mirror of https://github.com/mgba-emu/mgba.git
SDL, GB Video: Fix some warnings
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12f9dd1782
commit
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@ -297,7 +297,7 @@ static void GBVideoSoftwareRendererDrawObj(struct GBVideoSoftwareRenderer* rende
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if (GBRegisterLCDCIsObjSize(renderer->lcdc) && obj->tile & 1) {
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--tileOffset;
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}
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uint8_t mask = GBObjAttributesIsPriority(obj->attr) ? ~0x1C : ~0x9F;
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uint8_t mask = GBObjAttributesIsPriority(obj->attr) ? 0xE3 : 0x60;
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uint8_t mask2 = GBObjAttributesIsPriority(obj->attr) ? 0 : 0x83;
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int p;
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if (renderer->model >= GB_MODEL_CGB) {
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@ -75,22 +75,20 @@ int main(int argc, char** argv) {
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return 0;
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}
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if (args.fname) {
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renderer.core = mCoreFind(args.fname);
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if (!renderer.core) {
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printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
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freeArguments(&args);
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return 1;
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}
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renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
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#ifdef BUILD_GL
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mSDLGLCreate(&renderer);
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#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
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mSDLGLES2Create(&renderer);
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#else
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mSDLSWCreate(&renderer);
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#endif
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renderer.core = mCoreFind(args.fname);
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if (!renderer.core) {
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printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
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freeArguments(&args);
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return 1;
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}
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renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
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#ifdef BUILD_GL
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mSDLGLCreate(&renderer);
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#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
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mSDLGLES2Create(&renderer);
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#else
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mSDLSWCreate(&renderer);
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#endif
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renderer.ratio = graphicsOpts.multiplier;
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if (renderer.ratio == 0) {
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@ -93,7 +93,7 @@ static void _mSDLAudioCallback(void* context, Uint8* data, int len) {
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}
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blip_t* left = NULL;
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blip_t* right = NULL;
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int32_t clockRate;
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int32_t clockRate = GBA_ARM7TDMI_FREQUENCY;
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if (audioContext->core) {
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left = audioContext->core->getAudioChannel(audioContext->core, 0);
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right = audioContext->core->getAudioChannel(audioContext->core, 1);
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