3DS: Add shading to 3D model

This commit is contained in:
Jeffrey Pfau 2016-09-04 23:00:00 -07:00
parent d7f09a330b
commit 69244f053a
3 changed files with 2 additions and 1 deletions

View File

@ -89,6 +89,7 @@ Misc:
- Qt: Rearchitect game closing codepath
- Wii: Add pixelated resample filter
- GBA: Better debug logging if event processing breaks
- 3DS: 3D banner
0.4.1: (2016-07-11)
Bugfixes:

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@ -55,7 +55,7 @@ add_custom_command(OUTPUT ${BINARY_NAME}.smdh
add_custom_command(OUTPUT ${BINARY_NAME}.bnr
COMMAND ${BANNERTOOL} makebanner -ci ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx -a ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav -o ${BINARY_NAME}.bnr
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/logo.png ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav)
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icons.c
COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/icons.raw

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