mirror of https://github.com/mgba-emu/mgba.git
Qt: Improve frame pacing, maybe
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9bcfd248e9
commit
76d6055bb0
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@ -25,10 +25,10 @@ void mCoreSyncPostFrame(struct mCoreSync* sync) {
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MutexLock(&sync->videoFrameMutex);
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++sync->videoFramePending;
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do {
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ConditionWake(&sync->videoFrameAvailableCond);
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if (sync->videoFrameWait) {
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ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
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}
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ConditionWake(&sync->videoFrameAvailableCond);
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} while (sync->videoFrameWait && sync->videoFramePending);
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MutexUnlock(&sync->videoFrameMutex);
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}
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@ -54,7 +54,7 @@ bool mCoreSyncWaitFrameStart(struct mCoreSync* sync) {
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}
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if (sync->videoFrameWait) {
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ConditionWake(&sync->videoFrameRequiredCond);
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if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 50)) {
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if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 4)) {
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return false;
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}
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}
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@ -619,11 +619,12 @@ void PainterGL::start() {
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m_buffer = nullptr;
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m_active = true;
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m_started = true;
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resetTiming();
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emit started();
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}
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void PainterGL::draw() {
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if (!m_started || m_queue.isEmpty()) {
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if (!m_started) {
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return;
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}
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@ -636,14 +637,16 @@ void PainterGL::draw() {
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}
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mCoreSync* sync = &m_context->thread()->impl->sync;
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qint64 targetNsec = 1000000000 / sync->fpsTarget;
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qint64 refreshNsec = 1000000000 / m_window->screen()->refreshRate();
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qint64 delay = m_timerResidue;
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if (!mCoreSyncWaitFrameStart(sync)) {
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mCoreSyncWaitFrameEnd(sync);
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if (!sync->audioWait && !sync->videoFrameWait) {
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return;
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}
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if (m_delayTimer.elapsed() >= 1000 / m_window->screen()->refreshRate()) {
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return;
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}
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if (!m_drawTimer.isActive()) {
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m_drawTimer.start(1);
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}
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@ -651,23 +654,30 @@ void PainterGL::draw() {
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}
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dequeue();
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bool forceRedraw = !m_videoProxy;
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if (!m_delayTimer.isValid()) {
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m_delayTimer.start();
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} else {
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if (sync->audioWait || sync->videoFrameWait) {
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while (m_delayTimer.nsecsElapsed() + OVERHEAD_NSEC < 1000000000 / sync->fpsTarget) {
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QThread::usleep(500);
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}
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forceRedraw = sync->videoFrameWait;
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}
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if (!forceRedraw) {
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forceRedraw = m_delayTimer.nsecsElapsed() + OVERHEAD_NSEC >= 1000000000 / m_window->screen()->refreshRate();
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if (sync->audioWait || sync->videoFrameWait) {
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while (delay + m_delayTimer.nsecsElapsed() + OVERHEAD_NSEC < targetNsec) {
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QThread::usleep(200);
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}
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forceRedraw = sync->videoFrameWait;
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}
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if (!forceRedraw) {
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forceRedraw = delay + m_delayTimer.nsecsElapsed() + OVERHEAD_NSEC >= refreshNsec;
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}
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mCoreSyncWaitFrameEnd(sync);
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if (forceRedraw) {
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delay += m_delayTimer.nsecsElapsed();
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m_delayTimer.restart();
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delay -= targetNsec;
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m_timerResidue = (m_timerResidue + delay) / 2;
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if (m_timerResidue > refreshNsec) {
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if (!m_drawTimer.isActive()) {
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m_drawTimer.start(1);
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}
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}
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performDraw();
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m_backend->swap(m_backend);
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}
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@ -679,11 +689,16 @@ void PainterGL::forceDraw() {
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if (m_delayTimer.elapsed() < 1000 / m_window->screen()->refreshRate()) {
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return;
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}
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m_delayTimer.restart();
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resetTiming();
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}
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m_backend->swap(m_backend);
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}
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void PainterGL::resetTiming() {
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m_delayTimer.restart();
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m_timerResidue = 0;
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}
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void PainterGL::stop() {
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m_started = false;
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QMetaObject::invokeMethod(this, "doStop", Qt::BlockingQueuedConnection);
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@ -721,6 +736,7 @@ void PainterGL::pause() {
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void PainterGL::unpause() {
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m_active = true;
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resetTiming();
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}
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void PainterGL::performDraw() {
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@ -176,8 +176,9 @@ private:
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void performDraw();
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void dequeue();
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void dequeueAll(bool keep = false);
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void resetTiming();
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std::array<std::array<uint32_t, 0x100000>, 3> m_buffers;
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std::array<std::array<uint32_t, 0x100000>, 8> m_buffers;
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QList<uint32_t*> m_free;
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QQueue<uint32_t*> m_queue;
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uint32_t* m_buffer = nullptr;
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@ -194,6 +195,7 @@ private:
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bool m_active = false;
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bool m_started = false;
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QTimer m_drawTimer;
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qint64 m_timerResidue;
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std::shared_ptr<CoreController> m_context;
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CoreController::Interrupter m_interrupter;
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bool m_supportsShaders;
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