Rewrite rr to be streaming-only

This commit is contained in:
Jeffrey Pfau 2014-07-20 02:50:43 -07:00
parent a95e2c06b7
commit 74dae5033b
5 changed files with 84 additions and 238 deletions

View File

@ -375,12 +375,12 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
break;
case REG_KEYINPUT:
if (GBARRIsPlaying(gba)) {
return 0x3FF ^ GBARRQueryInput(gba);
if (GBARRIsPlaying(gba->rr)) {
return 0x3FF ^ GBARRQueryInput(gba->rr);
} else if (gba->keySource) {
uint16_t input = *gba->keySource;
if (GBARRIsRecording(gba)) {
GBARRLogInput(gba, input);
if (GBARRIsRecording(gba->rr)) {
GBARRLogInput(gba->rr, input);
}
return 0x3FF ^ input;
}

View File

@ -3,29 +3,13 @@
#include "gba.h"
#include "util/vfs.h"
enum {
GBA_RR_BLOCK_SIZE = 1018
};
#define FILE_INPUTS "input.log"
struct GBARRBlock {
union GBARRInput {
struct {
uint16_t keys : 10;
uint16_t : 4;
bool reset : 1;
bool : 1;
};
uint16_t packed;
} inputs[GBA_RR_BLOCK_SIZE];
size_t numInputs;
struct GBARRBlock* next;
};
static void _allocBlock(struct GBARRContext* rr);
void GBARRContextCreate(struct GBA* gba) {
if (gba->rr) {
return;
}
gba->rr = calloc(1, sizeof(*gba->rr));
}
@ -34,148 +18,59 @@ void GBARRContextDestroy(struct GBA* gba) {
return;
}
struct GBARRBlock* block = gba->rr->rootBlock;
while (block) {
struct GBARRBlock* nextBlock = block->next;
free(block);
block = nextBlock;
}
gba->rr->rootBlock = 0;
gba->rr->currentBlock = 0;
gba->rr->playbackBlock = 0;
free(gba->rr);
gba->rr = 0;
}
bool GBARRSave(struct GBARRContext* rr, struct VDir* vdir) {
if (!rr) {
bool GBARRSetStream(struct GBARRContext* rr, struct VDir* stream) {
if (rr->inputsStream && !rr->inputsStream->close(rr->inputsStream)) {
return false;
}
struct VFile* inputs = vdir->openFile(vdir, FILE_INPUTS, O_WRONLY | O_CREAT | O_TRUNC);
if (!inputs) {
return false;
}
ssize_t written = 0;
struct GBARRBlock* inputBlock;
for (inputBlock = rr->rootBlock; inputBlock; inputBlock = inputBlock->next) {
ssize_t thisWrite = inputs->write(inputs, inputBlock->inputs, sizeof(*inputBlock->inputs) * inputBlock->numInputs);
if (!thisWrite) {
written = -1;
break;
}
written += thisWrite;
}
if (!inputs->close(inputs)) {
return false;
}
return written >= 0;
rr->streamDir = stream;
rr->inputsStream = stream->openFile(stream, FILE_INPUTS, O_CREAT | O_RDWR);
return !!rr->inputsStream;
}
bool GBARRLoad(struct GBARRContext* rr, struct VDir* vdir) {
if (!rr) {
bool GBARRStartPlaying(struct GBARRContext* rr) {
if (GBARRIsRecording(rr) || GBARRIsPlaying(rr)) {
return false;
}
struct VFile* inputs = vdir->openFile(vdir, FILE_INPUTS, O_RDONLY);
if (!inputs) {
return false;
}
struct GBARRBlock block = {
.next = 0,
.numInputs = GBA_RR_BLOCK_SIZE
};
ssize_t read;
do {
read = inputs->read(inputs, block.inputs, sizeof(block.inputs));
if (read) {
struct GBARRBlock* newBlock = calloc(1, sizeof(*rr->currentBlock));
memcpy(newBlock, &block, sizeof(*newBlock));
if (!rr->rootBlock) {
rr->rootBlock = newBlock;
}
if (rr->currentBlock) {
rr->currentBlock->next = newBlock;
}
rr->currentBlock = newBlock;
newBlock->numInputs = read / sizeof(block.inputs[0]);
}
} while (read > 0);
if (!inputs->close(inputs)) {
return false;
}
return read >= 0;
rr->isPlaying = true;
rr->inputId = 0;
return rr->inputsStream->seek(rr->inputsStream, 0, SEEK_SET) == 0;
}
bool GBARRStartPlaying(struct GBA* gba) {
if (!gba->rr) {
return false;
}
if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
return false;
}
gba->rr->playbackBlock = gba->rr->rootBlock;
gba->rr->inputId = 0;
return !!gba->rr->playbackBlock;
void GBARRStopPlaying(struct GBARRContext* rr) {
rr->isPlaying = 0;
}
void GBARRStopPlaying(struct GBA* gba) {
if (!gba->rr) {
return;
}
gba->rr->playbackBlock = 0;
}
bool GBARRStartRecording(struct GBA* gba) {
if (!gba->rr) {
GBARRContextCreate(gba);
}
if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
bool GBARRStartRecording(struct GBARRContext* rr) {
if (GBARRIsRecording(rr) || GBARRIsPlaying(rr)) {
return false;
}
gba->rr->isRecording = true;
rr->isRecording = true;
return true;
}
void GBARRStopRecording(struct GBA* gba) {
if (!gba->rr) {
void GBARRStopRecording(struct GBARRContext* rr) {
rr->isRecording = false;
}
bool GBARRIsPlaying(struct GBARRContext* rr) {
return rr && rr->isPlaying;
}
bool GBARRIsRecording(struct GBARRContext* rr) {
return rr && rr->isRecording;
}
void GBARRNextFrame(struct GBARRContext* rr) {
if (!GBARRIsRecording(rr)) {
return;
}
gba->rr->isRecording = false;
}
bool GBARRIsPlaying(struct GBA* gba) {
if (!gba->rr) {
return false;
}
return gba->rr->playbackBlock;
}
bool GBARRIsRecording(struct GBA* gba) {
if (!gba->rr) {
return false;
}
return gba->rr->isRecording;
}
void GBARRNextFrame(struct GBA* gba) {
if (!GBARRIsRecording(gba)) {
return;
}
struct GBARRContext* rr = gba->rr;
++rr->frames;
if (!rr->inputThisFrame) {
++rr->lagFrames;
@ -184,57 +79,21 @@ void GBARRNextFrame(struct GBA* gba) {
rr->inputThisFrame = false;
}
void GBARRLogInput(struct GBA* gba, uint16_t input) {
if (!GBARRIsRecording(gba)) {
void GBARRLogInput(struct GBARRContext* rr, uint16_t keys) {
if (!GBARRIsRecording(rr)) {
return;
}
struct GBARRContext* rr = gba->rr;
if (!rr->currentBlock) {
_allocBlock(rr);
}
size_t currentId = rr->currentBlock->numInputs;
if (currentId == GBA_RR_BLOCK_SIZE) {
_allocBlock(rr);
currentId = 0;
}
rr->currentBlock->inputs[currentId].keys = input;
++rr->currentBlock->numInputs;
rr->inputsStream->write(rr->inputsStream, &keys, sizeof(keys));
rr->inputThisFrame = true;
}
uint16_t GBARRQueryInput(struct GBA* gba) {
if (!GBARRIsPlaying(gba)) {
uint16_t GBARRQueryInput(struct GBARRContext* rr) {
if (!GBARRIsPlaying(rr)) {
return 0;
}
struct GBARRBlock* block = gba->rr->playbackBlock;
size_t inputId = gba->rr->inputId;
uint16_t keys = 0;
keys = block->inputs[inputId].keys;
++inputId;
if (inputId == GBA_RR_BLOCK_SIZE) {
inputId = 0;
gba->rr->playbackBlock = gba->rr->playbackBlock->next;
} else if (!gba->rr->playbackBlock->next && gba->rr->playbackBlock->numInputs == inputId) {
gba->rr->playbackBlock = 0;
}
gba->rr->inputId = inputId;
uint16_t keys;
rr->inputsStream->read(rr->inputsStream, &keys, sizeof(keys));
return keys;
}
void _allocBlock(struct GBARRContext* rr) {
struct GBARRBlock* block = calloc(1, sizeof(*rr->currentBlock));
if (!rr->currentBlock) {
rr->currentBlock = block;
rr->rootBlock = block;
return;
}
rr->currentBlock->next = block;
rr->currentBlock = block;
}

View File

@ -8,36 +8,38 @@ struct VDir;
struct VFile;
struct GBARRContext {
struct GBARRBlock* rootBlock;
struct GBARRBlock* currentBlock;
// Playback state
struct GBARRBlock* playbackBlock;
bool isPlaying;
size_t inputId;
// Recording state
bool isRecording;
bool inputThisFrame;
// Metadata
uint32_t frames;
uint32_t lagFrames;
// Streaming state
struct VDir* streamDir;
struct VFile* inputsStream;
};
void GBARRContextCreate(struct GBA*);
void GBARRContextDestroy(struct GBA*);
bool GBARRSave(struct GBARRContext*, struct VDir*);
bool GBARRLoad(struct GBARRContext*, struct VDir*);
bool GBARRSetStream(struct GBARRContext*, struct VDir*);
bool GBARRStartPlaying(struct GBA*);
void GBARRStopPlaying(struct GBA*);
bool GBARRStartRecording(struct GBA*);
void GBARRStopRecording(struct GBA*);
bool GBARRStartPlaying(struct GBARRContext*);
void GBARRStopPlaying(struct GBARRContext*);
bool GBARRStartRecording(struct GBARRContext*);
void GBARRStopRecording(struct GBARRContext*);
bool GBARRIsPlaying(struct GBA*);
bool GBARRIsRecording(struct GBA*);
bool GBARRIsPlaying(struct GBARRContext*);
bool GBARRIsRecording(struct GBARRContext*);
void GBARRNextFrame(struct GBA*);
void GBARRLogInput(struct GBA*, uint16_t input);
uint16_t GBARRQueryInput(struct GBA*);
void GBARRNextFrame(struct GBARRContext*);
void GBARRLogInput(struct GBARRContext*, uint16_t input);
uint16_t GBARRQueryInput(struct GBARRContext*);
#endif

View File

@ -110,7 +110,9 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
GBASyncPostFrame(video->p->sync);
break;
case VIDEO_VERTICAL_TOTAL_PIXELS - 1:
GBARRNextFrame(video->p);
if (video->p->rr) {
GBARRNextFrame(video->p->rr);
}
video->inVblank = 0;
break;
case VIDEO_VERTICAL_TOTAL_PIXELS:

View File

@ -102,8 +102,8 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
return;
case SDLK_ESCAPE:
GBAThreadInterrupt(context);
GBARRStopPlaying(context->gba);
GBARRStopRecording(context->gba);
GBARRStopPlaying(context->gba->rr);
GBARRStopRecording(context->gba->rr);
GBAThreadContinue(context);
return;
default:
@ -128,6 +128,24 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
case SDLK_r:
GBAThreadReset(context);
break;
case SDLK_t:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRContextCreate(context->gba);
GBARRSetStream(context->gba->rr, context->stateDir);
GBARRStopPlaying(context->gba->rr);
GBARRStartRecording(context->gba->rr);
GBAThreadContinue(context);
break;
case SDLK_y:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRContextCreate(context->gba);
GBARRSetStream(context->gba->rr, context->stateDir);
GBARRStopRecording(context->gba->rr);
GBARRStartPlaying(context->gba->rr);
GBAThreadContinue(context);
break;
default:
break;
}
@ -148,27 +166,6 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
GBAThreadContinue(context);
break;
case SDLK_t:
if (context->stateDir) {
GBAThreadInterrupt(context);
GBARRStopPlaying(context->gba);
GBARRSave(context->gba->rr, context->stateDir);
GBAThreadContinue(context);
}
break;
case SDLK_y:
if (context->stateDir) {
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRStopRecording(context->gba);
GBARRContextDestroy(context->gba);
GBARRContextCreate(context->gba);
if (GBARRLoad(context->gba->rr, context->stateDir)) {
GBARRStartPlaying(context->gba);
}
GBAThreadContinue(context);
}
break;
default:
break;
}
@ -188,20 +185,6 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
GBAThreadContinue(context);
break;
case SDLK_t:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRStopPlaying(context->gba);
GBARRStartRecording(context->gba);
GBAThreadContinue(context);
break;
case SDLK_y:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRStopRecording(context->gba);
GBARRStartPlaying(context->gba);
GBAThreadContinue(context);
break;
default:
break;
}