mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix window start on modes 2-5 with mosaic (fixes #1690)
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@ -3,6 +3,7 @@ Emulation fixes:
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- Core: Fix first event scheduling after loading savestate
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- GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097)
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- GBA Memory: Fix loading Thumb savestates when in ARM mode
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- GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690)
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Other fixes:
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- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
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- GBA: Fix crash when ROM loading fails
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@ -13,15 +13,21 @@
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int32_t y = background->sy + (renderer->start - 1) * background->dy; \
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int mosaicH = 0; \
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int mosaicWait = 0; \
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if (background->mosaic) { \
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int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1; \
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y -= (inY % mosaicV) * background->dmy; \
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x -= (inY % mosaicV) * background->dmx; \
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mosaicH = GBAMosaicControlGetBgH(renderer->mosaic); \
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mosaicWait = renderer->start % (mosaicH + 1); \
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} \
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int32_t localX; \
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int32_t localY; \
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if (background->mosaic) { \
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int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1; \
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mosaicH = GBAMosaicControlGetBgH(renderer->mosaic) + 1; \
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mosaicWait = (mosaicH - renderer->start + GBA_VIDEO_HORIZONTAL_PIXELS * mosaicH) % mosaicH; \
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int32_t startX = renderer->start - (renderer->start % mosaicH); \
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--mosaicH; \
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localX = -(inY % mosaicV) * background->dmx; \
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localY = -(inY % mosaicV) * background->dmy; \
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x += localX; \
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y += localY; \
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localX += background->sx + startX * background->dx; \
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localY += background->sy + startX * background->dy; \
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} \
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\
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uint32_t flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
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flags |= FLAG_TARGET_2 * background->target2; \
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@ -55,10 +61,9 @@
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\
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if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \
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continue; \
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} else { \
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localX = x; \
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localY = y; \
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}
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} \
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localX = x; \
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localY = y; \
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#define MODE_2_COORD_OVERFLOW \
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localX = x & (sizeAdjusted - 1); \
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@ -102,12 +107,20 @@
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#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
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if (background->overflow) { \
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if (mosaicH > 1) { \
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localX &= sizeAdjusted - 1; \
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localY &= sizeAdjusted - 1; \
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MODE_2_NO_MOSAIC(); \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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} else { \
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MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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} \
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} else { \
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if (mosaicH > 1) { \
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if (!((x | y) & ~(sizeAdjusted - 1))) { \
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localX &= sizeAdjusted - 1; \
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localY &= sizeAdjusted - 1; \
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MODE_2_NO_MOSAIC(); \
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} \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
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} else { \
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MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
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@ -146,6 +159,10 @@ void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer
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BACKGROUND_BITMAP_INIT;
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uint32_t color = renderer->normalPalette[0];
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if (mosaicWait && localX >= 0 && localY >= 0) {
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LOAD_16(color, ((localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS) << 1, renderer->d.vram);
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color = mColorFrom555(color);
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}
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int outX;
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uint32_t* pixel;
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@ -185,6 +202,9 @@ void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer
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if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
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offset = 0xA000;
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}
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if (mosaicWait && localX >= 0 && localY >= 0) {
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color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS];
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}
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int outX;
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uint32_t* pixel;
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@ -223,6 +243,10 @@ void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer
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if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
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offset = 0xA000;
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}
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if (mosaicWait && localX >= 0 && localY >= 0) {
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LOAD_16(color, offset + (localX >> 8) * 2 + (localY >> 8) * 320, renderer->d.vram);
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color = mColorFrom555(color);
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}
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int outX;
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uint32_t* pixel;
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