mirror of https://github.com/mgba-emu/mgba.git
Qt: Status messages
This commit is contained in:
parent
91ee44c458
commit
6ebef8dc16
1
CHANGES
1
CHANGES
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@ -12,6 +12,7 @@ Features:
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- Analog inputs can be used for shortcuts
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- Analog inputs can be used for shortcuts
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- Menu items for specific solar sensor brightness levels
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- Menu items for specific solar sensor brightness levels
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- Remappable controls for tilt and gyroscope sensors
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- Remappable controls for tilt and gyroscope sensors
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- Status messages for actions taken while a game is running (e.g. save/load state)
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Bugfixes:
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Bugfixes:
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- GBA: Fix timers not updating timing when writing to only the reload register
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- GBA: Fix timers not updating timing when writing to only the reload register
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- All: Fix sanitize-deb script not cleaning up after itself
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- All: Fix sanitize-deb script not cleaning up after itself
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@ -109,7 +109,7 @@ ConfigController::ConfigController(QObject* parent)
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m_opts.fpsTarget = 60;
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m_opts.fpsTarget = 60;
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m_opts.audioBuffers = 2048;
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m_opts.audioBuffers = 2048;
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m_opts.volume = GBA_AUDIO_VOLUME_MAX;
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m_opts.volume = GBA_AUDIO_VOLUME_MAX;
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m_opts.logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
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m_opts.logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS;
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m_opts.rewindEnable = false;
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m_opts.rewindEnable = false;
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m_opts.rewindBufferInterval = 0;
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m_opts.rewindBufferInterval = 0;
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m_opts.rewindBufferCapacity = 0;
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m_opts.rewindBufferCapacity = 0;
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@ -27,6 +27,8 @@ public slots:
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virtual void lockAspectRatio(bool lock) = 0;
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virtual void lockAspectRatio(bool lock) = 0;
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virtual void filter(bool filter) = 0;
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virtual void filter(bool filter) = 0;
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virtual void framePosted(const uint32_t*) = 0;
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virtual void framePosted(const uint32_t*) = 0;
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virtual void showMessage(const QString& message) = 0;
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};
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};
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}
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}
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@ -51,7 +51,6 @@ void DisplayGL::startDrawing(GBAThread* thread) {
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m_context = thread;
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m_context = thread;
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m_painter->resize(size());
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m_painter->resize(size());
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m_gl->move(0, 0);
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m_gl->move(0, 0);
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m_gl->resize(size());
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m_drawThread = new QThread(this);
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m_drawThread = new QThread(this);
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m_gl->context()->doneCurrent();
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m_gl->context()->doneCurrent();
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m_gl->context()->moveToThread(m_drawThread);
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m_gl->context()->moveToThread(m_drawThread);
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@ -61,6 +60,7 @@ void DisplayGL::startDrawing(GBAThread* thread) {
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lockAspectRatio(m_lockAspectRatio);
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lockAspectRatio(m_lockAspectRatio);
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filter(m_filter);
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filter(m_filter);
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resizePainter();
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}
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}
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void DisplayGL::stopDrawing() {
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void DisplayGL::stopDrawing() {
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@ -133,20 +133,39 @@ void DisplayGL::framePosted(const uint32_t* buffer) {
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}
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}
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}
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}
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void DisplayGL::resizeEvent(QResizeEvent* event) {
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void DisplayGL::showMessage(const QString& message) {
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "showMessage", Q_ARG(const QString&, message));
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}
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}
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void DisplayGL::resizeEvent(QResizeEvent*) {
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resizePainter();
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}
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void DisplayGL::resizePainter() {
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m_gl->resize(size());
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m_gl->resize(size());
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if (m_drawThread) {
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
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QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
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}
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}
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}
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}
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PainterGL::PainterGL(QGLWidget* parent)
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PainterGL::PainterGL(QGLWidget* parent)
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: m_gl(parent)
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: m_gl(parent)
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, m_drawTimer(nullptr)
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, m_drawTimer(nullptr)
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, m_messageTimer(this)
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, m_lockAspectRatio(false)
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, m_lockAspectRatio(false)
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, m_filter(false)
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, m_filter(false)
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, m_context(nullptr)
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, m_context(nullptr)
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{
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{
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m_messageFont.setFamily("Source Code Pro");
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m_messageFont.setStyleHint(QFont::Monospace);
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m_messageFont.setPixelSize(6);
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connect(&m_messageTimer, SIGNAL(timeout()), this, SLOT(clearMessage()));
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m_messageTimer.setSingleShot(true);
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m_messageTimer.setInterval(5000);
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clearMessage();
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}
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}
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void PainterGL::setContext(GBAThread* context) {
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void PainterGL::setContext(GBAThread* context) {
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@ -155,6 +174,7 @@ void PainterGL::setContext(GBAThread* context) {
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void PainterGL::setBacking(const uint32_t* backing) {
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void PainterGL::setBacking(const uint32_t* backing) {
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m_gl->makeCurrent();
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m_gl->makeCurrent();
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glBindTexture(GL_TEXTURE_2D, m_tex);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, backing);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, backing);
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@ -169,9 +189,30 @@ void PainterGL::setBacking(const uint32_t* backing) {
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void PainterGL::resize(const QSize& size) {
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void PainterGL::resize(const QSize& size) {
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m_size = size;
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m_size = size;
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int w = m_size.width() * m_gl->devicePixelRatio();
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int h = m_size.height() *m_gl->devicePixelRatio();
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int drawW = w;
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int drawH = h;
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if (m_lockAspectRatio) {
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if (w * 2 > h * 3) {
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drawW = h * 3 / 2;
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} else if (w * 2 < h * 3) {
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drawH = w * 2 / 3;
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}
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}
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m_viewport = QRect((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
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m_painter.begin(m_gl->context()->device());
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m_world = QTransform(
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qreal(drawW) / VIDEO_HORIZONTAL_PIXELS, 0,
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0, qreal(drawH) / VIDEO_VERTICAL_PIXELS,
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m_viewport.x() / 2,
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m_viewport.y() / 2);
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m_painter.setWorldTransform(m_world);
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m_painter.setFont(m_messageFont);
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m_message.prepare(m_world, m_messageFont);
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m_painter.end();
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if (m_drawTimer) {
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if (m_drawTimer) {
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forceDraw();
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forceDraw();
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forceDraw();
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}
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}
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}
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}
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@ -179,7 +220,6 @@ void PainterGL::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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m_lockAspectRatio = lock;
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if (m_drawTimer) {
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if (m_drawTimer) {
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forceDraw();
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forceDraw();
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forceDraw();
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}
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}
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}
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}
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@ -213,9 +253,6 @@ void PainterGL::start() {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_INT, 0, _glVertices);
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glVertexPointer(2, GL_INT, 0, _glVertices);
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 240, 160, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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glClearColor(0, 0, 0, 0);
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glClearColor(0, 0, 0, 0);
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@ -230,21 +267,21 @@ void PainterGL::start() {
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}
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}
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void PainterGL::draw() {
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void PainterGL::draw() {
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m_gl->makeCurrent();
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GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip);
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GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip);
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m_painter.begin(m_gl->context()->device());
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m_painter.setWorldTransform(m_world);
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performDraw();
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performDraw();
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m_painter.end();
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GBASyncWaitFrameEnd(&m_context->sync);
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GBASyncWaitFrameEnd(&m_context->sync);
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m_gl->swapBuffers();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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}
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void PainterGL::forceDraw() {
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void PainterGL::forceDraw() {
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m_gl->makeCurrent();
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m_painter.begin(m_gl->context()->device());
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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m_painter.setWorldTransform(m_world);
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glClear(GL_COLOR_BUFFER_BIT);
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performDraw();
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performDraw();
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m_painter.end();
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m_gl->swapBuffers();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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}
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void PainterGL::stop() {
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void PainterGL::stop() {
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@ -253,6 +290,7 @@ void PainterGL::stop() {
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m_drawTimer = nullptr;
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m_drawTimer = nullptr;
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m_gl->makeCurrent();
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m_gl->makeCurrent();
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glDeleteTextures(1, &m_tex);
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glDeleteTextures(1, &m_tex);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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m_gl->swapBuffers();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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m_gl->doneCurrent();
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@ -272,26 +310,42 @@ void PainterGL::unpause() {
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}
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}
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void PainterGL::performDraw() {
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void PainterGL::performDraw() {
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int w = m_size.width() * m_gl->devicePixelRatio();
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m_painter.beginNativePainting();
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int h = m_size.height() *m_gl->devicePixelRatio();
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glMatrixMode(GL_PROJECTION);
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#ifndef Q_OS_MAC
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glLoadIdentity();
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// TODO: This seems to cause framerates to drag down to 120 FPS on OS X,
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glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1);
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// even if the emulator can go faster. Look into why.
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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glViewport(m_viewport.x(), m_viewport.y(), m_viewport.width(), m_viewport.height());
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int drawW = w;
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int drawH = h;
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if (m_lockAspectRatio) {
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if (w * 2 > h * 3) {
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drawW = h * 3 / 2;
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} else if (w * 2 < h * 3) {
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drawH = w * 2 / 3;
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}
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}
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glViewport((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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if (m_context->sync.videoFrameWait) {
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if (m_context->sync.videoFrameWait) {
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glFlush();
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glFlush();
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}
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}
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m_painter.endNativePainting();
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m_painter.setRenderHint(QPainter::Antialiasing);
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m_painter.setFont(m_messageFont);
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m_painter.setPen(Qt::black);
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m_painter.translate(1, 72);
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for (int i = 0; i < 16; ++i) {
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m_painter.save();
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m_painter.translate(cos(i * M_PI / 8.0) * 0.4, sin(i * M_PI / 8.0) * 0.4);
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m_painter.drawStaticText(0, 0, m_message);
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m_painter.restore();
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}
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m_painter.setPen(Qt::white);
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m_painter.drawStaticText(0, 0, m_message);
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}
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void PainterGL::showMessage(const QString& message) {
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m_message.setText(message);
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m_message.prepare(m_world, m_messageFont);
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m_messageTimer.stop();
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m_messageTimer.start();
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}
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void PainterGL::clearMessage() {
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m_message.setText(QString());
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}
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}
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@ -9,6 +9,7 @@
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#include "Display.h"
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#include "Display.h"
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#include <QGLWidget>
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#include <QGLWidget>
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#include <QStaticText>
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#include <QThread>
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#include <QThread>
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#include <QTimer>
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#include <QTimer>
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@ -18,7 +19,7 @@ namespace QGBA {
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class EmptyGLWidget : public QGLWidget {
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class EmptyGLWidget : public QGLWidget {
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public:
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public:
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EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) {}
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EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) { setAutoBufferSwap(false); }
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protected:
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protected:
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void paintEvent(QPaintEvent*) override {}
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void paintEvent(QPaintEvent*) override {}
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@ -43,14 +44,15 @@ public slots:
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void filter(bool filter) override;
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void filter(bool filter) override;
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void framePosted(const uint32_t*) override;
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void framePosted(const uint32_t*) override;
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void showMessage(const QString& message) override;
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protected:
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protected:
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virtual void paintEvent(QPaintEvent*) override {
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virtual void paintEvent(QPaintEvent*) override {}
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QPainter paint(this);
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paint.fillRect(QRect(QPoint(), size()), Qt::black);
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};
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virtual void resizeEvent(QResizeEvent*) override;
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virtual void resizeEvent(QResizeEvent*) override;
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private:
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private:
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void resizePainter();
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QGLWidget* m_gl;
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QGLWidget* m_gl;
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PainterGL* m_painter;
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PainterGL* m_painter;
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QThread* m_drawThread;
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QThread* m_drawThread;
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@ -79,17 +81,26 @@ public slots:
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void lockAspectRatio(bool lock);
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void lockAspectRatio(bool lock);
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void filter(bool filter);
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void filter(bool filter);
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void showMessage(const QString& message);
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void clearMessage();
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private:
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private:
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void performDraw();
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void performDraw();
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QPainter m_painter;
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QStaticText m_message;
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QGLWidget* m_gl;
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QGLWidget* m_gl;
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QThread* m_thread;
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QThread* m_thread;
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QTimer* m_drawTimer;
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QTimer* m_drawTimer;
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QTimer m_messageTimer;
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GBAThread* m_context;
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GBAThread* m_context;
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GLuint m_tex;
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GLuint m_tex;
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QSize m_size;
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QSize m_size;
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bool m_lockAspectRatio;
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bool m_lockAspectRatio;
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bool m_filter;
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bool m_filter;
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QRect m_viewport;
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QTransform m_world;
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QFont m_messageFont;
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};
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};
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}
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}
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@ -31,6 +31,8 @@ public slots:
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void filter(bool filter) override;
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void filter(bool filter) override;
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void framePosted(const uint32_t*) override;
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void framePosted(const uint32_t*) override;
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void showMessage(const QString& message) override {};
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protected:
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protected:
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virtual void paintEvent(QPaintEvent*) override;
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virtual void paintEvent(QPaintEvent*) override;
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@ -94,8 +94,6 @@ GameController::GameController(QObject* parent)
|
||||||
m_threadContext.startCallback = [] (GBAThread* context) {
|
m_threadContext.startCallback = [] (GBAThread* context) {
|
||||||
GameController* controller = static_cast<GameController*>(context->userData);
|
GameController* controller = static_cast<GameController*>(context->userData);
|
||||||
controller->m_audioProcessor->setInput(context);
|
controller->m_audioProcessor->setInput(context);
|
||||||
// Override the GBA object's log level to prevent stdout spew
|
|
||||||
context->gba->logLevel = GBA_LOG_FATAL;
|
|
||||||
context->gba->luminanceSource = &controller->m_lux;
|
context->gba->luminanceSource = &controller->m_lux;
|
||||||
context->gba->rtcSource = &controller->m_rtc;
|
context->gba->rtcSource = &controller->m_rtc;
|
||||||
#ifdef BUILD_SDL
|
#ifdef BUILD_SDL
|
||||||
|
@ -128,6 +126,9 @@ GameController::GameController(QObject* parent)
|
||||||
|
|
||||||
m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
|
m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
|
||||||
static const char* stubMessage = "Stub software interrupt";
|
static const char* stubMessage = "Stub software interrupt";
|
||||||
|
if (!context) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
GameController* controller = static_cast<GameController*>(context->userData);
|
GameController* controller = static_cast<GameController*>(context->userData);
|
||||||
if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
|
if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
|
||||||
va_list argc;
|
va_list argc;
|
||||||
|
@ -140,7 +141,11 @@ GameController::GameController(QObject* parent)
|
||||||
} else if (!(controller->m_logLevels & level)) {
|
} else if (!(controller->m_logLevels & level)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
controller->postLog(level, QString().vsprintf(format, args));
|
QString message(QString().vsprintf(format, args));
|
||||||
|
if (level == GBA_LOG_STATUS) {
|
||||||
|
controller->statusPosted(message);
|
||||||
|
}
|
||||||
|
controller->postLog(level, message);
|
||||||
};
|
};
|
||||||
|
|
||||||
m_audioThread->start(QThread::TimeCriticalPriority);
|
m_audioThread->start(QThread::TimeCriticalPriority);
|
||||||
|
|
|
@ -90,6 +90,7 @@ signals:
|
||||||
|
|
||||||
void luminanceValueChanged(int);
|
void luminanceValueChanged(int);
|
||||||
|
|
||||||
|
void statusPosted(const QString& message);
|
||||||
void postLog(int level, const QString& log);
|
void postLog(int level, const QString& log);
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
|
|
@ -108,6 +108,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
|
||||||
connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
|
connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
|
||||||
connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
|
connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
|
||||||
connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
|
connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
|
||||||
|
connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
|
||||||
connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
|
connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
|
||||||
connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
|
connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
|
||||||
connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
|
connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
|
||||||
|
@ -119,7 +120,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
|
||||||
connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
|
connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
|
||||||
connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
|
connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
|
||||||
|
|
||||||
m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
|
m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
|
||||||
m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
|
m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
|
||||||
|
|
||||||
m_shortcutController->setConfigController(m_config);
|
m_shortcutController->setConfigController(m_config);
|
||||||
|
|
Loading…
Reference in New Issue