SDL: Remove writing back obtained samples (fixes #768)

This commit is contained in:
Vicki Pfau 2017-07-09 00:52:53 -07:00
parent 480dc0f97e
commit 691600902c
2 changed files with 1 additions and 1 deletions

View File

@ -184,6 +184,7 @@ Misc:
- GB Serialize: Add MBC state serialization
- Qt: Dismiss game crashing/failing dialogs when a new game loads
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
0.6 beta 1: (2017-06-29)
- Initial beta for 0.6

View File

@ -40,7 +40,6 @@ bool mSDLInitAudio(struct mSDLAudio* context, struct mCoreThread* threadContext)
mLOG(SDL_AUDIO, ERROR, "Could not open SDL sound system");
return false;
}
context->samples = context->obtainedSpec.samples;
context->core = 0;
if (threadContext) {