diff --git a/CHANGES b/CHANGES index fcc345e67..f840fb23a 100644 --- a/CHANGES +++ b/CHANGES @@ -11,6 +11,7 @@ Emulation fixes: - GBA Memory: Improve gamepak prefetch timing - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver + - GBA SIO: Fix copying Normal mode transfer values - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Fix Hblank timing Other fixes: diff --git a/src/gba/sio/lockstep.c b/src/gba/sio/lockstep.c index d4392f47e..5b441cc63 100644 --- a/src/gba/sio/lockstep.c +++ b/src/gba/sio/lockstep.c @@ -279,19 +279,39 @@ static int32_t _masterUpdate(struct GBASIOLockstepNode* node) { case TRANSFER_IDLE: // If the master hasn't initiated a transfer, it can keep going. node->nextEvent += LOCKSTEP_INCREMENT; - node->d.p->siocnt = GBASIOMultiplayerSetReady(node->d.p->siocnt, attachedMulti == attached); + if (node->mode == SIO_MULTI) { + node->d.p->siocnt = GBASIOMultiplayerSetReady(node->d.p->siocnt, attachedMulti == attached); + } break; case TRANSFER_STARTING: // Start the transfer, but wait for the other GBAs to catch up node->transferFinished = false; - node->p->multiRecv[0] = node->d.p->p->memory.io[REG_SIOMLT_SEND >> 1]; - node->d.p->p->memory.io[REG_SIOMULTI0 >> 1] = 0xFFFF; - node->d.p->p->memory.io[REG_SIOMULTI1 >> 1] = 0xFFFF; - node->d.p->p->memory.io[REG_SIOMULTI2 >> 1] = 0xFFFF; - node->d.p->p->memory.io[REG_SIOMULTI3 >> 1] = 0xFFFF; - node->p->multiRecv[1] = 0xFFFF; - node->p->multiRecv[2] = 0xFFFF; - node->p->multiRecv[3] = 0xFFFF; + switch (node->mode) { + case SIO_MULTI: + node->p->multiRecv[0] = node->d.p->p->memory.io[REG_SIOMLT_SEND >> 1]; + node->d.p->p->memory.io[REG_SIOMULTI0 >> 1] = 0xFFFF; + node->d.p->p->memory.io[REG_SIOMULTI1 >> 1] = 0xFFFF; + node->d.p->p->memory.io[REG_SIOMULTI2 >> 1] = 0xFFFF; + node->d.p->p->memory.io[REG_SIOMULTI3 >> 1] = 0xFFFF; + node->p->multiRecv[1] = 0xFFFF; + node->p->multiRecv[2] = 0xFFFF; + node->p->multiRecv[3] = 0xFFFF; + break; + case SIO_NORMAL_8: + node->p->multiRecv[0] = 0xFFFF; + node->p->normalRecv[0] = node->d.p->p->memory.io[REG_SIODATA8 >> 1] & 0xFF; + break; + case SIO_NORMAL_32: + node->p->multiRecv[0] = 0xFFFF; + mLOG(GBA_SIO, DEBUG, "Lockstep %i: SIODATA32_LO <- %04x", node->id, node->d.p->p->memory.io[REG_SIODATA32_LO >> 1]); + mLOG(GBA_SIO, DEBUG, "Lockstep %i: SIODATA32_HI <- %04x", node->id, node->d.p->p->memory.io[REG_SIODATA32_HI >> 1]); + node->p->normalRecv[0] = node->d.p->p->memory.io[REG_SIODATA32_LO >> 1]; + node->p->normalRecv[0] |= node->d.p->p->memory.io[REG_SIODATA32_HI >> 1] << 16; + break; + default: + node->p->multiRecv[0] = 0xFFFF; + break; + } needsToWait = true; ATOMIC_STORE(node->p->d.transferActive, TRANSFER_STARTED); node->nextEvent += LOCKSTEP_TRANSFER; @@ -456,7 +476,7 @@ static uint16_t GBASIOLockstepNodeNormalWriteRegister(struct GBASIODriver* drive mLOG(GBA_SIO, DEBUG, "Lockstep %i: SIOCNT <- %04x", node->id, value); value &= 0xFF8B; if (!node->id) { - driver->p->siocnt = GBASIONormalFillSi(driver->p->siocnt); + value = GBASIONormalFillSi(value); } if (value & 0x0080 && !node->id) { // Internal shift clock