mirror of https://github.com/mgba-emu/mgba.git
GBA Context: Have a component list
This commit is contained in:
parent
f4a1a7f7db
commit
719895c2d2
|
@ -16,6 +16,7 @@ bool GBAContextInit(struct GBAContext* context, const char* port) {
|
|||
context->rom = 0;
|
||||
context->save = 0;
|
||||
context->renderer = 0;
|
||||
memset(context->components, 0, sizeof(context->components));
|
||||
|
||||
if (!context->gba || !context->cpu) {
|
||||
if (context->gba) {
|
||||
|
@ -33,7 +34,7 @@ bool GBAContextInit(struct GBAContext* context, const char* port) {
|
|||
}
|
||||
|
||||
GBACreate(context->gba);
|
||||
ARMSetComponents(context->cpu, &context->gba->d, 0, 0);
|
||||
ARMSetComponents(context->cpu, &context->gba->d, 0, context->components);
|
||||
ARMInit(context->cpu);
|
||||
|
||||
context->gba->sync = 0;
|
||||
|
|
|
@ -18,6 +18,7 @@ struct GBAContext {
|
|||
struct VFile* rom;
|
||||
struct VFile* save;
|
||||
struct VFile* bios;
|
||||
struct ARMComponent* components[GBA_COMPONENT_MAX];
|
||||
struct GBAConfig config;
|
||||
struct GBAOptions opts;
|
||||
struct GBAInputMap inputMap;
|
||||
|
|
Loading…
Reference in New Issue