mirror of https://github.com/mgba-emu/mgba.git
Qt: Move OpenGL proxy onto its own thread (fixes #2493)
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0271f12280
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CHANGES
1
CHANGES
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@ -18,6 +18,7 @@ Misc:
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- macOS: Add category to plist (closes mgba.io/i/2691)
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- macOS: Fix modern build with libepoxy (fixes mgba.io/i/2700)
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- Qt: Keep track of current palette preset name (fixes mgba.io/i/2680)
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- Qt: Move OpenGL proxy onto its own thread (fixes mgba.io/i/2493)
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0.10.0: (2022-10-11)
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Features:
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@ -175,6 +175,11 @@ DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
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m_drawThread.setObjectName("Painter Thread");
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m_painter->setThread(&m_drawThread);
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m_proxyThread.setObjectName("OpenGL Proxy Thread");
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m_proxyContext = std::make_unique<QOpenGLContext>();
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m_proxyContext->setFormat(format);
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connect(m_painter.get(), &PainterGL::created, this, &DisplayGL::setupProxyThread);
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connect(&m_drawThread, &QThread::started, m_painter.get(), &PainterGL::create);
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connect(m_painter.get(), &PainterGL::started, this, [this] {
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m_hasStarted = true;
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@ -189,6 +194,11 @@ DisplayGL::~DisplayGL() {
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QMetaObject::invokeMethod(m_painter.get(), "destroy", Qt::BlockingQueuedConnection);
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m_drawThread.exit();
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m_drawThread.wait();
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if (m_proxyThread.isRunning()) {
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m_proxyThread.exit();
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m_proxyThread.wait();
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}
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}
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bool DisplayGL::supportsShaders() const {
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@ -209,9 +219,6 @@ void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
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m_painter->setContext(controller);
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m_painter->setMessagePainter(messagePainter());
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m_context = controller;
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if (videoProxy()) {
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videoProxy()->moveToThread(&m_drawThread);
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}
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lockAspectRatio(isAspectRatioLocked());
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lockIntegerScaling(isIntegerScalingLocked());
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@ -411,11 +418,34 @@ bool DisplayGL::shouldDisableUpdates() {
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void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
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Display::setVideoProxy(proxy);
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if (proxy) {
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proxy->moveToThread(&m_drawThread);
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proxy->moveToThread(&m_proxyThread);
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}
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m_painter->setVideoProxy(proxy);
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}
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void DisplayGL::setupProxyThread() {
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m_proxyContext->moveToThread(&m_proxyThread);
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connect(&m_proxyThread, &QThread::started, m_proxyContext.get(), [this]() {
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m_proxyContext->setShareContext(m_painter->shareContext());
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m_proxyContext->create();
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m_proxySurface.create();
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m_proxyContext->makeCurrent(&m_proxySurface);
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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});
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connect(m_painter.get(), &PainterGL::texSwapped, m_proxyContext.get(), [this]() {
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if (!m_context->hardwareAccelerated()) {
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return;
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}
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if (videoProxy()) {
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videoProxy()->processData();
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}
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m_painter->updateFramebufferHandle();
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}, Qt::BlockingQueuedConnection);
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m_proxyThread.start();
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}
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int DisplayGL::framebufferHandle() {
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return m_painter->glTex();
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}
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@ -481,9 +511,15 @@ void PainterGL::create() {
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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if (m_supportsShaders) {
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
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mGLES2ContextCreate(gl2Backend);
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m_backend = &gl2Backend->d;
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fn->glGenTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
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for (auto tex : m_bridgeTexes) {
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m_freeTex.enqueue(tex);
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}
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m_bridgeTexIn = m_freeTex.dequeue();
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}
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#endif
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@ -503,10 +539,10 @@ void PainterGL::create() {
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painter->makeCurrent();
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
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if (painter->m_widget && painter->supportsShaders()) {
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QOpenGLFunctions_Baseline* fn = painter->m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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fn->glFinish();
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mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
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painter->m_widget->setTex(painter->m_finalTex[painter->m_finalTexIdx]);
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painter->m_finalTexIdx ^= 1;
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gl2Backend->finalShader.tex = painter->m_finalTex[painter->m_finalTexIdx];
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@ -540,6 +576,8 @@ void PainterGL::create() {
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m_backend->filter = false;
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m_backend->lockAspectRatio = false;
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m_backend->interframeBlending = false;
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emit created();
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}
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void PainterGL::destroy() {
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@ -548,9 +586,11 @@ void PainterGL::destroy() {
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}
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makeCurrent();
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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if (m_shader.passes) {
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mGLES2ShaderFree(&m_shader);
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}
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fn->glDeleteTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
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#endif
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m_backend->deinit(m_backend);
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m_gl->doneCurrent();
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@ -636,6 +676,7 @@ void PainterGL::start() {
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}
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#endif
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resizeContext();
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m_context->addFrameAction(std::bind(&PainterGL::swapTex, this));
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m_buffer = nullptr;
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m_active = true;
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@ -644,7 +685,7 @@ void PainterGL::start() {
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}
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void PainterGL::draw() {
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if (!m_started || m_queue.isEmpty()) {
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if (!m_started || (m_queue.isEmpty() && m_queueTex.isEmpty())) {
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return;
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}
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@ -671,7 +712,7 @@ void PainterGL::draw() {
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return;
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}
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dequeue();
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bool forceRedraw = !m_videoProxy;
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bool forceRedraw = true;
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if (!m_delayTimer.isValid()) {
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m_delayTimer.start();
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} else {
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@ -725,11 +766,6 @@ void PainterGL::doStop() {
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m_videoProxy->processData();
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}
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}
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if (m_videoProxy) {
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m_videoProxy->reset();
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m_videoProxy->moveToThread(m_window->thread());
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m_videoProxy.reset();
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}
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m_backend->clear(m_backend);
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m_backend->swap(m_backend);
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}
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@ -759,9 +795,11 @@ void PainterGL::performDraw() {
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}
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void PainterGL::enqueue(const uint32_t* backing) {
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if (!backing) {
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return;
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}
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QMutexLocker locker(&m_mutex);
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uint32_t* buffer = nullptr;
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if (backing) {
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if (m_free.isEmpty()) {
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buffer = m_queue.dequeue();
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} else {
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@ -771,26 +809,46 @@ void PainterGL::enqueue(const uint32_t* backing) {
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QSize size = m_context->screenDimensions();
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memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
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}
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}
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m_queue.enqueue(buffer);
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}
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void PainterGL::enqueue(GLuint tex) {
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QMutexLocker locker(&m_mutex);
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if (m_freeTex.isEmpty()) {
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m_bridgeTexIn = m_queueTex.dequeue();
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} else {
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m_bridgeTexIn = m_freeTex.takeLast();
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}
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m_queueTex.enqueue(tex);
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}
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void PainterGL::dequeue() {
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QMutexLocker locker(&m_mutex);
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if (m_queue.isEmpty()) {
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return;
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}
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if (!m_queue.isEmpty()) {
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uint32_t* buffer = m_queue.dequeue();
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if (m_buffer) {
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m_free.append(m_buffer);
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m_buffer = nullptr;
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}
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m_buffer = buffer;
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}
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if (!m_queueTex.isEmpty()) {
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if (m_bridgeTexOut != std::numeric_limits<GLuint>::max()) {
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m_freeTex.enqueue(m_bridgeTexOut);
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}
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m_bridgeTexOut = m_queueTex.dequeue();
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#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
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if (supportsShaders()) {
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mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
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gl2Backend->tex = m_bridgeTexOut;
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}
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#endif
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}
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}
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void PainterGL::dequeueAll(bool keep) {
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QMutexLocker locker(&m_mutex);
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uint32_t* buffer = 0;
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uint32_t* buffer = nullptr;
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while (!m_queue.isEmpty()) {
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buffer = m_queue.dequeue();
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if (keep) {
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m_free.append(buffer);
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}
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}
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m_queueTex.clear();
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m_freeTex.clear();
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for (auto tex : m_bridgeTexes) {
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m_freeTex.enqueue(tex);
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}
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m_bridgeTexIn = m_freeTex.dequeue();
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m_bridgeTexOut = std::numeric_limits<GLuint>::max();
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if (m_buffer && !keep) {
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m_free.append(m_buffer);
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m_buffer = nullptr;
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@ -861,4 +926,29 @@ int PainterGL::glTex() {
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#endif
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}
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QOpenGLContext* PainterGL::shareContext() {
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if (m_widget) {
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return m_widget->context();
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} else {
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return m_gl.get();
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}
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}
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void PainterGL::updateFramebufferHandle() {
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QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
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fn->glFinish();
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enqueue(m_bridgeTexIn);
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m_context->setFramebufferHandle(m_bridgeTexIn);
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}
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void PainterGL::swapTex() {
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if (!m_started) {
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return;
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}
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CoreController::Interrupter interrupter(m_context);
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emit texSwapped();
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m_context->addFrameAction(std::bind(&PainterGL::swapTex, this));
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}
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#endif
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@ -112,6 +112,9 @@ protected:
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virtual void paintEvent(QPaintEvent*) override { forceDraw(); }
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virtual void resizeEvent(QResizeEvent*) override;
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private slots:
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void setupProxyThread();
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private:
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void resizePainter();
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bool shouldDisableUpdates();
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@ -122,8 +125,11 @@ private:
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bool m_hasStarted = false;
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std::unique_ptr<PainterGL> m_painter;
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QThread m_drawThread;
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QThread m_proxyThread;
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std::shared_ptr<CoreController> m_context;
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mGLWidget* m_gl;
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QOffscreenSurface m_proxySurface;
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std::unique_ptr<QOpenGLContext> m_proxyContext;
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};
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class PainterGL : public QObject {
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@ -137,15 +143,21 @@ public:
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void setContext(std::shared_ptr<CoreController>);
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void setMessagePainter(MessagePainter*);
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void enqueue(const uint32_t* backing);
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void enqueue(GLuint tex);
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void stop();
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bool supportsShaders() const { return m_supportsShaders; }
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int glTex();
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QOpenGLContext* shareContext();
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void setVideoProxy(std::shared_ptr<VideoProxy>);
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void interrupt();
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// Run on main thread
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void swapTex();
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public slots:
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void create();
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void destroy();
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@ -163,13 +175,16 @@ public slots:
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void showFrameCounter(bool enable);
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void filter(bool filter);
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void resizeContext();
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void updateFramebufferHandle();
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void setShaders(struct VDir*);
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void clearShaders();
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VideoShader* shaders();
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signals:
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void created();
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void started();
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void texSwapped();
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private slots:
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void doStop();
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@ -184,6 +199,14 @@ private:
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QList<uint32_t*> m_free;
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QQueue<uint32_t*> m_queue;
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uint32_t* m_buffer = nullptr;
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std::array<GLuint, 3> m_bridgeTexes;
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QQueue<GLuint> m_freeTex;
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QQueue<GLuint> m_queueTex;
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GLuint m_bridgeTexIn = std::numeric_limits<GLuint>::max();
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GLuint m_bridgeTexOut = std::numeric_limits<GLuint>::max();
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QPainter m_painter;
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QMutex m_mutex;
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QWindow* m_window;
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