Qt: Fix input-related Qt 6 build errors

This commit is contained in:
Vicki Pfau 2023-08-18 20:17:09 -07:00
parent f5a6906ef8
commit 6e65b70c32
1 changed files with 16 additions and 16 deletions

View File

@ -36,7 +36,7 @@ InputController::InputController(QWidget* topLevel, QObject* parent)
mInputMapInit(&m_inputMap, &GBAInputInfo);
connect(&m_gamepadTimer, &QTimer::timeout, [this]() {
for (auto& driver : m_inputDrivers) {
for (auto driver : m_inputDrivers) {
if (driver->supportsPolling() && driver->supportsGamepads()) {
testGamepad(driver->type());
}
@ -154,7 +154,7 @@ bool InputController::loadConfiguration(uint32_t type) {
if (!mInputMapLoad(&m_inputMap, type, m_config->input())) {
return false;
}
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver) {
return false;
}
@ -180,7 +180,7 @@ bool InputController::loadProfile(uint32_t type, const QString& profile) {
void InputController::saveConfiguration() {
saveConfiguration(KEYBOARD);
for (auto& driver : m_inputDrivers) {
for (auto driver : m_inputDrivers) {
driver->saveConfiguration(m_config);
}
m_config->write();
@ -188,7 +188,7 @@ void InputController::saveConfiguration() {
void InputController::saveConfiguration(uint32_t type) {
mInputMapSave(&m_inputMap, type, m_config->input());
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (driver) {
driver->saveConfiguration(m_config);
}
@ -204,7 +204,7 @@ void InputController::saveProfile(uint32_t type, const QString& profile) {
}
QString InputController::profileForType(uint32_t type) {
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver) {
return {};
}
@ -212,7 +212,7 @@ QString InputController::profileForType(uint32_t type) {
}
void InputController::setGamepadDriver(uint32_t type) {
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver || !driver->supportsGamepads()) {
return;
}
@ -223,7 +223,7 @@ QStringList InputController::connectedGamepads(uint32_t type) const {
if (!type) {
type = m_gamepadDriver;
}
auto& driver = m_inputDrivers.value(type);
const auto& driver = m_inputDrivers.value(type);
if (!driver) {
return {};
}
@ -239,7 +239,7 @@ int InputController::gamepadIndex(uint32_t type) const {
if (!type) {
type = m_gamepadDriver;
}
auto& driver = m_inputDrivers.value(type);
const auto& driver = m_inputDrivers.value(type);
if (!driver) {
return -1;
}
@ -250,7 +250,7 @@ void InputController::setGamepad(uint32_t type, int index) {
if (!type) {
type = m_gamepadDriver;
}
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver) {
return;
}
@ -268,7 +268,7 @@ void InputController::setPreferredGamepad(uint32_t type, int index) {
if (!type) {
type = m_gamepadDriver;
}
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver) {
return;
}
@ -302,7 +302,7 @@ InputMapper InputController::mapper(InputSource* source) {
}
void InputController::setSensorDriver(uint32_t type) {
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver || !driver->supportsSensors()) {
return;
}
@ -311,7 +311,7 @@ void InputController::setSensorDriver(uint32_t type) {
mRumble* InputController::rumble() {
auto& driver = m_inputDrivers.value(m_sensorDriver);
auto driver = m_inputDrivers.value(m_sensorDriver);
if (driver) {
return driver->rumble();
}
@ -319,7 +319,7 @@ mRumble* InputController::rumble() {
}
mRotationSource* InputController::rotationSource() {
auto& driver = m_inputDrivers.value(m_sensorDriver);
auto driver = m_inputDrivers.value(m_sensorDriver);
if (driver) {
return driver->rotationSource();
}
@ -331,7 +331,7 @@ int InputController::mapKeyboard(int key) const {
}
void InputController::update() {
for (auto& driver : m_inputDrivers) {
for (auto driver : m_inputDrivers) {
QString profile = profileForType(driver->type());
driver->update();
QString newProfile = profileForType(driver->type());
@ -359,7 +359,7 @@ int InputController::pollEvents() {
}
Gamepad* InputController::gamepad(uint32_t type) {
auto& driver = m_inputDrivers.value(type);
auto driver = m_inputDrivers.value(type);
if (!driver) {
return nullptr;
}
@ -372,7 +372,7 @@ Gamepad* InputController::gamepad(uint32_t type) {
QList<Gamepad*> InputController::gamepads() {
QList<Gamepad*> pads;
for (auto& driver : m_inputDrivers) {
for (auto driver : m_inputDrivers) {
if (!driver->supportsGamepads()) {
continue;
}