mirror of https://github.com/mgba-emu/mgba.git
Rewrite rr to be streaming-only
This commit is contained in:
parent
a95e2c06b7
commit
74dae5033b
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@ -375,12 +375,12 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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break;
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case REG_KEYINPUT:
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if (GBARRIsPlaying(gba)) {
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return 0x3FF ^ GBARRQueryInput(gba);
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if (GBARRIsPlaying(gba->rr)) {
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return 0x3FF ^ GBARRQueryInput(gba->rr);
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} else if (gba->keySource) {
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uint16_t input = *gba->keySource;
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if (GBARRIsRecording(gba)) {
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GBARRLogInput(gba, input);
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if (GBARRIsRecording(gba->rr)) {
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GBARRLogInput(gba->rr, input);
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}
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return 0x3FF ^ input;
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}
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221
src/gba/gba-rr.c
221
src/gba/gba-rr.c
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@ -3,29 +3,13 @@
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#include "gba.h"
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#include "util/vfs.h"
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enum {
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GBA_RR_BLOCK_SIZE = 1018
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};
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#define FILE_INPUTS "input.log"
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struct GBARRBlock {
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union GBARRInput {
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struct {
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uint16_t keys : 10;
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uint16_t : 4;
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bool reset : 1;
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bool : 1;
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};
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uint16_t packed;
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} inputs[GBA_RR_BLOCK_SIZE];
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size_t numInputs;
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struct GBARRBlock* next;
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};
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static void _allocBlock(struct GBARRContext* rr);
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void GBARRContextCreate(struct GBA* gba) {
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if (gba->rr) {
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return;
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}
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gba->rr = calloc(1, sizeof(*gba->rr));
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}
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@ -34,148 +18,59 @@ void GBARRContextDestroy(struct GBA* gba) {
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return;
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}
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struct GBARRBlock* block = gba->rr->rootBlock;
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while (block) {
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struct GBARRBlock* nextBlock = block->next;
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free(block);
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block = nextBlock;
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}
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gba->rr->rootBlock = 0;
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gba->rr->currentBlock = 0;
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gba->rr->playbackBlock = 0;
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free(gba->rr);
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gba->rr = 0;
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}
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bool GBARRSave(struct GBARRContext* rr, struct VDir* vdir) {
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if (!rr) {
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bool GBARRSetStream(struct GBARRContext* rr, struct VDir* stream) {
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if (rr->inputsStream && !rr->inputsStream->close(rr->inputsStream)) {
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return false;
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}
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struct VFile* inputs = vdir->openFile(vdir, FILE_INPUTS, O_WRONLY | O_CREAT | O_TRUNC);
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if (!inputs) {
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return false;
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}
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ssize_t written = 0;
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struct GBARRBlock* inputBlock;
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for (inputBlock = rr->rootBlock; inputBlock; inputBlock = inputBlock->next) {
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ssize_t thisWrite = inputs->write(inputs, inputBlock->inputs, sizeof(*inputBlock->inputs) * inputBlock->numInputs);
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if (!thisWrite) {
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written = -1;
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break;
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}
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written += thisWrite;
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}
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if (!inputs->close(inputs)) {
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return false;
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}
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return written >= 0;
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rr->streamDir = stream;
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rr->inputsStream = stream->openFile(stream, FILE_INPUTS, O_CREAT | O_RDWR);
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return !!rr->inputsStream;
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}
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bool GBARRLoad(struct GBARRContext* rr, struct VDir* vdir) {
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if (!rr) {
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bool GBARRStartPlaying(struct GBARRContext* rr) {
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if (GBARRIsRecording(rr) || GBARRIsPlaying(rr)) {
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return false;
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}
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struct VFile* inputs = vdir->openFile(vdir, FILE_INPUTS, O_RDONLY);
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if (!inputs) {
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return false;
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}
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struct GBARRBlock block = {
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.next = 0,
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.numInputs = GBA_RR_BLOCK_SIZE
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};
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ssize_t read;
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do {
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read = inputs->read(inputs, block.inputs, sizeof(block.inputs));
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if (read) {
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struct GBARRBlock* newBlock = calloc(1, sizeof(*rr->currentBlock));
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memcpy(newBlock, &block, sizeof(*newBlock));
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if (!rr->rootBlock) {
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rr->rootBlock = newBlock;
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}
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if (rr->currentBlock) {
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rr->currentBlock->next = newBlock;
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}
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rr->currentBlock = newBlock;
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newBlock->numInputs = read / sizeof(block.inputs[0]);
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}
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} while (read > 0);
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if (!inputs->close(inputs)) {
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return false;
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}
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return read >= 0;
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rr->isPlaying = true;
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rr->inputId = 0;
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return rr->inputsStream->seek(rr->inputsStream, 0, SEEK_SET) == 0;
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}
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bool GBARRStartPlaying(struct GBA* gba) {
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if (!gba->rr) {
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return false;
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}
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if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
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return false;
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}
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gba->rr->playbackBlock = gba->rr->rootBlock;
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gba->rr->inputId = 0;
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return !!gba->rr->playbackBlock;
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void GBARRStopPlaying(struct GBARRContext* rr) {
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rr->isPlaying = 0;
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}
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void GBARRStopPlaying(struct GBA* gba) {
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if (!gba->rr) {
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return;
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}
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gba->rr->playbackBlock = 0;
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}
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bool GBARRStartRecording(struct GBA* gba) {
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if (!gba->rr) {
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GBARRContextCreate(gba);
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}
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if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
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bool GBARRStartRecording(struct GBARRContext* rr) {
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if (GBARRIsRecording(rr) || GBARRIsPlaying(rr)) {
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return false;
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}
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gba->rr->isRecording = true;
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rr->isRecording = true;
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return true;
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}
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void GBARRStopRecording(struct GBA* gba) {
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if (!gba->rr) {
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void GBARRStopRecording(struct GBARRContext* rr) {
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rr->isRecording = false;
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}
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bool GBARRIsPlaying(struct GBARRContext* rr) {
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return rr && rr->isPlaying;
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}
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bool GBARRIsRecording(struct GBARRContext* rr) {
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return rr && rr->isRecording;
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}
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void GBARRNextFrame(struct GBARRContext* rr) {
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if (!GBARRIsRecording(rr)) {
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return;
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}
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gba->rr->isRecording = false;
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}
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bool GBARRIsPlaying(struct GBA* gba) {
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if (!gba->rr) {
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return false;
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}
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return gba->rr->playbackBlock;
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}
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bool GBARRIsRecording(struct GBA* gba) {
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if (!gba->rr) {
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return false;
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}
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return gba->rr->isRecording;
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}
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void GBARRNextFrame(struct GBA* gba) {
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if (!GBARRIsRecording(gba)) {
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return;
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}
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struct GBARRContext* rr = gba->rr;
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++rr->frames;
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if (!rr->inputThisFrame) {
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++rr->lagFrames;
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@ -184,57 +79,21 @@ void GBARRNextFrame(struct GBA* gba) {
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rr->inputThisFrame = false;
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}
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void GBARRLogInput(struct GBA* gba, uint16_t input) {
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if (!GBARRIsRecording(gba)) {
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void GBARRLogInput(struct GBARRContext* rr, uint16_t keys) {
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if (!GBARRIsRecording(rr)) {
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return;
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}
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struct GBARRContext* rr = gba->rr;
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if (!rr->currentBlock) {
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_allocBlock(rr);
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}
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size_t currentId = rr->currentBlock->numInputs;
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if (currentId == GBA_RR_BLOCK_SIZE) {
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_allocBlock(rr);
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currentId = 0;
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}
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rr->currentBlock->inputs[currentId].keys = input;
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++rr->currentBlock->numInputs;
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rr->inputsStream->write(rr->inputsStream, &keys, sizeof(keys));
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rr->inputThisFrame = true;
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}
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uint16_t GBARRQueryInput(struct GBA* gba) {
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if (!GBARRIsPlaying(gba)) {
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uint16_t GBARRQueryInput(struct GBARRContext* rr) {
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if (!GBARRIsPlaying(rr)) {
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return 0;
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}
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struct GBARRBlock* block = gba->rr->playbackBlock;
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size_t inputId = gba->rr->inputId;
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uint16_t keys = 0;
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keys = block->inputs[inputId].keys;
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++inputId;
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if (inputId == GBA_RR_BLOCK_SIZE) {
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inputId = 0;
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gba->rr->playbackBlock = gba->rr->playbackBlock->next;
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} else if (!gba->rr->playbackBlock->next && gba->rr->playbackBlock->numInputs == inputId) {
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gba->rr->playbackBlock = 0;
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}
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gba->rr->inputId = inputId;
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uint16_t keys;
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rr->inputsStream->read(rr->inputsStream, &keys, sizeof(keys));
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return keys;
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}
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void _allocBlock(struct GBARRContext* rr) {
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struct GBARRBlock* block = calloc(1, sizeof(*rr->currentBlock));
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if (!rr->currentBlock) {
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rr->currentBlock = block;
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rr->rootBlock = block;
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return;
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}
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rr->currentBlock->next = block;
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rr->currentBlock = block;
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}
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@ -8,36 +8,38 @@ struct VDir;
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struct VFile;
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struct GBARRContext {
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struct GBARRBlock* rootBlock;
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struct GBARRBlock* currentBlock;
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// Playback state
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struct GBARRBlock* playbackBlock;
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bool isPlaying;
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size_t inputId;
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// Recording state
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bool isRecording;
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bool inputThisFrame;
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// Metadata
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uint32_t frames;
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uint32_t lagFrames;
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// Streaming state
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struct VDir* streamDir;
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struct VFile* inputsStream;
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};
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void GBARRContextCreate(struct GBA*);
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void GBARRContextDestroy(struct GBA*);
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bool GBARRSave(struct GBARRContext*, struct VDir*);
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bool GBARRLoad(struct GBARRContext*, struct VDir*);
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bool GBARRSetStream(struct GBARRContext*, struct VDir*);
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bool GBARRStartPlaying(struct GBA*);
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void GBARRStopPlaying(struct GBA*);
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bool GBARRStartRecording(struct GBA*);
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void GBARRStopRecording(struct GBA*);
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bool GBARRStartPlaying(struct GBARRContext*);
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void GBARRStopPlaying(struct GBARRContext*);
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bool GBARRStartRecording(struct GBARRContext*);
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void GBARRStopRecording(struct GBARRContext*);
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bool GBARRIsPlaying(struct GBA*);
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bool GBARRIsRecording(struct GBA*);
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bool GBARRIsPlaying(struct GBARRContext*);
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bool GBARRIsRecording(struct GBARRContext*);
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void GBARRNextFrame(struct GBA*);
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void GBARRLogInput(struct GBA*, uint16_t input);
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uint16_t GBARRQueryInput(struct GBA*);
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void GBARRNextFrame(struct GBARRContext*);
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void GBARRLogInput(struct GBARRContext*, uint16_t input);
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uint16_t GBARRQueryInput(struct GBARRContext*);
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#endif
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@ -110,7 +110,9 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
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GBASyncPostFrame(video->p->sync);
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break;
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case VIDEO_VERTICAL_TOTAL_PIXELS - 1:
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GBARRNextFrame(video->p);
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if (video->p->rr) {
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GBARRNextFrame(video->p->rr);
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}
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video->inVblank = 0;
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break;
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case VIDEO_VERTICAL_TOTAL_PIXELS:
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@ -102,8 +102,8 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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return;
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case SDLK_ESCAPE:
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GBAThreadInterrupt(context);
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GBARRStopPlaying(context->gba);
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GBARRStopRecording(context->gba);
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GBARRStopPlaying(context->gba->rr);
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GBARRStopRecording(context->gba->rr);
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GBAThreadContinue(context);
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return;
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default:
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@ -128,6 +128,24 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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case SDLK_r:
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GBAThreadReset(context);
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break;
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case SDLK_t:
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GBAThreadReset(context);
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GBAThreadInterrupt(context);
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GBARRContextCreate(context->gba);
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GBARRSetStream(context->gba->rr, context->stateDir);
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GBARRStopPlaying(context->gba->rr);
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GBARRStartRecording(context->gba->rr);
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GBAThreadContinue(context);
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break;
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case SDLK_y:
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GBAThreadReset(context);
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GBAThreadInterrupt(context);
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GBARRContextCreate(context->gba);
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GBARRSetStream(context->gba->rr, context->stateDir);
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GBARRStopRecording(context->gba->rr);
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GBARRStartPlaying(context->gba->rr);
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GBAThreadContinue(context);
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break;
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default:
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break;
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}
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@ -148,27 +166,6 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
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GBAThreadContinue(context);
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break;
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case SDLK_t:
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if (context->stateDir) {
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GBAThreadInterrupt(context);
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GBARRStopPlaying(context->gba);
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GBARRSave(context->gba->rr, context->stateDir);
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GBAThreadContinue(context);
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}
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break;
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case SDLK_y:
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if (context->stateDir) {
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GBAThreadReset(context);
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GBAThreadInterrupt(context);
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GBARRStopRecording(context->gba);
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GBARRContextDestroy(context->gba);
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GBARRContextCreate(context->gba);
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if (GBARRLoad(context->gba->rr, context->stateDir)) {
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GBARRStartPlaying(context->gba);
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}
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GBAThreadContinue(context);
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}
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break;
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default:
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break;
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}
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@ -188,20 +185,6 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
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GBAThreadContinue(context);
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break;
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case SDLK_t:
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GBAThreadReset(context);
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GBAThreadInterrupt(context);
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GBARRStopPlaying(context->gba);
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GBARRStartRecording(context->gba);
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GBAThreadContinue(context);
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break;
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case SDLK_y:
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GBAThreadReset(context);
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GBAThreadInterrupt(context);
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GBARRStopRecording(context->gba);
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GBARRStartPlaying(context->gba);
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GBAThreadContinue(context);
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break;
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default:
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break;
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}
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