGamepad(0, index);
|
||||
}
|
||||
|
||||
void InputController::setPreferredGamepad(uint32_t type, int index) {
|
||||
if (!m_config) {
|
||||
return;
|
||||
}
|
||||
#ifdef BUILD_SDL
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
char name[34] = {0};
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, index)->joystick), name, sizeof(name));
|
||||
#else
|
||||
const char* name = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, index)->joystick));
|
||||
if (!name) {
|
||||
if (!type) {
|
||||
type = m_gamepadDriver;
|
||||
}
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
mInputSetPreferredDevice(m_config->input(), "gba", type, m_playerId, name);
|
||||
#else
|
||||
UNUSED(type);
|
||||
UNUSED(index);
|
||||
#endif
|
||||
|
||||
auto pads = driver->connectedGamepads();
|
||||
if (index >= pads.count()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QString name = pads[index]->name();
|
||||
if (name.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
mInputSetPreferredDevice(m_config->input(), "gba", type, m_playerId, name.toUtf8().constData());
|
||||
}
|
||||
|
||||
mRumble* InputController::rumble() {
|
||||
#ifdef BUILD_SDL
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (m_playerAttached) {
|
||||
return &m_sdlPlayer.rumble.d;
|
||||
void InputController::setPreferredGamepad(int index) {
|
||||
setPreferredGamepad(0, index);
|
||||
}
|
||||
|
||||
InputMapper InputController::mapper(uint32_t type) {
|
||||
return InputMapper(&m_inputMap, type);
|
||||
}
|
||||
|
||||
InputMapper InputController::mapper(InputDriver* driver) {
|
||||
return InputMapper(&m_inputMap, driver->type());
|
||||
}
|
||||
|
||||
InputMapper InputController::mapper(InputSource* source) {
|
||||
return InputMapper(&m_inputMap, source->type());
|
||||
}
|
||||
|
||||
void InputController::setSensorDriver(uint32_t type) {
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver || !driver->supportsSensors()) {
|
||||
return;
|
||||
}
|
||||
m_sensorDriver = type;
|
||||
}
|
||||
|
||||
|
||||
mRumble* InputController::rumble() {
|
||||
auto driver = m_inputDrivers.value(m_sensorDriver);
|
||||
if (driver) {
|
||||
return driver->rumble();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mRotationSource* InputController::rotationSource() {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
return &m_sdlPlayer.rotation.d;
|
||||
auto driver = m_inputDrivers.value(m_sensorDriver);
|
||||
if (driver) {
|
||||
return driver->rotationSource();
|
||||
}
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void InputController::registerTiltAxisX(int axis) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.axisX = axis;
|
||||
}
|
||||
#endif
|
||||
int InputController::mapKeyboard(int key) const {
|
||||
return mInputMapKey(&m_inputMap, KEYBOARD, key);
|
||||
}
|
||||
|
||||
void InputController::registerTiltAxisY(int axis) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.axisY = axis;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::registerGyroAxisX(int axis) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroX = axis;
|
||||
if (m_sdlPlayer.rotation.gyroY == axis) {
|
||||
m_sdlPlayer.rotation.gyroZ = axis;
|
||||
} else {
|
||||
m_sdlPlayer.rotation.gyroZ = -1;
|
||||
void InputController::update() {
|
||||
for (auto& driver : m_inputDrivers) {
|
||||
QString profile = profileForType(driver->type());
|
||||
driver->update();
|
||||
QString newProfile = profileForType(driver->type());
|
||||
if (profile != newProfile) {
|
||||
loadProfile(driver->type(), newProfile);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::registerGyroAxisY(int axis) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroY = axis;
|
||||
if (m_sdlPlayer.rotation.gyroX == axis) {
|
||||
m_sdlPlayer.rotation.gyroZ = axis;
|
||||
} else {
|
||||
m_sdlPlayer.rotation.gyroZ = -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
float InputController::gyroSensitivity() const {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
return m_sdlPlayer.rotation.gyroSensitivity;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
void InputController::setGyroSensitivity(float sensitivity) {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroSensitivity = sensitivity;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
GBAKey InputController::mapKeyboard(int key) const {
|
||||
return static_cast<GBAKey>(mInputMapKey(&m_inputMap, KEYBOARD, key));
|
||||
}
|
||||
|
||||
void InputController::bindKey(uint32_t type, int key, GBAKey gbaKey) {
|
||||
return mInputBindKey(&m_inputMap, type, key, gbaKey);
|
||||
}
|
||||
|
||||
void InputController::updateJoysticks() {
|
||||
#ifdef BUILD_SDL
|
||||
QString profile = profileForType(SDL_BINDING_BUTTON);
|
||||
mSDLUpdateJoysticks(&s_sdlEvents, m_config->input());
|
||||
QString newProfile = profileForType(SDL_BINDING_BUTTON);
|
||||
if (profile != newProfile) {
|
||||
loadProfile(SDL_BINDING_BUTTON, newProfile);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int InputController::pollEvents() {
|
||||
int activeButtons = 0;
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached && m_sdlPlayer.joystick) {
|
||||
SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
|
||||
SDL_JoystickUpdate();
|
||||
int numButtons = SDL_JoystickNumButtons(joystick);
|
||||
int i;
|
||||
QReadLocker l(&m_eventsLock);
|
||||
for (i = 0; i < numButtons; ++i) {
|
||||
GBAKey key = static_cast<GBAKey>(mInputMapKey(&m_inputMap, SDL_BINDING_BUTTON, i));
|
||||
if (key == GBA_KEY_NONE) {
|
||||
continue;
|
||||
}
|
||||
if (hasPendingEvent(key)) {
|
||||
continue;
|
||||
}
|
||||
if (SDL_JoystickGetButton(joystick, i)) {
|
||||
activeButtons |= 1 << key;
|
||||
}
|
||||
}
|
||||
l.unlock();
|
||||
int numHats = SDL_JoystickNumHats(joystick);
|
||||
for (i = 0; i < numHats; ++i) {
|
||||
int hat = SDL_JoystickGetHat(joystick, i);
|
||||
activeButtons |= mInputMapHat(&m_inputMap, SDL_BINDING_BUTTON, i, hat);
|
||||
}
|
||||
|
||||
int numAxes = SDL_JoystickNumAxes(joystick);
|
||||
for (i = 0; i < numAxes; ++i) {
|
||||
int value = SDL_JoystickGetAxis(joystick, i);
|
||||
|
||||
enum GBAKey key = static_cast<GBAKey>(mInputMapAxis(&m_inputMap, SDL_BINDING_BUTTON, i, value));
|
||||
if (key != GBA_KEY_NONE) {
|
||||
activeButtons |= 1 << key;
|
||||
}
|
||||
for (auto pad : gamepads()) {
|
||||
InputMapper im(mapper(pad));
|
||||
activeButtons |= im.mapKeys(pad->currentButtons());
|
||||
activeButtons |= im.mapAxes(pad->currentAxes());
|
||||
activeButtons |= im.mapHats(pad->currentHats());
|
||||
}
|
||||
for (int i = 0; i < GBA_KEY_MAX; ++i) {
|
||||
if ((activeButtons & (1 << i)) && hasPendingEvent(i)) {
|
||||
activeButtons ^= 1 << i;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return activeButtons;
|
||||
}
|
||||
|
||||
Gamepad* InputController::gamepad(uint32_t type) {
|
||||
auto driver = m_inputDrivers.value(type);
|
||||
if (!driver) {
|
||||
return nullptr;
|
||||
}
|
||||
if (!driver->supportsGamepads()) {
|
||||
return nullptr;
|
||||
}
|
||||
QList<Gamepad*> driverPads(driver->connectedGamepads());
|
||||
int activeGamepad = driver->activeGamepad();
|
||||
if (activeGamepad < 0 || activeGamepad >= driverPads.count()) {
|
||||
return nullptr;
|
||||
}
|
||||
return driverPads[activeGamepad];
|
||||
}
|
||||
|
||||
QList<Gamepad*> InputController::gamepads() {
|
||||
QList<Gamepad*> pads;
|
||||
for (auto& driver : m_inputDrivers) {
|
||||
if (!driver->supportsGamepads()) {
|
||||
continue;
|
||||
}
|
||||
QList<Gamepad*> driverPads(driver->connectedGamepads());
|
||||
int activeGamepad = driver->activeGamepad();
|
||||
if (activeGamepad >= 0 && activeGamepad < driverPads.count()) {
|
||||
pads.append(driverPads[activeGamepad]);
|
||||
}
|
||||
}
|
||||
return pads;
|
||||
}
|
||||
|
||||
QSet<int> InputController::activeGamepadButtons(int type) {
|
||||
QSet<int> activeButtons;
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
|
||||
SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
|
||||
SDL_JoystickUpdate();
|
||||
int numButtons = SDL_JoystickNumButtons(joystick);
|
||||
int i;
|
||||
for (i = 0; i < numButtons; ++i) {
|
||||
if (SDL_JoystickGetButton(joystick, i)) {
|
||||
activeButtons.insert(i);
|
||||
}
|
||||
Gamepad* pad = gamepad(type);
|
||||
if (!pad) {
|
||||
return {};
|
||||
}
|
||||
auto allButtons = pad->currentButtons();
|
||||
for (int i = 0; i < allButtons.size(); ++i) {
|
||||
if (allButtons[i]) {
|
||||
activeButtons.insert(i);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return activeButtons;
|
||||
}
|
||||
|
||||
void InputController::recalibrateAxes() {
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached && m_sdlPlayer.joystick) {
|
||||
SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
|
||||
SDL_JoystickUpdate();
|
||||
int numAxes = SDL_JoystickNumAxes(joystick);
|
||||
if (numAxes < 1) {
|
||||
return;
|
||||
}
|
||||
m_deadzones.resize(numAxes);
|
||||
int i;
|
||||
for (i = 0; i < numAxes; ++i) {
|
||||
m_deadzones[i] = SDL_JoystickGetAxis(joystick, i);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> InputController::activeGamepadAxes(int type) {
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> activeAxes;
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
|
||||
SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
|
||||
SDL_JoystickUpdate();
|
||||
int numAxes = SDL_JoystickNumAxes(joystick);
|
||||
if (numAxes < 1) {
|
||||
return activeAxes;
|
||||
Gamepad* pad = gamepad(type);
|
||||
if (!pad) {
|
||||
return {};
|
||||
}
|
||||
InputMapper im(mapper(type));
|
||||
auto allAxes = pad->currentAxes();
|
||||
for (int i = 0; i < allAxes.size(); ++i) {
|
||||
if (allAxes[i] - im.axisCenter(i) >= im.axisThreshold(i)) {
|
||||
activeAxes.insert(qMakePair(i, GamepadAxisEvent::POSITIVE));
|
||||
continue;
|
||||
}
|
||||
m_deadzones.resize(numAxes);
|
||||
int i;
|
||||
for (i = 0; i < numAxes; ++i) {
|
||||
int32_t axis = SDL_JoystickGetAxis(joystick, i);
|
||||
axis -= m_deadzones[i];
|
||||
if (axis >= AXIS_THRESHOLD || axis <= -AXIS_THRESHOLD) {
|
||||
activeAxes.insert(qMakePair(i, axis > 0 ? GamepadAxisEvent::POSITIVE : GamepadAxisEvent::NEGATIVE));
|
||||
}
|
||||
if (allAxes[i] - im.axisCenter(i) <= -im.axisThreshold(i)) {
|
||||
activeAxes.insert(qMakePair(i, GamepadAxisEvent::NEGATIVE));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return activeAxes;
|
||||
}
|
||||
|
||||
void InputController::bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction direction, GBAKey key) {
|
||||
const mInputAxis* old = mInputQueryAxis(&m_inputMap, type, axis);
|
||||
mInputAxis description = { GBA_KEY_NONE, GBA_KEY_NONE, -AXIS_THRESHOLD, AXIS_THRESHOLD };
|
||||
if (old) {
|
||||
description = *old;
|
||||
}
|
||||
int deadzone = 0;
|
||||
if (axis > 0 && m_deadzones.size() > axis) {
|
||||
deadzone = m_deadzones[axis];
|
||||
}
|
||||
switch (direction) {
|
||||
case GamepadAxisEvent::NEGATIVE:
|
||||
description.lowDirection = key;
|
||||
|
||||
description.deadLow = deadzone - AXIS_THRESHOLD;
|
||||
break;
|
||||
case GamepadAxisEvent::POSITIVE:
|
||||
description.highDirection = key;
|
||||
description.deadHigh = deadzone + AXIS_THRESHOLD;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
mInputBindAxis(&m_inputMap, type, axis, &description);
|
||||
}
|
||||
|
||||
void InputController::unbindAllAxes(uint32_t type) {
|
||||
mInputUnbindAllAxes(&m_inputMap, type);
|
||||
}
|
||||
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> InputController::activeGamepadHats(int type) {
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> activeHats;
|
||||
#ifdef BUILD_SDL
|
||||
if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
|
||||
SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
|
||||
SDL_JoystickUpdate();
|
||||
int numHats = SDL_JoystickNumHats(joystick);
|
||||
if (numHats < 1) {
|
||||
return activeHats;
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i = 0; i < numHats; ++i) {
|
||||
int hat = SDL_JoystickGetHat(joystick, i);
|
||||
if (hat & GamepadHatEvent::UP) {
|
||||
activeHats.insert(qMakePair(i, GamepadHatEvent::UP));
|
||||
}
|
||||
if (hat & GamepadHatEvent::RIGHT) {
|
||||
activeHats.insert(qMakePair(i, GamepadHatEvent::RIGHT));
|
||||
}
|
||||
if (hat & GamepadHatEvent::DOWN) {
|
||||
activeHats.insert(qMakePair(i, GamepadHatEvent::DOWN));
|
||||
}
|
||||
if (hat & GamepadHatEvent::LEFT) {
|
||||
activeHats.insert(qMakePair(i, GamepadHatEvent::LEFT));
|
||||
}
|
||||
Gamepad* pad = gamepad(type);
|
||||
if (!pad) {
|
||||
return {};
|
||||
}
|
||||
auto allHats = pad->currentHats();
|
||||
for (int i = 0; i < allHats.size(); ++i) {
|
||||
if (allHats[i] != GamepadHatEvent::CENTER) {
|
||||
activeHats.insert(qMakePair(i, allHats[i]));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return activeHats;
|
||||
}
|
||||
|
||||
void InputController::bindHat(uint32_t type, int hat, GamepadHatEvent::Direction direction, GBAKey gbaKey) {
|
||||
mInputHatBindings bindings{ -1, -1, -1, -1 };
|
||||
mInputQueryHat(&m_inputMap, type, hat, &bindings);
|
||||
switch (direction) {
|
||||
case GamepadHatEvent::UP:
|
||||
bindings.up = gbaKey;
|
||||
break;
|
||||
case GamepadHatEvent::RIGHT:
|
||||
bindings.right = gbaKey;
|
||||
break;
|
||||
case GamepadHatEvent::DOWN:
|
||||
bindings.down = gbaKey;
|
||||
break;
|
||||
case GamepadHatEvent::LEFT:
|
||||
bindings.left = gbaKey;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
mInputBindHat(&m_inputMap, type, hat, &bindings);
|
||||
}
|
||||
|
||||
void InputController::unbindAllHats(uint32_t type) {
|
||||
mInputUnbindAllHats(&m_inputMap, type);
|
||||
}
|
||||
|
||||
void InputController::testGamepad(int type) {
|
||||
QWriteLocker l(&m_eventsLock);
|
||||
auto activeAxes = activeGamepadAxes(type);
|
||||
|
@ -614,16 +461,16 @@ void InputController::testGamepad(int type) {
|
|||
bool newlyAboveThreshold = activeAxes.contains(axis);
|
||||
if (newlyAboveThreshold) {
|
||||
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, newlyAboveThreshold, type, this);
|
||||
postPendingEvent(event->gbaKey());
|
||||
postPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
if (!event->isAccepted()) {
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto axis : oldAxes) {
|
||||
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, false, type, this);
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
}
|
||||
|
||||
|
@ -636,15 +483,15 @@ void InputController::testGamepad(int type) {
|
|||
|
||||
for (int button : activeButtons) {
|
||||
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Down(), button, type, this);
|
||||
postPendingEvent(event->gbaKey());
|
||||
postPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
if (!event->isAccepted()) {
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
}
|
||||
}
|
||||
for (int button : oldButtons) {
|
||||
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Up(), button, type, this);
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
}
|
||||
|
||||
|
@ -653,15 +500,15 @@ void InputController::testGamepad(int type) {
|
|||
|
||||
for (auto& hat : activeHats) {
|
||||
GamepadHatEvent* event = new GamepadHatEvent(GamepadHatEvent::Down(), hat.first, hat.second, type, this);
|
||||
postPendingEvent(event->gbaKey());
|
||||
postPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
if (!event->isAccepted()) {
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
}
|
||||
}
|
||||
for (auto& hat : oldHats) {
|
||||
GamepadHatEvent* event = new GamepadHatEvent(GamepadHatEvent::Up(), hat.first, hat.second, type, this);
|
||||
clearPendingEvent(event->gbaKey());
|
||||
clearPendingEvent(event->platformKey());
|
||||
sendGamepadEvent(event);
|
||||
}
|
||||
}
|
||||
|
@ -679,42 +526,18 @@ void InputController::sendGamepadEvent(QEvent* event) {
|
|||
QApplication::postEvent(focusWidget, event, Qt::HighEventPriority);
|
||||
}
|
||||
|
||||
void InputController::postPendingEvent(GBAKey key) {
|
||||
void InputController::postPendingEvent(int key) {
|
||||
m_pendingEvents.insert(key);
|
||||
}
|
||||
|
||||
void InputController::clearPendingEvent(GBAKey key) {
|
||||
void InputController::clearPendingEvent(int key) {
|
||||
m_pendingEvents.remove(key);
|
||||
}
|
||||
|
||||
bool InputController::hasPendingEvent(GBAKey key) const {
|
||||
bool InputController::hasPendingEvent(int key) const {
|
||||
return m_pendingEvents.contains(key);
|
||||
}
|
||||
|
||||
void InputController::suspendScreensaver() {
|
||||
#ifdef BUILD_SDL
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
mSDLSuspendScreensaver(&s_sdlEvents);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::resumeScreensaver() {
|
||||
#ifdef BUILD_SDL
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
mSDLResumeScreensaver(&s_sdlEvents);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::setScreensaverSuspendable(bool suspendable) {
|
||||
#ifdef BUILD_SDL
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
mSDLSetScreensaverSuspendable(&s_sdlEvents, suspendable);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void InputController::stealFocus(QWidget* focus) {
|
||||
m_focusParent = focus;
|
||||
}
|
||||
|
|
|
@ -1,13 +1,16 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadHatEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
#include "input/GamepadHatEvent.h"
|
||||
#include "input/InputDriver.h"
|
||||
#include "input/InputMapper.h"
|
||||
|
||||
#include <QHash>
|
||||
#include <QImage>
|
||||
#include <QMutex>
|
||||
#include <QReadWriteLock>
|
||||
|
@ -18,13 +21,8 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include <mgba/core/input.h>
|
||||
#include <mgba/gba/interface.h>
|
||||
#include <mgba/internal/gba/input.h>
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
#include "platform/sdl/sdl-events.h"
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef BUILD_QT_MULTIMEDIA
|
||||
#include "VideoDumper.h"
|
||||
|
@ -37,6 +35,8 @@ struct mRumble;
|
|||
namespace QGBA {
|
||||
|
||||
class ConfigController;
|
||||
class Gamepad;
|
||||
class InputSource;
|
||||
|
||||
class InputController : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -54,46 +54,43 @@ public:
|
|||
InputController(int playerId = 0, QWidget* topLevel = nullptr, QObject* parent = nullptr);
|
||||
~InputController();
|
||||
|
||||
void addInputDriver(std::shared_ptr<InputDriver>);
|
||||
|
||||
void setConfiguration(ConfigController* config);
|
||||
void saveConfiguration();
|
||||
bool loadConfiguration(uint32_t type);
|
||||
bool loadProfile(uint32_t type, const QString& profile);
|
||||
void saveConfiguration(uint32_t type);
|
||||
void saveProfile(uint32_t type, const QString& profile);
|
||||
const char* profileForType(uint32_t type);
|
||||
QString profileForType(uint32_t type);
|
||||
|
||||
GBAKey mapKeyboard(int key) const;
|
||||
|
||||
void bindKey(uint32_t type, int key, GBAKey);
|
||||
int mapKeyboard(int key) const;
|
||||
|
||||
mInputMap* map() { return &m_inputMap; }
|
||||
const mInputMap* map() const { return &m_inputMap; }
|
||||
|
||||
int pollEvents();
|
||||
|
||||
static const int32_t AXIS_THRESHOLD = 0x3000;
|
||||
QSet<int> activeGamepadButtons(int type);
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> activeGamepadAxes(int type);
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> activeGamepadHats(int type);
|
||||
void recalibrateAxes();
|
||||
|
||||
void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey);
|
||||
void unbindAllAxes(uint32_t type);
|
||||
void setGamepadDriver(uint32_t type);
|
||||
const InputDriver* gamepadDriver() const { return m_inputDrivers.value(m_sensorDriver).get(); }
|
||||
InputDriver* gamepadDriver() { return m_inputDrivers.value(m_sensorDriver).get(); }
|
||||
|
||||
void bindHat(uint32_t type, int hat, GamepadHatEvent::Direction, GBAKey);
|
||||
void unbindAllHats(uint32_t type);
|
||||
|
||||
QStringList connectedGamepads(uint32_t type) const;
|
||||
int gamepad(uint32_t type) const;
|
||||
QStringList connectedGamepads(uint32_t type = 0) const;
|
||||
int gamepadIndex(uint32_t type = 0) const;
|
||||
void setGamepad(uint32_t type, int index);
|
||||
void setGamepad(int index);
|
||||
void setPreferredGamepad(uint32_t type, int index);
|
||||
void setPreferredGamepad(int index);
|
||||
|
||||
void registerTiltAxisX(int axis);
|
||||
void registerTiltAxisY(int axis);
|
||||
void registerGyroAxisX(int axis);
|
||||
void registerGyroAxisY(int axis);
|
||||
InputMapper mapper(uint32_t type);
|
||||
InputMapper mapper(InputDriver*);
|
||||
InputMapper mapper(InputSource*);
|
||||
|
||||
float gyroSensitivity() const;
|
||||
void setGyroSensitivity(float sensitivity);
|
||||
void setSensorDriver(uint32_t type);
|
||||
const InputDriver* sensorDriver() const { return m_inputDrivers.value(m_sensorDriver).get(); }
|
||||
InputDriver* sensorDriver() { return m_inputDrivers.value(m_sensorDriver).get(); }
|
||||
|
||||
void stealFocus(QWidget* focus);
|
||||
void releaseFocus(QWidget* focus);
|
||||
|
@ -111,12 +108,7 @@ signals:
|
|||
|
||||
public slots:
|
||||
void testGamepad(int type);
|
||||
void updateJoysticks();
|
||||
|
||||
// TODO: Move these to somewhere that makes sense
|
||||
void suspendScreensaver();
|
||||
void resumeScreensaver();
|
||||
void setScreensaverSuspendable(bool);
|
||||
void update();
|
||||
|
||||
void increaseLuminanceLevel();
|
||||
void decreaseLuminanceLevel();
|
||||
|
@ -136,11 +128,18 @@ private slots:
|
|||
void teardownCam();
|
||||
|
||||
private:
|
||||
void postPendingEvent(GBAKey);
|
||||
void clearPendingEvent(GBAKey);
|
||||
bool hasPendingEvent(GBAKey) const;
|
||||
void postPendingEvent(int);
|
||||
void clearPendingEvent(int);
|
||||
bool hasPendingEvent(int) const;
|
||||
void sendGamepadEvent(QEvent*);
|
||||
|
||||
Gamepad* gamepad(uint32_t type);
|
||||
QList<Gamepad*> gamepads();
|
||||
|
||||
QSet<int> activeGamepadButtons(int type);
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> activeGamepadAxes(int type);
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> activeGamepadHats(int type);
|
||||
|
||||
struct InputControllerLux : GBALuminanceSource {
|
||||
InputController* p;
|
||||
uint8_t value;
|
||||
|
@ -170,21 +169,16 @@ private:
|
|||
QWidget* m_topLevel;
|
||||
QWidget* m_focusParent;
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
static int s_sdlInited;
|
||||
static mSDLEvents s_sdlEvents;
|
||||
mSDLPlayer m_sdlPlayer{};
|
||||
bool m_playerAttached = false;
|
||||
#endif
|
||||
|
||||
QVector<int> m_deadzones;
|
||||
QHash<uint32_t, std::shared_ptr<InputDriver>> m_inputDrivers;
|
||||
uint32_t m_gamepadDriver;
|
||||
uint32_t m_sensorDriver;
|
||||
|
||||
QSet<int> m_activeButtons;
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> m_activeAxes;
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> m_activeHats;
|
||||
QTimer m_gamepadTimer{nullptr};
|
||||
|
||||
QSet<GBAKey> m_pendingEvents;
|
||||
QSet<int> m_pendingEvents;
|
||||
QReadWriteLock m_eventsLock;
|
||||
};
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "InputProfile.h"
|
||||
|
||||
#include "input/InputMapper.h"
|
||||
#include "InputController.h"
|
||||
|
||||
#include <QRegExp>
|
||||
|
@ -210,17 +211,23 @@ const InputProfile* InputProfile::findProfile(const QString& name) {
|
|||
}
|
||||
|
||||
void InputProfile::apply(InputController* controller) const {
|
||||
for (size_t i = 0; i < GBA_KEY_MAX; ++i) {
|
||||
#ifdef BUILD_SDL
|
||||
controller->bindKey(SDL_BINDING_BUTTON, m_keys[i], static_cast<GBAKey>(i));
|
||||
controller->bindAxis(SDL_BINDING_BUTTON, m_axes[i].axis, m_axes[i].direction, static_cast<GBAKey>(i));
|
||||
#endif
|
||||
auto gamepadDriver = controller->gamepadDriver();
|
||||
if (gamepadDriver) {
|
||||
InputMapper mapper = controller->mapper(gamepadDriver);
|
||||
for (size_t i = 0; i < GBA_KEY_MAX; ++i) {
|
||||
mapper.bindKey(m_keys[i], i);
|
||||
mapper.bindAxis(m_axes[i].axis, m_axes[i].direction, i);
|
||||
}
|
||||
}
|
||||
|
||||
InputDriver* sensorDriver = controller->sensorDriver();
|
||||
if (sensorDriver) {
|
||||
sensorDriver->registerTiltAxisX(m_tiltAxis.x);
|
||||
sensorDriver->registerTiltAxisY(m_tiltAxis.y);
|
||||
sensorDriver->registerGyroAxisX(m_gyroAxis.x);
|
||||
sensorDriver->registerGyroAxisY(m_gyroAxis.y);
|
||||
sensorDriver->setGyroSensitivity(m_gyroSensitivity);
|
||||
}
|
||||
controller->registerTiltAxisX(m_tiltAxis.x);
|
||||
controller->registerTiltAxisY(m_tiltAxis.y);
|
||||
controller->registerGyroAxisX(m_gyroAxis.x);
|
||||
controller->registerGyroAxisY(m_gyroAxis.y);
|
||||
controller->setGyroSensitivity(m_gyroSensitivity);
|
||||
}
|
||||
|
||||
bool InputProfile::lookupShortcutButton(const QString& shortcutName, int* button) const {
|
||||
|
|
|
@ -5,9 +5,10 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
|
||||
#include <mgba/gba/interface.h>
|
||||
#include <mgba/internal/gba/input.h>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "KeyEditor.h"
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
#include "ShortcutController.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadHatEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
#include "input/GamepadHatEvent.h"
|
||||
|
||||
#include <QLineEdit>
|
||||
#include <QTimer>
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
#include "LoadSaveState.h"
|
||||
|
||||
#include "CoreController.h"
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
#include "VFileDevice.h"
|
||||
#include "utils.h"
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
|||
#include <QPainter>
|
||||
|
||||
#include <mgba/core/serialize.h>
|
||||
#include <mgba/internal/gba/input.h>
|
||||
#include <mgba-util/memory.h>
|
||||
#include <mgba-util/vfs.h>
|
||||
|
||||
|
@ -131,13 +132,13 @@ bool LoadSaveState::eventFilter(QObject* object, QEvent* event) {
|
|||
if (event->type() == GamepadButtonEvent::Down() || event->type() == GamepadAxisEvent::Type()) {
|
||||
int column = m_currentFocus % 3;
|
||||
int row = m_currentFocus - column;
|
||||
GBAKey key = GBA_KEY_NONE;
|
||||
int key = -1;
|
||||
if (event->type() == GamepadButtonEvent::Down()) {
|
||||
key = static_cast<GamepadButtonEvent*>(event)->gbaKey();
|
||||
key = static_cast<GamepadButtonEvent*>(event)->platformKey();
|
||||
} else if (event->type() == GamepadAxisEvent::Type()) {
|
||||
GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
|
||||
if (gae->isNew()) {
|
||||
key = gae->gbaKey();
|
||||
key = gae->platformKey();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -314,10 +314,8 @@ void ReportView::generateReport() {
|
|||
} else {
|
||||
windowReport << QString("ROM open: No");
|
||||
}
|
||||
#ifdef BUILD_SDL
|
||||
InputController* input = window->inputController();
|
||||
windowReport << QString("Active gamepad: %1").arg(input->gamepad(SDL_BINDING_BUTTON));
|
||||
#endif
|
||||
windowReport << QString("Active gamepad: %1").arg(input->gamepadIndex());
|
||||
windowReport << QString("Configuration: %1").arg(configs.indexOf(config) + 1);
|
||||
addReport(QString("Window %1").arg(winId), windowReport.join('\n'));
|
||||
}
|
||||
|
@ -477,9 +475,8 @@ void ReportView::addGLInfo(QStringList& report) {
|
|||
}
|
||||
|
||||
void ReportView::addGamepadInfo(QStringList& report) {
|
||||
#ifdef BUILD_SDL
|
||||
InputController* input = GBAApp::app()->windows()[0]->inputController();
|
||||
QStringList gamepads = input->connectedGamepads(SDL_BINDING_BUTTON);
|
||||
QStringList gamepads = input->connectedGamepads();
|
||||
report << QString("Connected gamepads: %1").arg(gamepads.size());
|
||||
int i = 0;
|
||||
for (const auto& gamepad : gamepads) {
|
||||
|
@ -490,10 +487,9 @@ void ReportView::addGamepadInfo(QStringList& report) {
|
|||
i = 0;
|
||||
for (Window* window : GBAApp::app()->windows()) {
|
||||
++i;
|
||||
report << QString("Window %1 gamepad: %2").arg(i).arg(window->inputController()->gamepad(SDL_BINDING_BUTTON));
|
||||
report << QString("Window %1 gamepad: %2").arg(i).arg(window->inputController()->gamepadIndex());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void ReportView::addROMInfo(QStringList& report, CoreController* controller) {
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
#include "SensorView.h"
|
||||
|
||||
#include "CoreController.h"
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
#include "input/InputDriver.h"
|
||||
#include "InputController.h"
|
||||
#include "utils.h"
|
||||
|
||||
|
@ -47,14 +48,20 @@ SensorView::SensorView(InputController* input, QWidget* parent)
|
|||
m_timer.start();
|
||||
}
|
||||
|
||||
jiggerer(m_ui.tiltSetX, &InputController::registerTiltAxisX);
|
||||
jiggerer(m_ui.tiltSetY, &InputController::registerTiltAxisY);
|
||||
jiggerer(m_ui.gyroSetX, &InputController::registerGyroAxisX);
|
||||
jiggerer(m_ui.gyroSetY, &InputController::registerGyroAxisY);
|
||||
jiggerer(m_ui.tiltSetX, &InputDriver::registerTiltAxisX);
|
||||
jiggerer(m_ui.tiltSetY, &InputDriver::registerTiltAxisY);
|
||||
jiggerer(m_ui.gyroSetX, &InputDriver::registerGyroAxisX);
|
||||
jiggerer(m_ui.gyroSetY, &InputDriver::registerGyroAxisY);
|
||||
|
||||
m_ui.gyroSensitivity->setValue(m_input->gyroSensitivity() / 1e8f);
|
||||
InputDriver* sensorDriver = m_input->sensorDriver();
|
||||
if (sensorDriver) {
|
||||
m_ui.gyroSensitivity->setValue(sensorDriver->gyroSensitivity() / 1e8f);
|
||||
}
|
||||
connect(m_ui.gyroSensitivity, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {
|
||||
m_input->setGyroSensitivity(value * 1e8f);
|
||||
InputDriver* sensorDriver = m_input->sensorDriver();
|
||||
if (sensorDriver) {
|
||||
sensorDriver->setGyroSensitivity(value * 1e8f);
|
||||
}
|
||||
});
|
||||
m_input->stealFocus(this);
|
||||
connect(m_input, &InputController::luminanceValueChanged, this, &SensorView::luminanceValueChanged);
|
||||
|
@ -84,7 +91,7 @@ void SensorView::setController(std::shared_ptr<CoreController> controller) {
|
|||
});
|
||||
}
|
||||
|
||||
void SensorView::jiggerer(QAbstractButton* button, void (InputController::*setter)(int)) {
|
||||
void SensorView::jiggerer(QAbstractButton* button, void (InputDriver::*setter)(int)) {
|
||||
connect(button, &QAbstractButton::toggled, [this, button, setter](bool checked) {
|
||||
if (!checked) {
|
||||
m_button = nullptr;
|
||||
|
@ -115,7 +122,10 @@ bool SensorView::eventFilter(QObject*, QEvent* event) {
|
|||
m_button->removeEventFilter(this);
|
||||
m_button->clearFocus();
|
||||
m_button->setChecked(false);
|
||||
(m_input->*m_setter)(gae->axis());
|
||||
InputDriver* sensorDriver = m_input->sensorDriver();
|
||||
if (sensorDriver) {
|
||||
(sensorDriver->*m_setter)(gae->axis());
|
||||
}
|
||||
m_button = nullptr;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -21,6 +21,7 @@ class ConfigController;
|
|||
class CoreController;
|
||||
class GamepadAxisEvent;
|
||||
class InputController;
|
||||
class InputDriver;
|
||||
|
||||
class SensorView : public QDialog {
|
||||
Q_OBJECT
|
||||
|
@ -43,14 +44,14 @@ private:
|
|||
Ui::SensorView m_ui;
|
||||
|
||||
QAbstractButton* m_button = nullptr;
|
||||
void (InputController::*m_setter)(int);
|
||||
void (InputDriver::*m_setter)(int);
|
||||
|
||||
std::shared_ptr<CoreController> m_controller;
|
||||
InputController* m_input;
|
||||
mRotationSource* m_rotation;
|
||||
QTimer m_timer;
|
||||
|
||||
void jiggerer(QAbstractButton*, void (InputController::*)(int));
|
||||
void jiggerer(QAbstractButton*, void (InputDriver::*)(int));
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -25,6 +25,10 @@
|
|||
#include <mgba/core/version.h>
|
||||
#include <mgba/internal/gba/gba.h>
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
#include "platform/sdl/sdl-events.h"
|
||||
#endif
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, LogController* logController, QWidget* parent)
|
||||
|
@ -326,8 +330,7 @@ SettingsView::SettingsView(ConfigController* controller, InputController* inputC
|
|||
|
||||
GBAKeyEditor* buttonEditor = nullptr;
|
||||
#ifdef BUILD_SDL
|
||||
inputController->recalibrateAxes();
|
||||
const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
|
||||
QString profile = inputController->profileForType(SDL_BINDING_BUTTON);
|
||||
buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
|
||||
addPage(tr("Controllers"), buttonEditor, Page::CONTROLLERS);
|
||||
connect(m_ui.buttonBox, &QDialogButtonBox::accepted, buttonEditor, &GBAKeyEditor::save);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "ShortcutController.h"
|
||||
|
||||
#include "ConfigController.h"
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
#include "InputProfile.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "ActionMapper.h"
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
|
||||
#include <QHash>
|
||||
#include <QMap>
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "ShortcutView.h"
|
||||
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "InputController.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
#include "ShortcutController.h"
|
||||
#include "ShortcutModel.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
|
|
|
@ -36,6 +36,9 @@
|
|||
#include "GDBController.h"
|
||||
#include "GDBWindow.h"
|
||||
#include "GIFView.h"
|
||||
#ifdef BUILD_SDL
|
||||
#include "input/SDLInputDriver.h"
|
||||
#endif
|
||||
#include "IOViewer.h"
|
||||
#include "LoadSaveState.h"
|
||||
#include "LogView.h"
|
||||
|
@ -76,6 +79,7 @@
|
|||
#include <mgba/internal/gba/gba.h>
|
||||
#endif
|
||||
#include <mgba/feature/commandline.h>
|
||||
#include <mgba/internal/gba/input.h>
|
||||
#include <mgba-util/vfs.h>
|
||||
|
||||
#include <mgba-util/convolve.h>
|
||||
|
@ -170,6 +174,10 @@ Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWi
|
|||
m_mustReset.setInterval(MUST_RESTART_TIMEOUT);
|
||||
m_mustReset.setSingleShot(true);
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
m_inputController.addInputDriver(std::make_shared<SDLInputDriver>(&m_inputController));
|
||||
#endif
|
||||
|
||||
m_shortcutController->setConfigController(m_config);
|
||||
m_shortcutController->setActionMapper(&m_actions);
|
||||
setupMenu(menuBar());
|
||||
|
@ -297,7 +305,7 @@ void Window::reloadConfig() {
|
|||
m_display->resizeContext();
|
||||
}
|
||||
|
||||
m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
|
||||
GBAApp::app()->setScreensaverSuspendable(opts->suspendScreensaver);
|
||||
}
|
||||
|
||||
void Window::saveConfig() {
|
||||
|
@ -631,8 +639,8 @@ void Window::keyPressEvent(QKeyEvent* event) {
|
|||
QWidget::keyPressEvent(event);
|
||||
return;
|
||||
}
|
||||
GBAKey key = m_inputController.mapKeyboard(event->key());
|
||||
if (key == GBA_KEY_NONE) {
|
||||
int key = m_inputController.mapKeyboard(event->key());
|
||||
if (key == -1) {
|
||||
QWidget::keyPressEvent(event);
|
||||
return;
|
||||
}
|
||||
|
@ -647,8 +655,8 @@ void Window::keyReleaseEvent(QKeyEvent* event) {
|
|||
QWidget::keyReleaseEvent(event);
|
||||
return;
|
||||
}
|
||||
GBAKey key = m_inputController.mapKeyboard(event->key());
|
||||
if (key == GBA_KEY_NONE) {
|
||||
int key = m_inputController.mapKeyboard(event->key());
|
||||
if (key == -1) {
|
||||
QWidget::keyPressEvent(event);
|
||||
return;
|
||||
}
|
||||
|
@ -1999,7 +2007,6 @@ void Window::setController(CoreController* controller, const QString& fname) {
|
|||
}
|
||||
|
||||
m_controller = std::shared_ptr<CoreController>(controller);
|
||||
m_inputController.recalibrateAxes();
|
||||
m_controller->setInputController(&m_inputController);
|
||||
m_controller->setLogger(&m_log);
|
||||
|
||||
|
@ -2012,14 +2019,14 @@ void Window::setController(CoreController* controller, const QString& fname) {
|
|||
});
|
||||
|
||||
connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
|
||||
connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
|
||||
connect(m_controller.get(), &CoreController::started, GBAApp::app(), &GBAApp::suspendScreensaver);
|
||||
connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
|
||||
{
|
||||
connect(m_controller.get(), &CoreController::stopping, [this]() {
|
||||
m_controller.reset();
|
||||
});
|
||||
}
|
||||
connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
|
||||
connect(m_controller.get(), &CoreController::stopping, GBAApp::app(), &GBAApp::resumeScreensaver);
|
||||
connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
|
@ -2031,14 +2038,14 @@ void Window::setController(CoreController* controller, const QString& fname) {
|
|||
});
|
||||
#endif
|
||||
|
||||
connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
|
||||
connect(m_controller.get(), &CoreController::paused, GBAApp::app(), &GBAApp::resumeScreensaver);
|
||||
connect(m_controller.get(), &CoreController::paused, [this]() {
|
||||
emit paused(true);
|
||||
});
|
||||
connect(m_controller.get(), &CoreController::unpaused, [this]() {
|
||||
emit paused(false);
|
||||
});
|
||||
connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
|
||||
connect(m_controller.get(), &CoreController::unpaused, GBAApp::app(), &GBAApp::suspendScreensaver);
|
||||
connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
|
||||
connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
|
||||
connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/Gamepad.h"
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
Gamepad::Gamepad(InputDriver* driver, QObject* parent)
|
||||
: InputSource(driver, parent)
|
||||
{
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "GamepadHatEvent.h"
|
||||
#include "input/InputSource.h"
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputDriver;
|
||||
|
||||
class Gamepad : public InputSource {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Gamepad(InputDriver* driver, QObject* parent = nullptr);
|
||||
|
||||
virtual QList<bool> currentButtons() = 0;
|
||||
virtual QList<int16_t> currentAxes() = 0;
|
||||
virtual QList<GamepadHatEvent::Direction> currentHats() = 0;
|
||||
|
||||
virtual int buttonCount() const = 0;
|
||||
virtual int axisCount() const = 0;
|
||||
virtual int hatCount() const = 0;
|
||||
};
|
||||
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "input/GamepadAxisEvent.h"
|
||||
|
||||
#include "InputController.h"
|
||||
|
||||
|
@ -16,11 +16,11 @@ GamepadAxisEvent::GamepadAxisEvent(int axis, Direction direction, bool isNew, in
|
|||
, m_axis(axis)
|
||||
, m_direction(direction)
|
||||
, m_isNew(isNew)
|
||||
, m_key(GBA_KEY_NONE)
|
||||
, m_key(-1)
|
||||
{
|
||||
ignore();
|
||||
if (controller) {
|
||||
m_key = static_cast<GBAKey>(mInputMapAxis(controller->map(), type, axis, direction * INT_MAX));
|
||||
m_key = mInputMapAxis(controller->map(), type, axis, direction * INT_MAX);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
#include <QEvent>
|
||||
|
||||
#include <mgba/internal/gba/input.h>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputController;
|
||||
|
@ -26,7 +24,7 @@ public:
|
|||
int axis() const { return m_axis; }
|
||||
Direction direction() const { return m_direction; }
|
||||
bool isNew() const { return m_isNew; }
|
||||
GBAKey gbaKey() const { return m_key; }
|
||||
int platformKey() const { return m_key; }
|
||||
|
||||
static enum Type Type();
|
||||
|
||||
|
@ -36,7 +34,7 @@ private:
|
|||
int m_axis;
|
||||
Direction m_direction;
|
||||
bool m_isNew;
|
||||
GBAKey m_key;
|
||||
int m_key;
|
||||
};
|
||||
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "GamepadButtonEvent.h"
|
||||
#include "input/GamepadButtonEvent.h"
|
||||
|
||||
#include "InputController.h"
|
||||
|
||||
|
@ -15,11 +15,11 @@ QEvent::Type GamepadButtonEvent::s_upType = QEvent::None;
|
|||
GamepadButtonEvent::GamepadButtonEvent(QEvent::Type pressType, int button, int type, InputController* controller)
|
||||
: QEvent(pressType)
|
||||
, m_button(button)
|
||||
, m_key(GBA_KEY_NONE)
|
||||
, m_key(-1)
|
||||
{
|
||||
ignore();
|
||||
if (controller) {
|
||||
m_key = static_cast<GBAKey>(mInputMapKey(controller->map(), type, button));
|
||||
m_key = mInputMapKey(controller->map(), type, button);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
|
@ -7,8 +7,6 @@
|
|||
|
||||
#include <QEvent>
|
||||
|
||||
#include <mgba/internal/gba/input.h>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputController;
|
||||
|
@ -18,7 +16,7 @@ public:
|
|||
GamepadButtonEvent(Type pressType, int button, int type, InputController* controller = nullptr);
|
||||
|
||||
int value() const { return m_button; }
|
||||
GBAKey gbaKey() const { return m_key; }
|
||||
int platformKey() const { return m_key; }
|
||||
|
||||
static Type Down();
|
||||
static Type Up();
|
||||
|
@ -28,7 +26,7 @@ private:
|
|||
static Type s_upType;
|
||||
|
||||
int m_button;
|
||||
GBAKey m_key;
|
||||
int m_key;
|
||||
};
|
||||
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
/* Copyright (c) 2013-2017 Jeffrey Pfau
|
||||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "GamepadHatEvent.h"
|
||||
#include "input/GamepadHatEvent.h"
|
||||
|
||||
#include "InputController.h"
|
||||
|
||||
|
@ -16,11 +16,11 @@ GamepadHatEvent::GamepadHatEvent(QEvent::Type pressType, int hatId, Direction di
|
|||
: QEvent(pressType)
|
||||
, m_hatId(hatId)
|
||||
, m_direction(direction)
|
||||
, m_key(GBA_KEY_NONE)
|
||||
, m_key(-1)
|
||||
{
|
||||
ignore();
|
||||
if (controller) {
|
||||
m_key = static_cast<GBAKey>(mInputMapHat(controller->map(), type, hatId, direction));
|
||||
m_key = mInputMapHat(controller->map(), type, hatId, direction);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
#include <QEvent>
|
||||
|
||||
#include <mgba/internal/gba/input.h>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputController;
|
||||
|
@ -27,7 +25,7 @@ public:
|
|||
|
||||
int hatId() const { return m_hatId; }
|
||||
Direction direction() const { return m_direction; }
|
||||
GBAKey gbaKey() const { return m_key; }
|
||||
int platformKey() const { return m_key; }
|
||||
|
||||
static Type Down();
|
||||
static Type Up();
|
||||
|
@ -38,7 +36,7 @@ private:
|
|||
|
||||
int m_hatId;
|
||||
Direction m_direction;
|
||||
GBAKey m_key;
|
||||
int m_key;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/InputDriver.h"
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
InputDriver::InputDriver(QObject* parent)
|
||||
: QObject(parent)
|
||||
{}
|
||||
|
||||
void InputDriver::loadConfiguration(ConfigController*) {
|
||||
}
|
||||
|
||||
void InputDriver::saveConfiguration(ConfigController*) {
|
||||
}
|
||||
|
||||
bool InputDriver::supportsPolling() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InputDriver::supportsGamepads() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InputDriver::supportsSensors() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void InputDriver::bindDefaults(InputController*) {
|
||||
}
|
||||
|
||||
QList<KeySource*> InputDriver::connectedKeySources() const {
|
||||
return {};
|
||||
}
|
||||
|
||||
QList<Gamepad*> InputDriver::connectedGamepads() const {
|
||||
return {};
|
||||
}
|
||||
|
||||
int InputDriver::activeKeySource() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int InputDriver::activeGamepad() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void InputDriver::setActiveKeySource(int) {
|
||||
}
|
||||
|
||||
void InputDriver::setActiveGamepad(int) {
|
||||
}
|
||||
|
||||
void InputDriver::registerTiltAxisX(int) {
|
||||
}
|
||||
|
||||
void InputDriver::registerTiltAxisY(int) {
|
||||
}
|
||||
|
||||
void InputDriver::registerGyroAxisX(int) {
|
||||
}
|
||||
|
||||
void InputDriver::registerGyroAxisY(int) {
|
||||
}
|
||||
|
||||
void InputDriver::registerGyroAxisZ(int) {
|
||||
}
|
||||
|
||||
float InputDriver::gyroSensitivity() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void InputDriver::setGyroSensitivity(float) {
|
||||
}
|
||||
|
||||
mRumble* InputDriver::rumble() {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mRotationSource* InputDriver::rotationSource() {
|
||||
return nullptr;
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
#include <QObject>
|
||||
|
||||
struct mRotationSource;
|
||||
struct mRumble;
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class ConfigController;
|
||||
class Gamepad;
|
||||
class InputController;
|
||||
class KeySource;
|
||||
|
||||
class InputDriver : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
InputDriver(QObject* parent = nullptr);
|
||||
virtual ~InputDriver() = default;
|
||||
|
||||
virtual uint32_t type() const = 0;
|
||||
virtual QString visibleName() const = 0;
|
||||
virtual QString currentProfile() const = 0;
|
||||
|
||||
virtual bool supportsPolling() const;
|
||||
virtual bool supportsGamepads() const;
|
||||
virtual bool supportsSensors() const;
|
||||
|
||||
virtual void loadConfiguration(ConfigController*);
|
||||
virtual void saveConfiguration(ConfigController*);
|
||||
|
||||
virtual void bindDefaults(InputController*);
|
||||
|
||||
virtual bool update() = 0;
|
||||
|
||||
virtual QList<KeySource*> connectedKeySources() const;
|
||||
virtual QList<Gamepad*> connectedGamepads() const;
|
||||
|
||||
virtual int activeKeySource() const;
|
||||
virtual int activeGamepad() const;
|
||||
|
||||
virtual void setActiveKeySource(int);
|
||||
virtual void setActiveGamepad(int);
|
||||
|
||||
virtual void registerTiltAxisX(int axis);
|
||||
virtual void registerTiltAxisY(int axis);
|
||||
virtual void registerGyroAxisX(int axis);
|
||||
virtual void registerGyroAxisY(int axis);
|
||||
virtual void registerGyroAxisZ(int axis);
|
||||
|
||||
virtual float gyroSensitivity() const;
|
||||
virtual void setGyroSensitivity(float sensitivity);
|
||||
|
||||
virtual mRumble* rumble();
|
||||
virtual mRotationSource* rotationSource();
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,184 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/InputMapper.h"
|
||||
|
||||
#include <mgba/core/input.h>
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
InputMapper::InputMapper(mInputMap* map, uint32_t type)
|
||||
: m_map(map)
|
||||
, m_type(type)
|
||||
{
|
||||
}
|
||||
|
||||
int InputMapper::mapKey(int key) const {
|
||||
return mInputMapKey(m_map, m_type, key);
|
||||
}
|
||||
|
||||
int InputMapper::mapAxis(int axis, int16_t value) const {
|
||||
return mInputMapAxis(m_map, m_type, axis, value);
|
||||
}
|
||||
|
||||
int InputMapper::mapHat(int hat, GamepadHatEvent::Direction direction) const {
|
||||
return mInputMapHat(m_map, m_type, hat, direction);
|
||||
}
|
||||
|
||||
int InputMapper::mapKeys(QList<bool> keys) const {
|
||||
int platformKeys = 0;
|
||||
for (int i = 0; i < keys.count(); ++i) {
|
||||
if (!keys[i]) {
|
||||
continue;
|
||||
}
|
||||
int platformKey = mInputMapKey(m_map, m_type, i);
|
||||
if (platformKey >= 0) {
|
||||
platformKeys |= 1 << platformKey;
|
||||
}
|
||||
}
|
||||
return platformKeys;
|
||||
}
|
||||
|
||||
int InputMapper::mapKeys(QSet<int> keys) const {
|
||||
int platformKeys = 0;
|
||||
for (int key : keys) {
|
||||
int platformKey = mInputMapKey(m_map, m_type, key);
|
||||
if (platformKey >= 0) {
|
||||
platformKeys |= 1 << platformKey;
|
||||
}
|
||||
}
|
||||
return platformKeys;
|
||||
}
|
||||
|
||||
int InputMapper::mapAxes(QList<int16_t> axes) const {
|
||||
int platformKeys = 0;
|
||||
for (int i = 0; i < axes.count(); ++i) {
|
||||
int platformKey = mInputMapAxis(m_map, m_type, i, axes[i]);
|
||||
if (platformKey >= 0) {
|
||||
platformKeys |= 1 << platformKey;
|
||||
}
|
||||
}
|
||||
return platformKeys;
|
||||
}
|
||||
|
||||
int InputMapper::mapHats(QList<GamepadHatEvent::Direction> hats) const {
|
||||
int platformKeys = 0;
|
||||
for (int i = 0; i < hats.count(); ++i) {
|
||||
int platformKey = mInputMapHat(m_map, m_type, i, hats[i]);
|
||||
if (platformKey >= 0) {
|
||||
platformKeys |= 1 << platformKey;
|
||||
}
|
||||
}
|
||||
return platformKeys;
|
||||
}
|
||||
|
||||
void InputMapper::bindKey(int key, int platformKey) {
|
||||
mInputBindKey(m_map, m_type, key, platformKey);
|
||||
}
|
||||
|
||||
void InputMapper::bindAxis(int axis, GamepadAxisEvent::Direction direction, int platformKey) {
|
||||
const mInputAxis* old = mInputQueryAxis(m_map, m_type, axis);
|
||||
mInputAxis description = { -1, -1, -axisThreshold(axis), axisThreshold(axis) };
|
||||
if (old) {
|
||||
description = *old;
|
||||
}
|
||||
switch (direction) {
|
||||
case GamepadAxisEvent::NEGATIVE:
|
||||
description.lowDirection = platformKey;
|
||||
description.deadLow = axisCenter(axis) - axisThreshold(axis);
|
||||
break;
|
||||
case GamepadAxisEvent::POSITIVE:
|
||||
description.highDirection = platformKey;
|
||||
description.deadHigh = axisCenter(axis) + axisThreshold(axis);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
mInputBindAxis(m_map, m_type, axis, &description);
|
||||
}
|
||||
|
||||
void InputMapper::bindHat(int hat, GamepadHatEvent::Direction direction, int platformKey) {
|
||||
mInputHatBindings bindings{ -1, -1, -1, -1 };
|
||||
mInputQueryHat(m_map, m_type, hat, &bindings);
|
||||
switch (direction) {
|
||||
case GamepadHatEvent::UP:
|
||||
bindings.up = platformKey;
|
||||
break;
|
||||
case GamepadHatEvent::RIGHT:
|
||||
bindings.right = platformKey;
|
||||
break;
|
||||
case GamepadHatEvent::DOWN:
|
||||
bindings.down = platformKey;
|
||||
break;
|
||||
case GamepadHatEvent::LEFT:
|
||||
bindings.left = platformKey;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
mInputBindHat(m_map, m_type, hat, &bindings);
|
||||
}
|
||||
|
||||
QSet<int> InputMapper::queryKeyBindings(int platformKey) const {
|
||||
return {mInputQueryBinding(m_map, m_type, platformKey)};
|
||||
}
|
||||
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> InputMapper::queryAxisBindings(int platformKey) const {
|
||||
QPair<int, QSet<QPair<int, GamepadAxisEvent::Direction>>> userdata;
|
||||
userdata.first = platformKey;
|
||||
|
||||
mInputEnumerateAxes(m_map, m_type, [](int axis, const struct mInputAxis* description, void* user) {
|
||||
auto userdata = static_cast<QPair<int, QSet<QPair<int, GamepadAxisEvent::Direction>>>*>(user);
|
||||
int platformKey = userdata->first;
|
||||
auto& bindings = userdata->second;
|
||||
|
||||
if (description->lowDirection == platformKey) {
|
||||
bindings.insert({axis, GamepadAxisEvent::NEGATIVE});
|
||||
}
|
||||
if (description->highDirection == platformKey) {
|
||||
bindings.insert({axis, GamepadAxisEvent::POSITIVE});
|
||||
}
|
||||
}, &userdata);
|
||||
|
||||
return userdata.second;
|
||||
}
|
||||
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> InputMapper::queryHatBindings(int platformKey) const {
|
||||
QPair<int, QSet<QPair<int, GamepadHatEvent::Direction>>> userdata;
|
||||
userdata.first = platformKey;
|
||||
|
||||
mInputEnumerateHats(m_map, m_type, [](int hat, const struct mInputHatBindings* description, void* user) {
|
||||
auto userdata = static_cast<QPair<int, QSet<QPair<int, GamepadHatEvent::Direction>>>*>(user);
|
||||
int platformKey = userdata->first;
|
||||
auto& bindings = userdata->second;
|
||||
|
||||
if (description->up == platformKey) {
|
||||
bindings.insert({hat, GamepadHatEvent::UP});
|
||||
}
|
||||
if (description->right == platformKey) {
|
||||
bindings.insert({hat, GamepadHatEvent::RIGHT});
|
||||
}
|
||||
if (description->down == platformKey) {
|
||||
bindings.insert({hat, GamepadHatEvent::DOWN});
|
||||
}
|
||||
if (description->left == platformKey) {
|
||||
bindings.insert({hat, GamepadHatEvent::LEFT});
|
||||
}
|
||||
}, &userdata);
|
||||
|
||||
return userdata.second;
|
||||
}
|
||||
|
||||
void InputMapper::unbindAllKeys() {
|
||||
mInputUnbindAllKeys(m_map, m_type);
|
||||
}
|
||||
|
||||
void InputMapper::unbindAllAxes() {
|
||||
mInputUnbindAllAxes(m_map, m_type);
|
||||
}
|
||||
|
||||
void InputMapper::unbindAllHats() {
|
||||
mInputUnbindAllHats(m_map, m_type);
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include <QPair>
|
||||
#include <QSet>
|
||||
|
||||
#include "GamepadAxisEvent.h"
|
||||
#include "GamepadHatEvent.h"
|
||||
|
||||
struct mInputMap;
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputMapper final {
|
||||
public:
|
||||
static const int32_t DEFAULT_AXIS_THRESHOLD = 0x3000;
|
||||
|
||||
InputMapper(mInputMap* map, uint32_t type);
|
||||
|
||||
mInputMap* inputMap() const { return m_map; }
|
||||
uint32_t type() const { return m_type; }
|
||||
|
||||
int mapKey(int key) const;
|
||||
int mapAxis(int axis, int16_t value) const;
|
||||
int mapHat(int hat, GamepadHatEvent::Direction) const;
|
||||
|
||||
int mapKeys(QList<bool> keys) const;
|
||||
int mapKeys(QSet<int> keys) const;
|
||||
int mapAxes(QList<int16_t> axes) const;
|
||||
int mapHats(QList<GamepadHatEvent::Direction> hats) const;
|
||||
|
||||
void bindKey(int key, int platformKey);
|
||||
void bindAxis(int axis, GamepadAxisEvent::Direction, int platformKey);
|
||||
void bindHat(int hat, GamepadHatEvent::Direction, int platformKey);
|
||||
|
||||
QSet<int> queryKeyBindings(int platformKey) const;
|
||||
QSet<QPair<int, GamepadAxisEvent::Direction>> queryAxisBindings(int platformKey) const;
|
||||
QSet<QPair<int, GamepadHatEvent::Direction>> queryHatBindings(int platformKey) const;
|
||||
|
||||
int16_t axisThreshold(int) const { return DEFAULT_AXIS_THRESHOLD; }
|
||||
int16_t axisCenter(int) const { return 0; }
|
||||
|
||||
void unbindAllKeys();
|
||||
void unbindAllAxes();
|
||||
void unbindAllHats();
|
||||
|
||||
private:
|
||||
mInputMap* m_map;
|
||||
uint32_t m_type;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/InputSource.h"
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
InputSource::InputSource(InputDriver* driver, QObject* parent)
|
||||
: QObject(parent)
|
||||
, m_driver(driver)
|
||||
{
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
|
||||
#include "input/InputDriver.h"
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputSource : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
InputSource(InputDriver* driver, QObject* parent = nullptr);
|
||||
virtual ~InputSource() = default;
|
||||
|
||||
InputDriver* driver() { return m_driver; }
|
||||
uint32_t type() { return m_driver->type(); }
|
||||
|
||||
virtual QString name() const = 0;
|
||||
virtual QString visibleName() const = 0;
|
||||
|
||||
protected:
|
||||
InputDriver* const m_driver;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/KeySource.h"
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
KeySource::KeySource(InputDriver* driver, QObject* parent)
|
||||
: InputSource(driver, parent)
|
||||
{
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "input/InputSource.h"
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class InputDriver;
|
||||
|
||||
class KeySource : public InputSource {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
KeySource(InputDriver* driver, QObject* parent = nullptr);
|
||||
|
||||
virtual QSet<int> currentKeys() = 0;
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,357 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "input/SDLInputDriver.h"
|
||||
|
||||
#include "ConfigController.h"
|
||||
#include "InputController.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace QGBA;
|
||||
|
||||
int s_sdlInited = 0;
|
||||
mSDLEvents s_sdlEvents;
|
||||
|
||||
void SDL::suspendScreensaver() {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (s_sdlInited) {
|
||||
mSDLSuspendScreensaver(&s_sdlEvents);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL::resumeScreensaver() {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (s_sdlInited) {
|
||||
mSDLResumeScreensaver(&s_sdlEvents);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SDL::setScreensaverSuspendable(bool suspendable) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (s_sdlInited) {
|
||||
mSDLSetScreensaverSuspendable(&s_sdlEvents, suspendable);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
SDLInputDriver::SDLInputDriver(InputController* controller, QObject* parent)
|
||||
: InputDriver(parent)
|
||||
, m_controller(controller)
|
||||
{
|
||||
if (s_sdlInited == 0) {
|
||||
mSDLInitEvents(&s_sdlEvents);
|
||||
}
|
||||
++s_sdlInited;
|
||||
m_sdlPlayer.bindings = m_controller->map();
|
||||
|
||||
for (size_t i = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
|
||||
m_gamepads.append(std::make_shared<SDLGamepad>(this, i));
|
||||
}
|
||||
}
|
||||
|
||||
SDLInputDriver::~SDLInputDriver() {
|
||||
if (m_playerAttached) {
|
||||
mSDLDetachPlayer(&s_sdlEvents, &m_sdlPlayer);
|
||||
}
|
||||
|
||||
--s_sdlInited;
|
||||
if (s_sdlInited == 0) {
|
||||
mSDLDeinitEvents(&s_sdlEvents);
|
||||
}
|
||||
}
|
||||
|
||||
bool SDLInputDriver::supportsPolling() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputDriver::supportsGamepads() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputDriver::supportsSensors() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
QString SDLInputDriver::currentProfile() const {
|
||||
if (m_sdlPlayer.joystick) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
return SDL_JoystickName(m_sdlPlayer.joystick->joystick);
|
||||
#else
|
||||
return SDL_JoystickName(SDL_JoystickIndex(m_sdlPlayer.joystick->joystick));
|
||||
#endif
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void SDLInputDriver::loadConfiguration(ConfigController* config) {
|
||||
mSDLEventsLoadConfig(&s_sdlEvents, config->input());
|
||||
if (!m_playerAttached) {
|
||||
m_playerAttached = mSDLAttachPlayer(&s_sdlEvents, &m_sdlPlayer);
|
||||
}
|
||||
if (m_playerAttached) {
|
||||
mSDLPlayerLoadConfig(&m_sdlPlayer, config->input());
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::saveConfiguration(ConfigController* config) {
|
||||
if (m_playerAttached) {
|
||||
mSDLPlayerSaveConfig(&m_sdlPlayer, config->input());
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::bindDefaults(InputController* controller) {
|
||||
mSDLInitBindingsGBA(controller->map());
|
||||
}
|
||||
|
||||
mRumble* SDLInputDriver::rumble() {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if (m_playerAttached) {
|
||||
return &m_sdlPlayer.rumble.d;
|
||||
}
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mRotationSource* SDLInputDriver::rotationSource() {
|
||||
if (m_playerAttached) {
|
||||
return &m_sdlPlayer.rotation.d;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
bool SDLInputDriver::update() {
|
||||
if (!m_playerAttached || !m_sdlPlayer.joystick) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_JoystickUpdate();
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
updateGamepads();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QList<Gamepad*> SDLInputDriver::connectedGamepads() const {
|
||||
QList<Gamepad*> pads;
|
||||
for (auto& pad : m_gamepads) {
|
||||
pads.append(pad.get());
|
||||
}
|
||||
return pads;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
void SDLInputDriver::updateGamepads() {
|
||||
for (int i = 0; i < m_gamepads.size(); ++i) {
|
||||
if (m_gamepads.at(i)->updateIndex()) {
|
||||
continue;
|
||||
}
|
||||
m_gamepads.removeAt(i);
|
||||
--i;
|
||||
}
|
||||
std::sort(m_gamepads.begin(), m_gamepads.end(), [](const auto& a, const auto b) {
|
||||
return a->m_index < b->m_index;
|
||||
});
|
||||
|
||||
for (size_t i = 0, j = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
|
||||
std::shared_ptr<SDLGamepad> gamepad = m_gamepads.at(j);
|
||||
if (gamepad->m_index == i) {
|
||||
++j;
|
||||
continue;
|
||||
}
|
||||
m_gamepads.append(std::make_shared<SDLGamepad>(this, i));
|
||||
}
|
||||
std::sort(m_gamepads.begin(), m_gamepads.end(), [](const auto& a, const auto b) {
|
||||
return a->m_index < b->m_index;
|
||||
});
|
||||
}
|
||||
#endif
|
||||
|
||||
int SDLInputDriver::activeGamepad() const {
|
||||
return m_sdlPlayer.joystick ? m_sdlPlayer.joystick->index : 0;
|
||||
}
|
||||
|
||||
void SDLInputDriver::setActiveGamepad(int index) {
|
||||
mSDLPlayerChangeJoystick(&s_sdlEvents, &m_sdlPlayer, index);
|
||||
}
|
||||
|
||||
void SDLInputDriver::registerTiltAxisX(int axis) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.axisX = axis;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::registerTiltAxisY(int axis) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.axisY = axis;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::registerGyroAxisX(int axis) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroX = axis;
|
||||
if (m_sdlPlayer.rotation.gyroY == axis) {
|
||||
m_sdlPlayer.rotation.gyroZ = axis;
|
||||
} else {
|
||||
m_sdlPlayer.rotation.gyroZ = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::registerGyroAxisY(int axis) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroY = axis;
|
||||
if (m_sdlPlayer.rotation.gyroX == axis) {
|
||||
m_sdlPlayer.rotation.gyroZ = axis;
|
||||
} else {
|
||||
m_sdlPlayer.rotation.gyroZ = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLInputDriver::registerGyroAxisZ(int axis) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroZ = axis;
|
||||
m_sdlPlayer.rotation.gyroX = -1;
|
||||
m_sdlPlayer.rotation.gyroY = -1;
|
||||
}
|
||||
}
|
||||
|
||||
float SDLInputDriver::gyroSensitivity() const {
|
||||
if (m_playerAttached) {
|
||||
return m_sdlPlayer.rotation.gyroSensitivity;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDLInputDriver::setGyroSensitivity(float sensitivity) {
|
||||
if (m_playerAttached) {
|
||||
m_sdlPlayer.rotation.gyroSensitivity = sensitivity;
|
||||
}
|
||||
}
|
||||
|
||||
SDLGamepad::SDLGamepad(SDLInputDriver* driver, int index, QObject* parent)
|
||||
: Gamepad(driver, parent)
|
||||
, m_index(index)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), m_guid, sizeof(m_guid));
|
||||
#endif
|
||||
}
|
||||
|
||||
QList<bool> SDLGamepad::currentButtons() {
|
||||
if (!verify()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
QList<bool> buttons;
|
||||
|
||||
int numButtons = SDL_JoystickNumButtons(joystick);
|
||||
for (int i = 0; i < numButtons; ++i) {
|
||||
buttons.append(SDL_JoystickGetButton(joystick, i));
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
QList<int16_t> SDLGamepad::currentAxes() {
|
||||
if (!verify()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
QList<int16_t> axes;
|
||||
|
||||
int numAxes = SDL_JoystickNumAxes(joystick);
|
||||
for (int i = 0; i < numAxes; ++i) {
|
||||
axes.append(SDL_JoystickGetAxis(joystick, i));
|
||||
}
|
||||
|
||||
return axes;
|
||||
}
|
||||
|
||||
QList<GamepadHatEvent::Direction> SDLGamepad::currentHats() {
|
||||
if (!verify()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
QList<GamepadHatEvent::Direction> hats;
|
||||
|
||||
int numHats = SDL_JoystickNumHats(joystick);
|
||||
for (int i = 0; i < numHats; ++i) {
|
||||
hats.append(static_cast<GamepadHatEvent::Direction>(SDL_JoystickGetHat(joystick, i)));
|
||||
}
|
||||
|
||||
return hats;
|
||||
}
|
||||
|
||||
int SDLGamepad::buttonCount() const {
|
||||
if (!verify()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
return SDL_JoystickNumButtons(joystick);
|
||||
}
|
||||
|
||||
int SDLGamepad::axisCount() const {
|
||||
if (!verify()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
return SDL_JoystickNumAxes(joystick);
|
||||
}
|
||||
|
||||
int SDLGamepad::hatCount() const {
|
||||
if (!verify()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick;
|
||||
return SDL_JoystickNumHats(joystick);
|
||||
}
|
||||
|
||||
QString SDLGamepad::name() const {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
return m_guid;
|
||||
#else
|
||||
return visibleName();
|
||||
#endif
|
||||
}
|
||||
|
||||
QString SDLGamepad::visibleName() const {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
return SDL_JoystickName(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick);
|
||||
#else
|
||||
return SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, m_index)->joystick));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
bool SDLGamepad::updateIndex() {
|
||||
char guid[34];
|
||||
for (size_t i = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
|
||||
SDL_Joystick* joystick = SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick;
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof(guid));
|
||||
if (memcmp(guid, m_guid, 33) == 0) {
|
||||
m_index = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool SDLGamepad::verify() const {
|
||||
return m_index < SDL_JoystickListSize(&s_sdlEvents.joysticks);
|
||||
}
|
|
@ -0,0 +1,107 @@
|
|||
/* Copyright (c) 2013-2023 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#pragma once
|
||||
|
||||
#include "input/Gamepad.h"
|
||||
#include "input/InputDriver.h"
|
||||
|
||||
#include "platform/sdl/sdl-events.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class SDLGamepad;
|
||||
|
||||
namespace SDL {
|
||||
void suspendScreensaver();
|
||||
void resumeScreensaver();
|
||||
void setScreensaverSuspendable(bool);
|
||||
}
|
||||
|
||||
class SDLInputDriver : public InputDriver {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SDLInputDriver(InputController*, QObject* parent = nullptr);
|
||||
~SDLInputDriver();
|
||||
|
||||
uint32_t type() const override { return SDL_BINDING_BUTTON; }
|
||||
QString visibleName() const override { return QLatin1String("SDL"); }
|
||||
QString currentProfile() const override;
|
||||
|
||||
bool supportsPolling() const override;
|
||||
bool supportsGamepads() const override;
|
||||
bool supportsSensors() const override;
|
||||
|
||||
void loadConfiguration(ConfigController* config) override;
|
||||
void saveConfiguration(ConfigController* config) override;
|
||||
|
||||
void bindDefaults(InputController*) override;
|
||||
|
||||
bool update() override;
|
||||
|
||||
QList<Gamepad*> connectedGamepads() const override;
|
||||
|
||||
int activeGamepad() const override;
|
||||
void setActiveGamepad(int) override;
|
||||
|
||||
void registerTiltAxisX(int axis) override;
|
||||
void registerTiltAxisY(int axis) override;
|
||||
void registerGyroAxisX(int axis) override;
|
||||
void registerGyroAxisY(int axis) override;
|
||||
void registerGyroAxisZ(int axis) override;
|
||||
|
||||
float gyroSensitivity() const override;
|
||||
void setGyroSensitivity(float sensitivity) override;
|
||||
|
||||
mRumble* rumble() override;
|
||||
mRotationSource* rotationSource() override;
|
||||
|
||||
private:
|
||||
InputController* m_controller;
|
||||
mSDLPlayer m_sdlPlayer{};
|
||||
bool m_playerAttached = false;
|
||||
QList<std::shared_ptr<SDLGamepad>> m_gamepads;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
void updateGamepads();
|
||||
#endif
|
||||
};
|
||||
|
||||
class SDLGamepad : public Gamepad {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SDLGamepad(SDLInputDriver*, int index, QObject* parent = nullptr);
|
||||
|
||||
QList<bool> currentButtons() override;
|
||||
QList<int16_t> currentAxes() override;
|
||||
QList<GamepadHatEvent::Direction> currentHats() override;
|
||||
|
||||
int buttonCount() const override;
|
||||
int axisCount() const override;
|
||||
int hatCount() const override;
|
||||
|
||||
QString name() const override;
|
||||
QString visibleName() const override;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
bool updateIndex();
|
||||
#endif
|
||||
|
||||
private:
|
||||
friend class SDLInputDriver;
|
||||
|
||||
size_t m_index;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
char m_guid[34]{};
|
||||
#endif
|
||||
|
||||
bool verify() const;
|
||||
};
|
||||
|
||||
}
|
|
@ -14,6 +14,10 @@
|
|||
#include <mgba/core/version.h>
|
||||
#include <mgba/gba/interface.h>
|
||||
|
||||
#ifdef BUILD_SDL
|
||||
#include "platform/sdl/sdl-events.h"
|
||||
#endif
|
||||
|
||||
#include <QLibraryInfo>
|
||||
#include <QTranslator>
|
||||
|
||||
|
|
Loading…
Reference in New Issue