mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix palettes in GLES3
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@ -870,7 +870,7 @@ void GBAVideoGLRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam)
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void GBAVideoGLRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
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struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
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#ifdef BUILD_GLES3
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glRenderer->shadowPalette[address >> 1] = (value & 0x3F) | ((value & 0x7FE0) << 1);
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glRenderer->shadowPalette[address >> 1] = ((value & 0x1F) << 11) | ((value & 0x3E0) << 1) | ((value & 0x7C00) >> 10);
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#else
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UNUSED(address);
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UNUSED(value);
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@ -1161,7 +1161,7 @@ void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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if (glRenderer->paletteDirty) {
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glBindTexture(GL_TEXTURE_2D, glRenderer->paletteTex);
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#ifdef BUILD_GLES3
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, 16, 32, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, glRenderer->shadowPalette);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, 16, 32, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glRenderer->shadowPalette);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 16, 32, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, glRenderer->d.palette);
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#endif
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