mirror of https://github.com/mgba-emu/mgba.git
mGUI: Skip second scan loop when possible
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0d96ba4f8f
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1
CHANGES
1
CHANGES
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@ -92,6 +92,7 @@ Misc:
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- Debugger: Keep track of global cycle count
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- FFmpeg: Add looping option for GIF/APNG
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- mGUI: Show battery percentage
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- mGUI: Skip second scan loop when possible
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- Qt: Renderer can be changed while a game is running
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- Qt: Add hex index to palette view
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- Qt: Add transformation matrix info to sprite view
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@ -89,6 +89,8 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
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char* n2 = malloc(len);
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snprintf(n2, len, "%s/", name);
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name = n2;
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} else if (filterName && !filterName(name)) {
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continue;
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} else {
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name = strdup(name);
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}
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@ -96,11 +98,13 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
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++items;
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}
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qsort(GUIMenuItemListGetPointer(currentFiles, 1), GUIMenuItemListSize(currentFiles) - 1, sizeof(struct GUIMenuItem), _strpcmp);
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if (preselect || filterContents) {
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i = 0;
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size_t item = 0;
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while (item < GUIMenuItemListSize(currentFiles)) {
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++i;
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if (!(i % SCANNING_THRESHOLD_2)) {
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// If we're not filtering the contents, this loop is fast, so there's no need to show updates
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if (filterContents && !(i % SCANNING_THRESHOLD_2)) {
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uint32_t input = 0;
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GUIPollInput(params, &input, 0);
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if (input & (1 << GUI_INPUT_CANCEL)) {
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@ -125,11 +129,7 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
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continue;
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}
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bool failed = false;
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if (filterName && !filterName(testItem->title)) {
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failed = true;
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}
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if (!failed && filterContents) {
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if (filterContents) {
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struct VFile* vf = dir->openFile(dir, testItem->title, O_RDONLY);
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if (!vf) {
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failed = true;
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@ -151,6 +151,7 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
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++item;
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}
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}
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}
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dir->close(dir);
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return true;
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