mirror of https://github.com/mgba-emu/mgba.git
SDL: Use constants instead of literals for the screen dimensions
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@ -81,7 +81,7 @@ void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* render
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glMatrixMode (GL_PROJECTION);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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glOrtho(0, 240, 160, 0, 0, 1);
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glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1);
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while (context->state < THREAD_EXITING) {
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while (context->state < THREAD_EXITING) {
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if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
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if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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