mirror of https://github.com/mgba-emu/mgba.git
GBA: Fix loading multiboot ELF files (fixes #1949)
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@ -12,6 +12,7 @@ Other fixes:
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- Core: Fix thread unsafety issue when dispatching code to a thread
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- Core: Fix thread unsafety issue when dispatching code to a thread
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- Core: Fix loading ELF files that have unexpected empty program headers
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- Core: Fix loading ELF files that have unexpected empty program headers
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- Debugger: Close trace log when done tracing
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- Debugger: Close trace log when done tracing
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- GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
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- Qt: Fix running proxied video if it gets pushed to the main thread
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- Qt: Fix running proxied video if it gets pushed to the main thread
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- Qt: Fix game display sometimes disappearing after closing load/save state screen
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- Qt: Fix game display sometimes disappearing after closing load/save state screen
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- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
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- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
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@ -454,9 +454,14 @@ static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
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#ifdef USE_ELF
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#ifdef USE_ELF
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struct ELF* elf = ELFOpen(vf);
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struct ELF* elf = ELFOpen(vf);
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if (elf) {
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if (elf) {
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GBALoadNull(core->board);
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if (ELFEntry(elf) == BASE_CART0) {
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GBALoadNull(core->board);
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}
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bool success = mCoreLoadELF(core, elf);
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bool success = mCoreLoadELF(core, elf);
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ELFClose(elf);
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ELFClose(elf);
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if (success) {
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vf->close(vf);
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}
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return success;
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return success;
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}
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}
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#endif
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#endif
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