mirror of https://github.com/mgba-emu/mgba.git
Fix the MSVC and SDL-less builds.
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3d22afe0aa
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69ce20fab1
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@ -730,9 +730,9 @@ void InputController::bindHat(const QModelIndex& index, int hat, GamepadHatEvent
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bindHat(platform, SDL_BINDING_BUTTON, hat, direction, coreKey);
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bindHat(platform, SDL_BINDING_BUTTON, hat, direction, coreKey);
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}
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}
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#else
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#else
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void InputController::bindButton(const QModelIndex& index, int key, int) {}
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void InputController::bindButton(const QModelIndex& index, int key) {}
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void InputController::bindAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction, int) {}
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void InputController::bindAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction) {}
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void InputController::bindHat(const QModelIndex& index, int hat, GamepadHatEvent::Direction, int) {}
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void InputController::bindHat(const QModelIndex& index, int hat, GamepadHatEvent::Direction) {}
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#endif
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#endif
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bool InputController::eventFilter(QObject*, QEvent* event) {
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bool InputController::eventFilter(QObject*, QEvent* event) {
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@ -9,6 +9,8 @@
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#include "GamepadAxisEvent.h"
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#include "GamepadAxisEvent.h"
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#include "GamepadHatEvent.h"
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#include "GamepadHatEvent.h"
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#include <memory>
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#include <QMap>
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#include <QMap>
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#include <QObject>
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#include <QObject>
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#include <QSet>
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#include <QSet>
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@ -9,6 +9,8 @@
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#include "GamepadAxisEvent.h"
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#include "GamepadAxisEvent.h"
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#include "GamepadHatEvent.h"
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#include "GamepadHatEvent.h"
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#include <functional>
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#include <QAction>
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#include <QAction>
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#include <mgba/core/core.h>
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#include <mgba/core/core.h>
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