mirror of https://github.com/mgba-emu/mgba.git
Perf: Fix race condition if a game crashes immediately on start
This commit is contained in:
parent
6f24064f4f
commit
73d2c8fda8
1
CHANGES
1
CHANGES
|
@ -54,6 +54,7 @@ Bugfixes:
|
|||
- SDL: Fix potential build issues when Qt and SDL2 are in use
|
||||
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
|
||||
- GBA Video: Fix second frame mode 5
|
||||
- Perf: Fix race condition if a game crashes immediately on start
|
||||
Misc:
|
||||
- Qt: Show multiplayer numbers in window title
|
||||
- Qt: Handle saving input settings better
|
||||
|
|
|
@ -96,7 +96,14 @@ int main(int argc, char** argv) {
|
|||
if (!didStart) {
|
||||
goto cleanup;
|
||||
}
|
||||
GBAThreadInterrupt(&context);
|
||||
if (GBAThreadHasCrashed(&context)) {
|
||||
GBAThreadJoin(&context);
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
GBAGetGameCode(context.gba, gameCode);
|
||||
GBAThreadContinue(&context);
|
||||
|
||||
int frames = perfOpts.frames;
|
||||
if (!frames) {
|
||||
|
|
Loading…
Reference in New Issue