Core: Refactor GBADirectorySet into mDirectorySet

This commit is contained in:
Jeffrey Pfau 2016-01-28 23:07:54 -08:00
parent 2716a0f64f
commit 6ec99ce4e4
8 changed files with 32 additions and 32 deletions

View File

@ -9,7 +9,7 @@
#include "util/vfs.h"
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
void GBADirectorySetInit(struct GBADirectorySet* dirs) {
void mDirectorySetInit(struct mDirectorySet* dirs) {
dirs->base = 0;
dirs->archive = 0;
dirs->save = 0;
@ -18,8 +18,8 @@ void GBADirectorySetInit(struct GBADirectorySet* dirs) {
dirs->screenshot = 0;
}
void GBADirectorySetDeinit(struct GBADirectorySet* dirs) {
GBADirectorySetDetachBase(dirs);
void mDirectorySetDeinit(struct mDirectorySet* dirs) {
mDirectorySetDetachBase(dirs);
if (dirs->archive) {
dirs->archive->close(dirs->archive);
@ -47,7 +47,7 @@ void GBADirectorySetDeinit(struct GBADirectorySet* dirs) {
}
}
void GBADirectorySetAttachBase(struct GBADirectorySet* dirs, struct VDir* base) {
void mDirectorySetAttachBase(struct mDirectorySet* dirs, struct VDir* base) {
dirs->base = base;
if (!dirs->save) {
dirs->save = dirs->base;
@ -63,7 +63,7 @@ void GBADirectorySetAttachBase(struct GBADirectorySet* dirs, struct VDir* base)
}
}
void GBADirectorySetDetachBase(struct GBADirectorySet* dirs) {
void mDirectorySetDetachBase(struct mDirectorySet* dirs) {
if (dirs->save == dirs->base) {
dirs->save = 0;
}
@ -83,7 +83,7 @@ void GBADirectorySetDetachBase(struct GBADirectorySet* dirs) {
}
}
struct VFile* GBADirectorySetOpenPath(struct GBADirectorySet* dirs, const char* path, bool (*filter)(struct VFile*)) {
struct VFile* mDirectorySetOpenPath(struct mDirectorySet* dirs, const char* path, bool (*filter)(struct VFile*)) {
dirs->archive = VDirOpenArchive(path);
struct VFile* file;
if (dirs->archive) {
@ -102,7 +102,7 @@ struct VFile* GBADirectorySetOpenPath(struct GBADirectorySet* dirs, const char*
return file;
}
void GBADirectorySetMapOptions(struct GBADirectorySet* dirs, const struct GBAOptions* opts) {
void mDirectorySetMapOptions(struct mDirectorySet* dirs, const struct GBAOptions* opts) {
if (opts->savegamePath) {
struct VDir* dir = VDirOpen(opts->savegamePath);
if (dir) {

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@ -11,7 +11,7 @@
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
struct VDir;
struct GBADirectorySet {
struct mDirectorySet {
struct VDir* base;
struct VDir* archive;
struct VDir* save;
@ -20,16 +20,16 @@ struct GBADirectorySet {
struct VDir* screenshot;
};
void GBADirectorySetInit(struct GBADirectorySet* dirs);
void GBADirectorySetDeinit(struct GBADirectorySet* dirs);
void mDirectorySetInit(struct mDirectorySet* dirs);
void mDirectorySetDeinit(struct mDirectorySet* dirs);
void GBADirectorySetAttachBase(struct GBADirectorySet* dirs, struct VDir* base);
void GBADirectorySetDetachBase(struct GBADirectorySet* dirs);
void mDirectorySetAttachBase(struct mDirectorySet* dirs, struct VDir* base);
void mDirectorySetDetachBase(struct mDirectorySet* dirs);
struct VFile* GBADirectorySetOpenPath(struct GBADirectorySet* dirs, const char* path, bool (*filter)(struct VFile*));
struct VFile* mDirectorySetOpenPath(struct mDirectorySet* dirs, const char* path, bool (*filter)(struct VFile*));
struct GBAOptions;
void GBADirectorySetMapOptions(struct GBADirectorySet* dirs, const struct GBAOptions* opts);
void mDirectorySetMapOptions(struct mDirectorySet* dirs, const struct GBAOptions* opts);
#endif
#endif

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@ -22,7 +22,7 @@ bool GBAContextInit(struct GBAContext* context, const char* port) {
context->save = 0;
context->renderer = 0;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
GBADirectorySetInit(&context->dirs);
mDirectorySetInit(&context->dirs);
#endif
memset(context->components, 0, sizeof(context->components));
@ -82,13 +82,13 @@ void GBAContextDeinit(struct GBAContext* context) {
mappedMemoryFree(context->cpu, 0);
GBAConfigDeinit(&context->config);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
GBADirectorySetDeinit(&context->dirs);
mDirectorySetDeinit(&context->dirs);
#endif
}
bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave) {
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
context->rom = GBADirectorySetOpenPath(&context->dirs, path, GBAIsROM);
context->rom = mDirectorySetOpenPath(&context->dirs, path, GBAIsROM);
#else
context->rom = VFileOpen(path, O_RDONLY);
#endif
@ -102,7 +102,7 @@ bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autolo
char dirname[PATH_MAX];
char basename[PATH_MAX];
separatePath(context->fname, dirname, basename, 0);
GBADirectorySetAttachBase(&context->dirs, VDirOpen(dirname));
mDirectorySetAttachBase(&context->dirs, VDirOpen(dirname));
strncat(basename, ".sav", PATH_MAX - strlen(basename) - 1);
context->save = context->dirs.save->openFile(context->dirs.save, basename, O_RDWR | O_CREAT);
}
@ -115,7 +115,7 @@ bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autolo
void GBAContextUnloadROM(struct GBAContext* context) {
GBAUnloadROM(context->gba);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
GBADirectorySetDetachBase(&context->dirs);
mDirectorySetDetachBase(&context->dirs);
#endif
if (context->rom) {
context->rom->close(context->rom);

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@ -8,8 +8,8 @@
#include "util/common.h"
#include "core/directories.h"
#include "gba/context/config.h"
#include "gba/context/directories.h"
#include "gba/context/sync.h"
#include "gba/input.h"
@ -22,7 +22,7 @@ struct GBAContext {
struct VFile* save;
struct VFile* bios;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
struct GBADirectorySet dirs;
struct mDirectorySet dirs;
#endif
struct ARMComponent* components[GBA_COMPONENT_MAX];
struct GBAConfig config;

View File

@ -27,13 +27,13 @@ static const float _defaultFPSTarget = 60.f;
#ifndef DISABLE_THREADING
static bool _reloadDirectories(struct GBAThread* threadContext) {
GBADirectorySetDetachBase(&threadContext->dirs);
mDirectorySetDetachBase(&threadContext->dirs);
char basename[PATH_MAX];
if (threadContext->fname) {
char dirname[PATH_MAX];
separatePath(threadContext->fname, dirname, basename, 0);
GBADirectorySetAttachBase(&threadContext->dirs, VDirOpen(dirname));
mDirectorySetAttachBase(&threadContext->dirs, VDirOpen(dirname));
} else {
return false;
}
@ -402,7 +402,7 @@ void GBAMapOptionsToContext(const struct GBAOptions* opts, struct GBAThread* thr
threadContext->idleOptimization = opts->idleOptimization;
GBADirectorySetMapOptions(&threadContext->dirs, opts);
mDirectorySetMapOptions(&threadContext->dirs, opts);
}
void GBAMapArgumentsToContext(const struct GBAArguments* args, struct GBAThread* threadContext) {
@ -685,7 +685,7 @@ void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
}
void GBAThreadLoadROM(struct GBAThread* threadContext, const char* fname) {
threadContext->rom = GBADirectorySetOpenPath(&threadContext->dirs, fname, GBAIsROM);
threadContext->rom = mDirectorySetOpenPath(&threadContext->dirs, fname, GBAIsROM);
}
void GBAThreadReplaceROM(struct GBAThread* threadContext, const char* fname) {

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@ -8,9 +8,9 @@
#include "util/common.h"
#include "core/directories.h"
#include "gba/gba.h"
#include "gba/input.h"
#include "gba/context/directories.h"
#include "gba/context/overrides.h"
#include "gba/context/sync.h"
@ -49,7 +49,7 @@ struct GBAThread {
struct GBASIODriverSet sioDrivers;
struct ARMDebugger* debugger;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
struct GBADirectorySet dirs;
struct mDirectorySet dirs;
#endif
struct VFile* rom;
struct VFile* save;

View File

@ -18,9 +18,9 @@
#include <ctime>
extern "C" {
#include "core/directories.h"
#include "gba/audio.h"
#include "gba/context/config.h"
#include "gba/context/directories.h"
#include "gba/gba.h"
#include "gba/serialize.h"
#include "gba/sharkport.h"
@ -78,7 +78,7 @@ GameController::GameController(QObject* parent)
m_threadContext.rewindBufferCapacity = 0;
m_threadContext.cheats = &m_cheatDevice;
m_threadContext.logLevel = GBA_LOG_ALL;
GBADirectorySetInit(&m_threadContext.dirs);
mDirectorySetInit(&m_threadContext.dirs);
m_lux.p = this;
m_lux.sample = [](GBALuminanceSource* context) {
@ -216,7 +216,7 @@ GameController::~GameController() {
clearMultiplayerController();
closeGame();
GBACheatDeviceDestroy(&m_cheatDevice);
GBADirectorySetDeinit(&m_threadContext.dirs);
mDirectorySetDeinit(&m_threadContext.dirs);
delete m_renderer;
delete[] m_drawContext;
delete[] m_frontBuffer;
@ -256,7 +256,7 @@ void GameController::setOptions(const GBAOptions* opts) {
setMute(opts->mute);
threadInterrupt();
GBADirectorySetMapOptions(&m_threadContext.dirs, opts);
mDirectorySetMapOptions(&m_threadContext.dirs, opts);
m_threadContext.idleOptimization = opts->idleOptimization;
threadContinue();
}

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@ -267,7 +267,7 @@ int mSDLRunGBA(struct mSDLRenderer* renderer, struct GBAArguments* args, struct
}
}
free(context.debugger);
GBADirectorySetDeinit(&context.dirs);
mDirectorySetDeinit(&context.dirs);
return didFail;
}