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Qt: Fix color picking in sprite view (fixes #1307)
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@ -14,6 +14,7 @@ Bugfixes:
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- Qt: Fix audio context holding onto closed game controller
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- Qt: Fix audio context holding onto closed game controller
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- Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
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- Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
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- GBA SIO: Prevent writing read-only multiplayer bits
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- GBA SIO: Prevent writing read-only multiplayer bits
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- Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
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Misc:
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Misc:
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- GBA Savedata: EEPROM performance fixes
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- GBA Savedata: EEPROM performance fixes
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- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
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- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
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@ -137,7 +137,7 @@ void AssetTile::selectColor(int index) {
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mTileCache* tileCache = m_tileCaches[m_index >= m_boundary];
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mTileCache* tileCache = m_tileCaches[m_index >= m_boundary];
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unsigned bpp = 8 << tileCache->bpp;
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unsigned bpp = 8 << tileCache->bpp;
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int paletteId = m_paletteId;
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int paletteId = m_paletteId;
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data = mTileCacheGetTile(tileCache, m_index, m_paletteId);
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data = mTileCacheGetTile(tileCache, m_index >= m_boundary ? m_index - m_boundary : m_index, m_paletteId);
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color_t color = data[index];
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color_t color = data[index];
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m_ui.color->setColor(0, color);
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m_ui.color->setColor(0, color);
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m_ui.color->update();
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m_ui.color->update();
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