mirror of https://github.com/mgba-emu/mgba.git
Windows: Attach to console if present
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@ -32,6 +32,7 @@ Misc:
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- Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
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- Qt: Save converter now supports importing GameShark Advance saves
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- Qt: Save positions of multiplayer windows (closes mgba.io/i/2128)
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- Windows: Attach to console if present
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0.9.3: (2021-12-17)
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Emulation fixes:
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@ -41,6 +41,7 @@ Q_IMPORT_PLUGIN(AVFServicePlugin);
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#ifdef Q_OS_WIN
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#include <process.h>
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#include <wincon.h>
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#else
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#include <unistd.h>
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#endif
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@ -48,6 +49,9 @@ Q_IMPORT_PLUGIN(AVFServicePlugin);
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using namespace QGBA;
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int main(int argc, char* argv[]) {
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#ifdef Q_OS_WIN
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AttachConsole(ATTACH_PARENT_PROCESS);
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#endif
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#ifdef BUILD_SDL
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#if SDL_VERSION_ATLEAST(2, 0, 0) // CPP does not shortcut function lookup
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SDL_SetMainReady();
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@ -154,6 +158,7 @@ int wmain(int argc, wchar_t* argv[]) {
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for (int i = 0; i < argc; ++i) {
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argv8.push_back(utf16to8(reinterpret_cast<uint16_t*>(argv[i]), wcslen(argv[i]) * 2));
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}
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__argv = argv8.data();
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int ret = main(argc, argv8.data());
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for (char* ptr : argv8) {
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free(ptr);
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@ -59,6 +59,9 @@ static void _loadState(struct mCoreThread* thread) {
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}
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int main(int argc, char** argv) {
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#ifdef _WIN32
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AttachConsole(ATTACH_PARENT_PROCESS);
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#endif
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struct mSDLRenderer renderer = {0};
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struct mCoreOptions opts = {
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@ -213,6 +216,7 @@ int wmain(int argc, wchar_t** argv) {
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for (i = 0; i < argc; ++i) {
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argv8[i] = utf16to8((uint16_t*) argv[i], wcslen(argv[i]) * 2);
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}
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__argv = argv8;
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int ret = main(argc, argv8);
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for (i = 0; i < argc; ++i) {
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free(argv8[i]);
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