Merge branch 'master' into port/psp2

This commit is contained in:
Jeffrey Pfau 2015-07-26 19:43:11 -07:00
commit 68e70b61f1
60 changed files with 1460 additions and 317 deletions

View File

@ -24,6 +24,11 @@ Features:
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS and rumble
- Implement BIOS call Stop, for sleep mode
Bugfixes:
- ARM7: Fix SWI and IRQ timings
- GBA Audio: Force audio FIFOs to 32-bit
@ -58,6 +63,7 @@ Bugfixes:
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- Qt: Fix analog buttons not getting unmapped
Misc:
- Qt: Handle saving input settings better
- Debugger: Free watchpoints in addition to breakpoints
@ -100,6 +106,9 @@ Misc:
- GBA Video: Slightly optimize mode 0 mosaic rendering
- VFS: Add sync method to force syncing with backing
- GBA: Savedata is now synced shortly after data finishes being written
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA BIOS: Stub out SoundBias
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
0.2.1: (2015-05-13)
Bugfixes:

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@ -43,7 +43,11 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE)
endif()
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
if (NOT DEFINED LIBDIR)
set(LIBDIR "lib")
endif()
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}")
include(GNUInstallDirs)
@ -76,51 +80,16 @@ function(find_feature FEATURE_NAME FEATURE_REQUIRES)
endfunction()
# Version information
set(LIB_VERSION_MAJOR 0)
set(LIB_VERSION_MINOR 3)
set(LIB_VERSION_PATCH 0)
set(LIB_VERSION_ABI 0.3)
set(LIB_VERSION_STRING ${LIB_VERSION_MAJOR}.${LIB_VERSION_MINOR}.${LIB_VERSION_PATCH})
execute_process(COMMAND git describe --always --abbrev=40 --dirty OUTPUT_VARIABLE GIT_COMMIT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --always --dirty OUTPUT_VARIABLE GIT_COMMIT_SHORT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git symbolic-ref --short HEAD OUTPUT_VARIABLE GIT_BRANCH ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-list HEAD --count OUTPUT_VARIABLE GIT_REV ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --tag --exact-match OUTPUT_VARIABLE GIT_TAG ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(GIT_REV STREQUAL "")
set(GIT_REV -1)
endif()
if(NOT GIT_TAG STREQUAL "")
set(VERSION_STRING ${GIT_TAG})
elseif(GIT_BRANCH STREQUAL "")
set(VERSION_STRING ${LIB_VERSION_STRING})
else()
if(GIT_BRANCH STREQUAL "master")
set(VERSION_STRING ${GIT_REV}-${GIT_COMMIT_SHORT})
else()
set(VERSION_STRING ${GIT_BRANCH}-${GIT_REV}-${GIT_COMMIT_SHORT})
endif()
if(NOT LIB_VERSION_ABI STREQUAL GIT_BRANCH)
set(VERSION_STRING ${LIB_VERSION_ABI}-${VERSION_STRING})
endif()
endif()
add_custom_target(version-info ALL ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/util/version.c.in
COMMAND ${CMAKE_COMMAND}
-DGIT_COMMIT=${GIT_COMMIT}
-DGIT_COMMIT_SHORT=${GIT_COMMIT_SHORT}
-DGIT_BRANCH=${GIT_BRANCH}
-DGIT_REV=${GIT_REV}
-DBINARY_NAME=${BINARY_NAME}
-DPROJECT_NAME=${PROJECT_NAME}
-DVERSION_STRING=${VERSION_STRING}
-D${BINARY_NAME}_SOURCE_DIR=${CMAKE_SOURCE_DIR}
-DCONFIG_FILE=${CMAKE_SOURCE_DIR}/src/util/version.c.in
-DOUT_FILE=${CMAKE_CURRENT_BINARY_DIR}/version.c
-P ${CMAKE_SOURCE_DIR}/version.cmake
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
include(${CMAKE_SOURCE_DIR}/version.cmake)
configure_file(${CMAKE_SOURCE_DIR}/src/util/version.c.in ${CMAKE_CURRENT_BINARY_DIR}/version.c)
list(APPEND UTIL_SRC ${CMAKE_BINARY_DIR}/version.c)
source_group("Generated sources" FILES ${CMAKE_BINARY_DIR}/version.c)
@ -404,7 +373,7 @@ if(BUILD_SHARED)
if(BUILD_STATIC)
add_library(${BINARY_NAME}-static STATIC ${SRC})
set_target_properties(${BINARY_NAME}-static PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
install(TARGETS ${BINARY_NAME}-static DESTINATION lib COMPONENT lib${BINARY_NAME})
install(TARGETS ${BINARY_NAME}-static DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
add_dependencies(${BINARY_NAME}-static version-info)
endif()
else()
@ -414,7 +383,7 @@ endif()
add_dependencies(${BINARY_NAME} version-info)
target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB})
install(TARGETS ${BINARY_NAME} DESTINATION lib COMPONENT lib${BINARY_NAME})
install(TARGETS ${BINARY_NAME} DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
if(UNIX AND NOT APPLE)
install(FILES ${CMAKE_SOURCE_DIR}/res/mgba-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_SOURCE_DIR}/res/mgba-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})

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@ -12,7 +12,7 @@ Port-specific TODO
The ports are vaguely usable, but by no means should be considered stable.
### 3DS
### 3DS (port/3ds)
* Add menu
* Add audio
* Thread support testing
@ -20,7 +20,7 @@ The ports are vaguely usable, but by no means should be considered stable.
* ARMv6 dynarec
* Hardware acceleration
### PSP
### PSP (port/psp)
* Add menu
* Add audio
* Thread support
@ -28,7 +28,14 @@ The ports are vaguely usable, but by no means should be considered stable.
* MIPS dynarec
* Hardware acceleration
### Wii
### PS Vita (port/psp2)
* Add menu
* Add audio
* Make it faster
* Threaded renderer shim
* Hardware acceleration
### Wii (port/wii)
* Add menu
* Add audio
* Thread support

View File

@ -153,7 +153,7 @@ DEFINE_DECODER_WITH_HIGH_THUMB(MOV3, MOV, ARM_OPERAND_AFFECTED_1, 0)
#define DEFINE_IMMEDIATE_WITH_REGISTER_MEM_THUMB(NAME, MNEMONIC, REG, CYCLES) \
DEFINE_THUMB_DECODER(NAME, MNEMONIC, \
info->op1.reg = (opcode >> 6) & 0x0007; \
info->op1.reg = (opcode >> 8) & 0x0007; \
info->memory.baseReg = REG; \
info->memory.offset.immediate = (opcode & 0x00FF) << 2; \
info->memory.width = ARM_ACCESS_WORD; \

View File

@ -191,6 +191,9 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
case 0x2:
GBAHalt(gba);
break;
case 0x3:
GBAStop(gba);
break;
case 0x05:
// VBlankIntrWait
// Fall through:
@ -297,6 +300,10 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break;
}
break;
case 0x19:
// SoundBias is mostly meaningless here
GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: SoundBias (19)");
break;
case 0x1F:
_MidiKey2Freq(gba);
break;

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@ -79,8 +79,10 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
gba->biosVf = 0;
gba->logHandler = 0;
gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
gba->logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
gba->stream = 0;
gba->keyCallback = 0;
gba->stopCallback = 0;
gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
@ -552,6 +554,14 @@ void GBAHalt(struct GBA* gba) {
gba->cpu->halted = 1;
}
void GBAStop(struct GBA* gba) {
if (!gba->stopCallback) {
return;
}
gba->cpu->nextEvent = 0;
gba->stopCallback->stop(gba->stopCallback);
}
static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
struct GBAThread* threadContext = GBAThreadGetContext();
enum GBALogLevel logLevel = GBA_LOG_ALL;
@ -777,6 +787,10 @@ void GBAFrameEnded(struct GBA* gba) {
gba->stream->postVideoFrame(gba->stream, gba->video.renderer);
}
if (gba->memory.hw.devices & (HW_GB_PLAYER | HW_GB_PLAYER_DETECTION)) {
GBAHardwarePlayerUpdate(gba);
}
struct GBAThread* thread = GBAThreadGetContext();
if (!thread) {
return;

View File

@ -11,6 +11,7 @@
#include "arm.h"
#include "debugger/debugger.h"
#include "gba/interface.h"
#include "gba/memory.h"
#include "gba/video.h"
#include "gba/audio.h"
@ -35,43 +36,6 @@ enum GBAIRQ {
IRQ_GAMEPAK = 0xD
};
enum GBALogLevel {
GBA_LOG_FATAL = 0x01,
GBA_LOG_ERROR = 0x02,
GBA_LOG_WARN = 0x04,
GBA_LOG_INFO = 0x08,
GBA_LOG_DEBUG = 0x10,
GBA_LOG_STUB = 0x20,
GBA_LOG_GAME_ERROR = 0x100,
GBA_LOG_SWI = 0x200,
GBA_LOG_STATUS = 0x400,
GBA_LOG_SIO = 0x800,
GBA_LOG_ALL = 0xF3F,
#ifdef NDEBUG
GBA_LOG_DANGER = GBA_LOG_ERROR
#else
GBA_LOG_DANGER = GBA_LOG_FATAL
#endif
};
enum GBAKey {
GBA_KEY_A = 0,
GBA_KEY_B = 1,
GBA_KEY_SELECT = 2,
GBA_KEY_START = 3,
GBA_KEY_RIGHT = 4,
GBA_KEY_LEFT = 5,
GBA_KEY_UP = 6,
GBA_KEY_DOWN = 7,
GBA_KEY_R = 8,
GBA_KEY_L = 9,
GBA_KEY_MAX,
GBA_KEY_NONE = -1
};
enum GBAComponent {
GBA_COMPONENT_DEBUGGER,
GBA_COMPONENT_CHEAT_DEVICE,
@ -91,19 +55,10 @@ enum {
};
struct GBA;
struct GBARotationSource;
struct GBAThread;
struct Patch;
struct VFile;
typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
struct GBAAVStream {
void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
void (*postAudioBuffer)(struct GBAAVStream*, struct GBAAudio*);
};
struct GBATimer {
uint16_t reload;
uint16_t oldReload;
@ -156,6 +111,8 @@ struct GBA {
GBALogHandler logHandler;
enum GBALogLevel logLevel;
struct GBAAVStream* stream;
struct GBAKeyCallback* keyCallback;
struct GBAStopCallback* stopCallback;
enum GBAIdleLoopOptimization idleOptimization;
uint32_t idleLoop;
@ -199,6 +156,7 @@ void GBAWriteIME(struct GBA* gba, uint16_t value);
void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
void GBATestIRQ(struct ARMCore* cpu);
void GBAHalt(struct GBA* gba);
void GBAStop(struct GBA* gba);
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
void GBADetachDebugger(struct GBA* gba);

View File

@ -5,6 +5,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "hardware.h"
#include "gba/io.h"
#include "gba/serialize.h"
#include "util/hash.h"
@ -25,6 +26,10 @@ static void _rumbleReadPins(struct GBACartridgeHardware* hw);
static void _lightReadPins(struct GBACartridgeHardware* hw);
static uint16_t _gbpRead(struct GBAKeyCallback*);
static uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value);
static int32_t _gbpSioProcessEvents(struct GBASIODriver* driver, int32_t cycles);
static const int RTC_BYTES[8] = {
0, // Force reset
0, // Empty
@ -39,6 +44,16 @@ static const int RTC_BYTES[8] = {
void GBAHardwareInit(struct GBACartridgeHardware* hw, uint16_t* base) {
hw->gpioBase = base;
GBAHardwareClear(hw);
hw->gbpCallback.d.readKeys = _gbpRead;
hw->gbpCallback.p = hw;
hw->gbpDriver.d.init = 0;
hw->gbpDriver.d.deinit = 0;
hw->gbpDriver.d.load = 0;
hw->gbpDriver.d.unload = 0;
hw->gbpDriver.d.writeRegister = _gbpSioWriteRegister;
hw->gbpDriver.d.processEvents = _gbpSioProcessEvents;
hw->gbpDriver.p = hw;
}
void GBAHardwareClear(struct GBACartridgeHardware* hw) {
@ -461,6 +476,30 @@ static const uint16_t _logoPalette[] = {
static const uint32_t _logoHash = 0xEEDA6963;
static const uint32_t _gbpTxData[] = {
0x0000494E, 0x0000494E,
0xB6B1494E, 0xB6B1544E,
0xABB1544E, 0xABB14E45,
0xB1BA4E45, 0xB1BA4F44,
0xB0BB4F44, 0xB0BB8002,
0x10000010, 0x20000013,
0x30000003, 0x30000003,
0x30000003, 0x30000003,
0x30000003, 0x00000000,
};
static const uint32_t _gbpRxData[] = {
0x00000000, 0x494EB6B1,
0x494EB6B1, 0x544EB6B1,
0x544EABB1, 0x4E45ABB1,
0x4E45B1BA, 0x4F44B1BA,
0x4F44B0BB, 0x8000B0BB,
0x10000010, 0x20000013,
0x40000004, 0x40000004,
0x40000004, 0x40000004,
0x40000004, 0x40000004
};
bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video) {
if (memcmp(video->palette, _logoPalette, sizeof(_logoPalette)) != 0) {
return false;
@ -469,6 +508,83 @@ bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video) {
return hash == _logoHash;
}
void GBAHardwarePlayerUpdate(struct GBA* gba) {
if (gba->memory.hw.devices & HW_GB_PLAYER) {
if (GBAHardwarePlayerCheckScreen(&gba->video)) {
++gba->memory.hw.gbpInputsPosted;
gba->memory.hw.gbpInputsPosted %= 3;
gba->keyCallback = &gba->memory.hw.gbpCallback.d;
} else {
// TODO: Save and restore
gba->keyCallback = 0;
}
gba->memory.hw.gbpTxPosition = 0;
return;
}
if (gba->keyCallback || gba->sio.drivers.normal) {
return;
}
if (GBAHardwarePlayerCheckScreen(&gba->video)) {
gba->memory.hw.devices |= HW_GB_PLAYER;
gba->memory.hw.gbpInputsPosted = 0;
gba->memory.hw.gbpNextEvent = INT_MAX;
gba->keyCallback = &gba->memory.hw.gbpCallback.d;
GBASIOSetDriver(&gba->sio, &gba->memory.hw.gbpDriver.d, SIO_NORMAL_32);
}
}
uint16_t _gbpRead(struct GBAKeyCallback* callback) {
struct GBAGBPKeyCallback* gbpCallback = (struct GBAGBPKeyCallback*) callback;
if (gbpCallback->p->gbpInputsPosted == 2) {
return 0x30F;
}
return 0x3FF;
}
uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value) {
struct GBAGBPSIODriver* gbp = (struct GBAGBPSIODriver*) driver;
if (address == REG_SIOCNT) {
if (value & 0x0080) {
if (gbp->p->gbpTxPosition <= 16 && gbp->p->gbpTxPosition > 0) {
uint32_t rx = gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] | (gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] << 16);
uint32_t expected = _gbpRxData[gbp->p->gbpTxPosition];
// TODO: Check expected
uint32_t mask = 0;
if (gbp->p->gbpTxPosition == 15) {
mask = 0x22;
if (gbp->p->p->rumble) {
gbp->p->p->rumble->setRumble(gbp->p->p->rumble, (rx & mask) == mask);
}
}
}
gbp->p->gbpNextEvent = 2048;
}
value &= 0x78FB;
}
return value;
}
int32_t _gbpSioProcessEvents(struct GBASIODriver* driver, int32_t cycles) {
struct GBAGBPSIODriver* gbp = (struct GBAGBPSIODriver*) driver;
gbp->p->gbpNextEvent -= cycles;
if (gbp->p->gbpNextEvent <= 0) {
uint32_t tx = 0;
if (gbp->p->gbpTxPosition <= 16) {
tx = _gbpTxData[gbp->p->gbpTxPosition];
++gbp->p->gbpTxPosition;
}
gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] = tx;
gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] = tx >> 16;
if (gbp->d.p->normalControl.irq) {
GBARaiseIRQ(gbp->p->p, IRQ_SIO);
}
gbp->d.p->normalControl.start = 0;
gbp->p->p->memory.io[REG_SIOCNT >> 1] = gbp->d.p->siocnt;
gbp->p->gbpNextEvent = INT_MAX;
}
return gbp->p->gbpNextEvent;
}
// == Serialization
void GBAHardwareSerialize(const struct GBACartridgeHardware* hw, struct GBASerializedState* state) {
@ -485,6 +601,9 @@ void GBAHardwareSerialize(const struct GBACartridgeHardware* hw, struct GBASeria
state->hw.lightCounter = hw->lightCounter;
state->hw.lightSample = hw->lightSample;
state->hw.lightEdge = hw->lightEdge;
state->hw.gbpInputsPosted = hw->gbpInputsPosted;
state->hw.gbpTxPosition = hw->gbpTxPosition;
state->hw.gbpNextEvent = hw->gbpNextEvent;
}
void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASerializedState* state) {
@ -500,4 +619,7 @@ void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASer
hw->lightCounter = state->hw.lightCounter;
hw->lightSample = state->hw.lightSample;
hw->lightEdge = state->hw.lightEdge;
hw->gbpInputsPosted = state->hw.gbpInputsPosted;
hw->gbpTxPosition = state->hw.gbpTxPosition;
hw->gbpNextEvent = state->hw.gbpNextEvent;
}

View File

@ -7,6 +7,7 @@
#define GBA_HARDWARE_H
#include "util/common.h"
#include "gba/interface.h"
#include "macros.h"
@ -14,27 +15,6 @@
#define IS_GPIO_REGISTER(reg) ((reg) == GPIO_REG_DATA || (reg) == GPIO_REG_DIRECTION || (reg) == GPIO_REG_CONTROL)
struct GBARotationSource {
void (*sample)(struct GBARotationSource*);
int32_t (*readTiltX)(struct GBARotationSource*);
int32_t (*readTiltY)(struct GBARotationSource*);
int32_t (*readGyroZ)(struct GBARotationSource*);
};
struct GBALuminanceSource {
void (*sample)(struct GBALuminanceSource*);
uint8_t (*readLuminance)(struct GBALuminanceSource*);
};
struct GBARTCSource {
void (*sample)(struct GBARTCSource*);
time_t (*unixTime)(struct GBARTCSource*);
};
struct GBARTCGenericSource {
struct GBARTCSource d;
struct GBA* p;
@ -53,7 +33,9 @@ enum GBAHardwareDevice {
HW_RUMBLE = 2,
HW_LIGHT_SENSOR = 4,
HW_GYRO = 8,
HW_TILT = 16
HW_TILT = 16,
HW_GB_PLAYER = 32,
HW_GB_PLAYER_DETECTION = 64
};
enum GPIORegister {
@ -102,6 +84,16 @@ struct GBARumble {
void (*setRumble)(struct GBARumble*, int enable);
};
struct GBAGBPKeyCallback {
struct GBAKeyCallback d;
struct GBACartridgeHardware* p;
};
struct GBAGBPSIODriver {
struct GBASIODriver d;
struct GBACartridgeHardware* p;
};
DECL_BITFIELD(GPIOPin, uint16_t);
struct GBACartridgeHardware {
@ -125,6 +117,12 @@ struct GBACartridgeHardware {
uint16_t tiltX;
uint16_t tiltY;
int tiltState;
unsigned gbpInputsPosted;
int gbpTxPosition;
int32_t gbpNextEvent;
struct GBAGBPKeyCallback gbpCallback;
struct GBAGBPSIODriver gbpDriver;
};
void GBAHardwareInit(struct GBACartridgeHardware* gpio, uint16_t* gpioBase);
@ -141,6 +139,7 @@ void GBAHardwareTiltWrite(struct GBACartridgeHardware* gpio, uint32_t address, u
uint8_t GBAHardwareTiltRead(struct GBACartridgeHardware* gpio, uint32_t address);
struct GBAVideo;
void GBAHardwarePlayerUpdate(struct GBA* gba);
bool GBAHardwarePlayerCheckScreen(const struct GBAVideo* video);
void GBARTCGenericSourceInit(struct GBARTCGenericSource* rtc, struct GBA* gba);

View File

@ -257,7 +257,10 @@ void _unbindAxis(uint32_t axis, void* dp, void* user) {
}
}
static void _loadAll(struct GBAInputMap* map, uint32_t type, const char* sectionName, const struct Configuration* config) {
static bool _loadAll(struct GBAInputMap* map, uint32_t type, const char* sectionName, const struct Configuration* config) {
if (!ConfigurationHasSection(config, sectionName)) {
return false;
}
_loadKey(map, type, sectionName, config, GBA_KEY_A, "A");
_loadKey(map, type, sectionName, config, GBA_KEY_B, "B");
_loadKey(map, type, sectionName, config, GBA_KEY_L, "L");
@ -279,6 +282,7 @@ static void _loadAll(struct GBAInputMap* map, uint32_t type, const char* section
_loadAxis(map, type, sectionName, config, GBA_KEY_DOWN, "Down");
_loadAxis(map, type, sectionName, config, GBA_KEY_LEFT, "Left");
_loadAxis(map, type, sectionName, config, GBA_KEY_RIGHT, "Right");
return true;
}
static void _saveAll(const struct GBAInputMap* map, uint32_t type, const char* sectionName, struct Configuration* config) {
@ -376,7 +380,6 @@ void GBAInputUnbindKey(struct GBAInputMap* map, uint32_t type, enum GBAKey input
if (impl) {
impl->map[input] = GBA_NO_MAPPING;
}
TableEnumerate(&impl->axes, _unbindAxis, &input);
}
int GBAInputQueryBinding(const struct GBAInputMap* map, uint32_t type, enum GBAKey input) {
@ -430,9 +433,9 @@ int GBAInputClearAxis(const struct GBAInputMap* map, uint32_t type, int axis, in
void GBAInputBindAxis(struct GBAInputMap* map, uint32_t type, int axis, const struct GBAAxis* description) {
struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
TableEnumerate(&impl->axes, _unbindAxis, &description->highDirection);
TableEnumerate(&impl->axes, _unbindAxis, &description->lowDirection);
struct GBAAxis* dup = malloc(sizeof(struct GBAAxis));
GBAInputUnbindKey(map, type, description->lowDirection);
GBAInputUnbindKey(map, type, description->highDirection);
*dup = *description;
TableInsert(&impl->axes, axis, dup);
}
@ -483,11 +486,11 @@ void GBAInputMapSave(const struct GBAInputMap* map, uint32_t type, struct Config
_saveAll(map, type, sectionName, config);
}
void GBAInputProfileLoad(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, const char* profile) {
bool GBAInputProfileLoad(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, const char* profile) {
char sectionName[SECTION_NAME_MAX];
snprintf(sectionName, SECTION_NAME_MAX, "input-profile.%s", profile);
sectionName[SECTION_NAME_MAX - 1] = '\0';
_loadAll(map, type, sectionName, config);
return _loadAll(map, type, sectionName, config);
}
void GBAInputProfileSave(const struct GBAInputMap* map, uint32_t type, struct Configuration* config, const char* profile) {

View File

@ -46,7 +46,7 @@ void GBAInputEnumerateAxes(const struct GBAInputMap*, uint32_t type, void (handl
void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*);
void GBAInputMapSave(const struct GBAInputMap*, uint32_t type, struct Configuration*);
void GBAInputProfileLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*, const char* profile);
bool GBAInputProfileLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*, const char* profile);
void GBAInputProfileSave(const struct GBAInputMap*, uint32_t type, struct Configuration*, const char* profile);
const char* GBAInputGetPreferredDevice(const struct Configuration*, uint32_t type, int playerId);

105
src/gba/interface.h Normal file
View File

@ -0,0 +1,105 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef INTERFACE_H
#define INTERFACE_H
#include "util/common.h"
enum GBALogLevel {
GBA_LOG_FATAL = 0x01,
GBA_LOG_ERROR = 0x02,
GBA_LOG_WARN = 0x04,
GBA_LOG_INFO = 0x08,
GBA_LOG_DEBUG = 0x10,
GBA_LOG_STUB = 0x20,
GBA_LOG_GAME_ERROR = 0x100,
GBA_LOG_SWI = 0x200,
GBA_LOG_STATUS = 0x400,
GBA_LOG_SIO = 0x800,
GBA_LOG_ALL = 0xF3F,
};
enum GBAKey {
GBA_KEY_A = 0,
GBA_KEY_B = 1,
GBA_KEY_SELECT = 2,
GBA_KEY_START = 3,
GBA_KEY_RIGHT = 4,
GBA_KEY_LEFT = 5,
GBA_KEY_UP = 6,
GBA_KEY_DOWN = 7,
GBA_KEY_R = 8,
GBA_KEY_L = 9,
GBA_KEY_MAX,
GBA_KEY_NONE = -1
};
enum GBASIOMode {
SIO_NORMAL_8 = 0,
SIO_NORMAL_32 = 1,
SIO_MULTI = 2,
SIO_UART = 3,
SIO_GPIO = 8,
SIO_JOYBUS = 12
};
struct GBA;
struct GBAAudio;
struct GBASIO;
struct GBAThread;
struct GBAVideoRenderer;
typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
struct GBAAVStream {
void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
void (*postAudioBuffer)(struct GBAAVStream*, struct GBAAudio*);
};
struct GBAKeyCallback {
uint16_t (*readKeys)(struct GBAKeyCallback*);
};
struct GBAStopCallback {
void (*stop)(struct GBAStopCallback*);
};
struct GBARotationSource {
void (*sample)(struct GBARotationSource*);
int32_t (*readTiltX)(struct GBARotationSource*);
int32_t (*readTiltY)(struct GBARotationSource*);
int32_t (*readGyroZ)(struct GBARotationSource*);
};
struct GBALuminanceSource {
void (*sample)(struct GBALuminanceSource*);
uint8_t (*readLuminance)(struct GBALuminanceSource*);
};
struct GBARTCSource {
void (*sample)(struct GBARTCSource*);
time_t (*unixTime)(struct GBARTCSource*);
};
struct GBASIODriver {
struct GBASIO* p;
bool (*init)(struct GBASIODriver* driver);
void (*deinit)(struct GBASIODriver* driver);
bool (*load)(struct GBASIODriver* driver);
bool (*unload)(struct GBASIODriver* driver);
uint16_t (*writeRegister)(struct GBASIODriver* driver, uint32_t address, uint16_t value);
int32_t (*processEvents)(struct GBASIODriver* driver, int32_t cycles);
};
#endif

View File

@ -505,7 +505,7 @@ void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
if (!value) {
GBAHalt(gba);
} else {
GBALog(gba, GBA_LOG_STUB, "Stop unimplemented");
GBAStop(gba);
}
return;
}
@ -584,14 +584,18 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
case REG_KEYINPUT:
if (gba->rr && gba->rr->isPlaying(gba->rr)) {
return 0x3FF ^ gba->rr->queryInput(gba->rr);
} else {
uint16_t input = 0x3FF;
if (gba->keyCallback) {
input = gba->keyCallback->readKeys(gba->keyCallback);
} else if (gba->keySource) {
uint16_t input = *gba->keySource;
input = *gba->keySource;
}
if (gba->rr && gba->rr->isRecording(gba->rr)) {
gba->rr->logInput(gba->rr, input);
}
return 0x3FF ^ input;
}
break;
case REG_SIOCNT:
return gba->sio.siocnt;

View File

@ -406,7 +406,7 @@
return; \
} \
if (UNLIKELY(end < outX)) { \
GBALog(0, GBA_LOG_DANGER, "Out of bounds background draw!"); \
GBALog(0, GBA_LOG_FATAL, "Out of bounds background draw!"); \
return; \
} \
DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_ ## BPP (BLEND, OBJWIN) \

View File

@ -403,12 +403,10 @@ static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer,
if (win->h.end >= oldWindow.endX) {
// Trim off extra windows we've overwritten
for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
#ifdef DEBUG
if (activeWindow >= MAX_WINDOW) {
GBALog(0, GBA_LOG_DANGER, "Out of bounds window write will occur");
if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
GBALog(0, GBA_LOG_FATAL, "Out of bounds window write will occur");
return;
}
#endif
softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
--softwareRenderer->nWindows;
}
@ -428,7 +426,7 @@ static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer,
}
#ifdef DEBUG
if (softwareRenderer->nWindows > MAX_WINDOW) {
GBALog(0, GBA_LOG_ABORT, "Out of bounds window write occurred!");
GBALog(0, GBA_LOG_FATAL, "Out of bounds window write occurred!");
}
#endif
}
@ -532,7 +530,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
}
#ifdef COLOR_16_BIT
#ifdef __ARM_NEON
#if defined(__ARM_NEON) && !defined(__APPLE__)
_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
#else
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {

View File

@ -407,6 +407,9 @@ uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
}
void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
if (!savedata->vf) {
return;
}
if (savedata->dirty & SAVEDATA_DIRT_NEW) {
savedata->dirty &= ~SAVEDATA_DIRT_NEW;
if (!(savedata->dirty & SAVEDATA_DIRT_SEEN)) {

View File

@ -136,7 +136,8 @@ extern const uint32_t GBA_SAVESTATE_MAGIC;
* | bit 2: Has light sensor value
* | bit 3: Has gyroscope value
* | bit 4: Has tilt values
* | bits 5 - 7: Reserved
* | bit 5: Has Game Boy Player attached
* | bits 6 - 7: Reserved
* | 0x002B8 - 0x002B9: Gyroscope sample
* | 0x002BA - 0x002BB: Tilt x sample
* | 0x002BC - 0x002BD: Tilt y sample
@ -149,8 +150,11 @@ extern const uint32_t GBA_SAVESTATE_MAGIC;
* | 0x002C0 - 0x002C0: Light sample
* | 0x002C1 - 0x002C3: Flags
* | bits 0 - 1: Tilt state machine
* | bits 2 - 31: Reserved
* 0x002C4 - 0x002DF: Reserved (leave zero)
* | bits 2 - 3: GB Player inputs posted
* | bits 4 - 8: GB Player transmit position
* | bits 9 - 23: Reserved
* 0x002C4 - 0x002C7: Game Boy Player next event
* 0x002C8 - 0x002DF: Reserved (leave zero)
* 0x002E0 - 0x002EF: Savedata state
* | 0x002E0 - 0x002E0: Savedata type
* | 0x002E1 - 0x002E1: Savedata command (see savedata.h)
@ -282,10 +286,13 @@ struct GBASerializedState {
unsigned lightCounter : 12;
unsigned lightSample : 8;
unsigned tiltState : 2;
unsigned : 22;
unsigned gbpInputsPosted : 2;
unsigned gbpTxPosition : 5;
unsigned : 15;
uint32_t gbpNextEvent : 32;
} hw;
uint32_t reservedHardware[7];
uint32_t reservedHardware[6];
struct {
unsigned type : 8;

View File

@ -8,36 +8,16 @@
#include "util/common.h"
#include "gba/interface.h"
#define MAX_GBAS 4
extern const int GBASIOCyclesPerTransfer[4][MAX_GBAS];
enum GBASIOMode {
SIO_NORMAL_8 = 0,
SIO_NORMAL_32 = 1,
SIO_MULTI = 2,
SIO_UART = 3,
SIO_GPIO = 8,
SIO_JOYBUS = 12
};
enum {
RCNT_INITIAL = 0x8000
};
struct GBASIO;
struct GBASIODriver {
struct GBASIO* p;
bool (*init)(struct GBASIODriver* driver);
void (*deinit)(struct GBASIODriver* driver);
bool (*load)(struct GBASIODriver* driver);
bool (*unload)(struct GBASIODriver* driver);
uint16_t (*writeRegister)(struct GBASIODriver* driver, uint32_t address, uint16_t value);
int32_t (*processEvents)(struct GBASIODriver* driver, int32_t cycles);
};
struct GBASIODriverSet {
struct GBASIODriver* normal;
struct GBASIODriver* multiplayer;

View File

@ -116,13 +116,21 @@ bool GBAConfigLoad(struct GBAConfig* config) {
char path[PATH_MAX];
GBAConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path));
return ConfigurationRead(&config->configTable, path);
return GBAConfigLoadPath(config, path);
}
bool GBAConfigSave(const struct GBAConfig* config) {
char path[PATH_MAX];
GBAConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path));
return GBAConfigSavePath(config, path);
}
bool GBAConfigLoadPath(struct GBAConfig* config, const char* path) {
return ConfigurationRead(&config->configTable, path);
}
bool GBAConfigSavePath(const struct GBAConfig* config, const char* path) {
return ConfigurationWrite(&config->configTable, path);
}

View File

@ -51,6 +51,8 @@ void GBAConfigDeinit(struct GBAConfig*);
bool GBAConfigLoad(struct GBAConfig*);
bool GBAConfigSave(const struct GBAConfig*);
bool GBAConfigLoadPath(struct GBAConfig*, const char* path);
bool GBAConfigSavePath(const struct GBAConfig*, const char* path);
void GBAConfigMakePortable(const struct GBAConfig*);
void GBAConfigDirectory(char* out, size_t outLength);

View File

@ -285,6 +285,12 @@ void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* overri
if (override->hardware & HW_TILT) {
GBAHardwareInitTilt(&gba->memory.hw);
}
if (override->hardware & HW_GB_PLAYER_DETECTION) {
gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
} else {
gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
}
}
if (override->idleLoop != IDLE_LOOP_NONE) {

View File

@ -96,6 +96,18 @@ static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
}
}
struct GBAThreadStop {
struct GBAStopCallback d;
struct GBAThread* p;
};
static void _stopCallback(struct GBAStopCallback* stop) {
struct GBAThreadStop* callback = (struct GBAThreadStop*) stop;
if (callback->p->stopCallback(callback->p)) {
_changeState(callback->p, THREAD_EXITING, false);
}
}
static THREAD_ENTRY _GBAThreadRun(void* context) {
#ifdef USE_PTHREADS
pthread_once(&_contextOnce, _createTLS);
@ -129,6 +141,14 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
gba.logLevel = threadContext->logLevel;
gba.logHandler = threadContext->logHandler;
gba.stream = threadContext->stream;
struct GBAThreadStop stop;
if (threadContext->stopCallback) {
stop.d.stop = _stopCallback;
stop.p = threadContext;
gba.stopCallback = &stop.d;
}
gba.idleOptimization = threadContext->idleOptimization;
#ifdef USE_PTHREADS
pthread_setspecific(_contextKey, threadContext);

View File

@ -21,6 +21,7 @@ struct GBACheatSet;
struct GBAOptions;
typedef void (*ThreadCallback)(struct GBAThread* threadContext);
typedef bool (*ThreadStopCallback)(struct GBAThread* threadContext);
enum ThreadState {
THREAD_INITIALIZED = -1,
@ -86,6 +87,7 @@ struct GBAThread {
ThreadCallback startCallback;
ThreadCallback cleanCallback;
ThreadCallback frameCallback;
ThreadStopCallback stopCallback;
void* userData;
void (*run)(struct GBAThread*);

View File

@ -12,9 +12,11 @@
#include "gba/serialize.h"
#include "gba/supervisor/overrides.h"
#include "gba/video.h"
#include "util/circle-buffer.h"
#include "util/vfs.h"
#define SAMPLES 1024
#define RUMBLE_PWM 35
static retro_environment_t environCallback;
static retro_video_refresh_t videoCallback;
@ -22,11 +24,13 @@ static retro_audio_sample_batch_t audioCallback;
static retro_input_poll_t inputPollCallback;
static retro_input_state_t inputCallback;
static retro_log_printf_t logCallback;
static retro_set_rumble_state_t rumbleCallback;
static void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
static void _postAudioBuffer(struct GBAAVStream*, struct GBAAudio* audio);
static void _postVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
static void _setRumble(struct GBARumble* rumble, int enable);
static struct GBA gba;
static struct ARMCore cpu;
@ -35,7 +39,11 @@ static struct VFile* rom;
static void* data;
static struct VFile* save;
static void* savedata;
static struct VFile* bios;
static struct GBAAVStream stream;
static int rumbleLevel;
static struct CircleBuffer rumbleHistory;
static struct GBARumble rumble;
unsigned retro_api_version(void) {
return RETRO_API_VERSION;
@ -112,7 +120,15 @@ void retro_init(void) {
environCallback(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, &inputDescriptors);
// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported
// TODO: RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE
struct retro_rumble_interface rumbleInterface;
if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
rumbleCallback = rumbleInterface.set_rumble_state;
CircleBufferInit(&rumbleHistory, RUMBLE_PWM);
rumble.setRumble = _setRumble;
} else {
rumbleCallback = 0;
}
struct retro_log_callback log;
if (environCallback(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) {
@ -132,8 +148,21 @@ void retro_init(void) {
gba.logHandler = GBARetroLog;
gba.stream = &stream;
gba.idleOptimization = IDLE_LOOP_REMOVE; // TODO: Settings
if (rumbleCallback) {
gba.rumble = &rumble;
}
rom = 0;
const char* sysDir = 0;
if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
char biosPath[PATH_MAX];
snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin");
bios = VFileOpen(biosPath, O_RDONLY);
if (bios) {
GBALoadBIOS(&gba, bios);
}
}
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
renderer.outputBufferStride = 256;
@ -148,6 +177,10 @@ void retro_init(void) {
}
void retro_deinit(void) {
if (bios) {
bios->close(bios);
bios = 0;
}
GBADestroy(&gba);
}
@ -176,6 +209,10 @@ void retro_run(void) {
void retro_reset(void) {
ARMReset(&cpu);
if (rumbleCallback) {
CircleBufferClear(&rumbleHistory);
}
}
bool retro_load_game(const struct retro_game_info* game) {
@ -213,6 +250,7 @@ void retro_unload_game(void) {
save = 0;
free(savedata);
savedata = 0;
CircleBufferDeinit(&rumbleHistory);
}
size_t retro_serialize_size(void) {
@ -311,10 +349,12 @@ void GBARetroLog(struct GBAThread* thread, enum GBALogLevel level, const char* f
case GBA_LOG_INFO:
case GBA_LOG_GAME_ERROR:
case GBA_LOG_SWI:
case GBA_LOG_STATUS:
retroLevel = RETRO_LOG_INFO;
break;
case GBA_LOG_DEBUG:
case GBA_LOG_STUB:
case GBA_LOG_SIO:
retroLevel = RETRO_LOG_DEBUG;
break;
}
@ -346,3 +386,18 @@ static void _postVideoFrame(struct GBAAVStream* stream, struct GBAVideoRenderer*
renderer->getPixels(renderer, &stride, &pixels);
videoCallback(pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, BYTES_PER_PIXEL * stride);
}
static void _setRumble(struct GBARumble* rumble, int enable) {
UNUSED(rumble);
if (!rumbleCallback) {
return;
}
rumbleLevel += enable;
if (CircleBufferSize(&rumbleHistory) == RUMBLE_PWM) {
int8_t oldLevel;
CircleBufferRead8(&rumbleHistory, &oldLevel);
rumbleLevel -= oldLevel;
}
CircleBufferWrite8(&rumbleHistory, enable);
rumbleCallback(0, RETRO_RUMBLE_STRONG, rumbleLevel * 0xFFFF / RUMBLE_PWM);
}

View File

@ -39,6 +39,8 @@ public slots:
virtual void setBufferSamples(int samples) = 0;
virtual void inputParametersChanged() = 0;
virtual unsigned sampleRate() const = 0;
protected:
GBAThread* input() { return m_context; }

View File

@ -83,3 +83,10 @@ void AudioProcessorQt::inputParametersChanged() {
m_device->setFormat(m_audioOutput->format());
}
}
unsigned AudioProcessorQt::sampleRate() const {
if (!m_audioOutput) {
return 0;
}
return m_audioOutput->format().sampleRate();
}

View File

@ -28,6 +28,8 @@ public slots:
virtual void setBufferSamples(int samples);
virtual void inputParametersChanged();
virtual unsigned sampleRate() const override;
private:
QAudioOutput* m_audioOutput;
AudioDevice* m_device;

View File

@ -54,3 +54,7 @@ void AudioProcessorSDL::setBufferSamples(int samples) {
void AudioProcessorSDL::inputParametersChanged() {
}
unsigned AudioProcessorSDL::sampleRate() const {
return m_audio.obtainedSpec.freq;
}

View File

@ -29,6 +29,8 @@ public slots:
virtual void setBufferSamples(int samples);
virtual void inputParametersChanged();
virtual unsigned sampleRate() const override;
private:
GBASDLAudio m_audio;
};

View File

@ -61,6 +61,7 @@ set(SOURCE_FILES
GamepadAxisEvent.cpp
GamepadButtonEvent.cpp
InputController.cpp
InputProfile.cpp
KeyEditor.cpp
LoadSaveState.cpp
LogController.cpp

View File

@ -51,6 +51,10 @@ Display::Display(QWidget* parent)
{
setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
connect(&m_mouseTimer, SIGNAL(timeout()), this, SIGNAL(hideCursor()));
m_mouseTimer.setSingleShot(true);
m_mouseTimer.setInterval(MOUSE_DISAPPEAR_TIMER);
setMouseTracking(true);
}
void Display::resizeEvent(QResizeEvent*) {
@ -69,3 +73,9 @@ void Display::filter(bool filter) {
void Display::showMessage(const QString& message) {
m_messagePainter.showMessage(message);
}
void Display::mouseMoveEvent(QMouseEvent*) {
emit showCursor();
m_mouseTimer.stop();
m_mouseTimer.start();
}

View File

@ -33,6 +33,10 @@ public:
bool isAspectRatioLocked() const { return m_lockAspectRatio; }
bool isFiltered() const { return m_filter; }
signals:
void showCursor();
void hideCursor();
public slots:
virtual void startDrawing(GBAThread* context) = 0;
virtual void stopDrawing() = 0;
@ -47,15 +51,19 @@ public slots:
protected:
void resizeEvent(QResizeEvent*);
virtual void mouseMoveEvent(QMouseEvent*) override;
MessagePainter* messagePainter() { return &m_messagePainter; }
private:
static Driver s_driver;
static const int MOUSE_DISAPPEAR_TIMER = 1000;
MessagePainter m_messagePainter;
bool m_lockAspectRatio;
bool m_filter;
QTimer m_mouseTimer;
};
}

View File

@ -21,6 +21,8 @@ DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
, m_drawThread(nullptr)
, m_context(nullptr)
{
m_gl->setMouseTracking(true);
m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
}
DisplayGL::~DisplayGL() {

View File

@ -9,6 +9,7 @@
#include "Display.h"
#include <QGLWidget>
#include <QMouseEvent>
#include <QThread>
#include <QTimer>
@ -27,6 +28,7 @@ public:
protected:
void paintEvent(QPaintEvent*) override {}
void resizeEvent(QResizeEvent*) override {}
void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
};
class PainterGL;

View File

@ -6,6 +6,7 @@
#include "GBAKeyEditor.h"
#include <QComboBox>
#include <QHBoxLayout>
#include <QPaintEvent>
#include <QPainter>
#include <QPushButton>
@ -24,6 +25,7 @@ const qreal GBAKeyEditor::DPAD_HEIGHT = 0.1;
GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString& profile, QWidget* parent)
: QWidget(parent)
, m_profileSelect(nullptr)
, m_clear(nullptr)
, m_type(type)
, m_profile(profile)
, m_controller(controller)
@ -32,6 +34,7 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
setMinimumSize(300, 300);
const GBAInputMap* map = controller->map();
controller->stealFocus(this);
m_keyDU = new KeyEditor(this);
m_keyDD = new KeyEditor(this);
@ -64,31 +67,36 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
m_controller->loadProfile(m_type, m_profile);
refresh();
});
m_clear = new QWidget(this);
QHBoxLayout* layout = new QHBoxLayout;
m_clear->setLayout(layout);
layout->setSpacing(6);
QPushButton* clearButton = new QPushButton(tr("Clear Button"));
layout->addWidget(clearButton);
connect(clearButton, &QAbstractButton::pressed, [this]() {
if (!findFocus()) {
return;
}
bool signalsBlocked = (*m_currentKey)->blockSignals(true);
(*m_currentKey)->clearButton();
(*m_currentKey)->blockSignals(signalsBlocked);
});
QPushButton* clearAxis = new QPushButton(tr("Clear Analog"));
layout->addWidget(clearAxis);
connect(clearAxis, &QAbstractButton::pressed, [this]() {
if (!findFocus()) {
return;
}
bool signalsBlocked = (*m_currentKey)->blockSignals(true);
(*m_currentKey)->clearAxis();
(*m_currentKey)->blockSignals(signalsBlocked);
});
}
#endif
connect(m_keyDU, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDD, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keySelect, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyStart, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyA, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyB, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(m_keyDU, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDD, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyDR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keySelect, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyStart, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyA, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyB, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyL, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
connect(m_keyR, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
m_buttons = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout;
m_buttons->setLayout(layout);
@ -115,6 +123,11 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
m_keyR
};
for (auto& key : m_keyOrder) {
connect(key, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
connect(key, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
}
m_currentKey = m_keyOrder.end();
m_background.load(":/res/keymap.qpic");
@ -141,7 +154,11 @@ void GBAKeyEditor::resizeEvent(QResizeEvent* event) {
setLocation(m_keyR, 0.9, 0.1);
if (m_profileSelect) {
setLocation(m_profileSelect, 0.5, 0.7);
setLocation(m_profileSelect, 0.5, 0.67);
}
if (m_clear) {
setLocation(m_clear, 0.5, 0.77);
}
}
@ -151,6 +168,19 @@ void GBAKeyEditor::paintEvent(QPaintEvent* event) {
painter.drawPicture(0, 0, m_background);
}
void GBAKeyEditor::closeEvent(QCloseEvent*) {
m_controller->releaseFocus(this);
}
bool GBAKeyEditor::event(QEvent* event) {
if (event->type() == QEvent::WindowActivate) {
m_controller->stealFocus(this);
} else if (event->type() == QEvent::WindowDeactivate) {
m_controller->releaseFocus(this);
}
return QWidget::event(event);
}
void GBAKeyEditor::setNext() {
findFocus();
@ -167,6 +197,10 @@ void GBAKeyEditor::setNext() {
}
void GBAKeyEditor::save() {
#ifdef BUILD_SDL
m_controller->unbindAllAxes(m_type);
#endif
bindKey(m_keyDU, GBA_KEY_UP);
bindKey(m_keyDD, GBA_KEY_DOWN);
bindKey(m_keyDL, GBA_KEY_LEFT);
@ -239,14 +273,11 @@ void GBAKeyEditor::lookupAxes(const GBAInputMap* map) {
void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, GBAKey key) {
#ifdef BUILD_SDL
if (keyEditor->direction() != GamepadAxisEvent::NEUTRAL) {
m_controller->bindAxis(m_type, keyEditor->value(), keyEditor->direction(), key);
} else {
#endif
m_controller->bindKey(m_type, keyEditor->value(), key);
#ifdef BUILD_SDL
if (m_type == SDL_BINDING_BUTTON) {
m_controller->bindAxis(m_type, keyEditor->axis(), keyEditor->direction(), key);
}
#endif
m_controller->bindKey(m_type, keyEditor->value(), key);
}
bool GBAKeyEditor::findFocus() {

View File

@ -35,6 +35,8 @@ public slots:
protected:
virtual void resizeEvent(QResizeEvent*) override;
virtual void paintEvent(QPaintEvent*) override;
virtual bool event(QEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
private slots:
void setNext();
@ -64,6 +66,7 @@ private:
KeyEditor* keyById(GBAKey);
QComboBox* m_profileSelect;
QWidget* m_clear;
QWidget* m_buttons;
KeyEditor* m_keyDU;
KeyEditor* m_keyDD;

View File

@ -7,6 +7,7 @@
#include "AudioProcessor.h"
#include "InputController.h"
#include "LogController.h"
#include "MultiplayerController.h"
#include "VFileDevice.h"
@ -51,6 +52,8 @@ GameController::GameController(QObject* parent)
, m_inputController(nullptr)
, m_multiplayer(nullptr)
, m_stateSlot(1)
, m_backupLoadState(nullptr)
, m_backupSaveState(nullptr)
{
m_renderer = new GBAVideoSoftwareRenderer;
GBAVideoSoftwareRendererCreate(m_renderer);
@ -90,6 +93,13 @@ GameController::GameController(QObject* parent)
context->gba->rumble = controller->m_inputController->rumble();
context->gba->rotationSource = controller->m_inputController->rotationSource();
controller->m_fpsTarget = context->fpsTarget;
if (GBALoadState(context, context->stateDir, 0)) {
VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
if (vf) {
vf->truncate(vf, 0);
}
}
controller->gameStarted(context);
};
@ -111,8 +121,22 @@ GameController::GameController(QObject* parent)
}
};
m_threadContext.stopCallback = [](GBAThread* context) {
if (!context) {
return false;
}
GameController* controller = static_cast<GameController*>(context->userData);
if (!GBASaveState(context, context->stateDir, 0, true)) {
return false;
}
QMetaObject::invokeMethod(controller, "closeGame");
return true;
};
m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
static const char* stubMessage = "Stub software interrupt";
static const char* stubMessage = "Stub software interrupt: %02X";
static const char* savestateMessage = "State %i loaded";
static const char* savestateFailedMessage = "State %i failed to load";
if (!context) {
return;
}
@ -123,6 +147,25 @@ GameController::GameController(QObject* parent)
int immediate = va_arg(argc, int);
va_end(argc);
controller->unimplementedBiosCall(immediate);
} else if (level == GBA_LOG_STATUS) {
// Slot 0 is reserved for suspend points
if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
format = "Loaded suspend state";
}
} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
return;
}
}
}
if (level == GBA_LOG_FATAL) {
QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
@ -162,6 +205,7 @@ GameController::~GameController() {
GBACheatDeviceDestroy(&m_cheatDevice);
delete m_renderer;
delete[] m_drawContext;
delete m_backupLoadState;
}
void GameController::setMultiplayerController(MultiplayerController* controller) {
@ -475,7 +519,9 @@ void GameController::startRewinding() {
return;
}
m_wasPaused = isPaused();
bool signalsBlocked = blockSignals(true);
setPaused(true);
blockSignals(signalsBlocked);
m_rewindTimer.start();
}
@ -484,7 +530,9 @@ void GameController::stopRewinding() {
return;
}
m_rewindTimer.stop();
bool signalsBlocked = blockSignals(true);
setPaused(m_wasPaused);
blockSignals(signalsBlocked);
}
void GameController::keyPressed(int key) {
@ -556,11 +604,16 @@ void GameController::setUseBIOS(bool use) {
}
void GameController::loadState(int slot) {
if (slot > 0) {
if (slot > 0 && slot != m_stateSlot) {
m_stateSlot = slot;
m_backupSaveState.clear();
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
if (!controller->m_backupLoadState) {
controller->m_backupLoadState = new GBASerializedState;
}
GBASerialize(context->gba, controller->m_backupLoadState);
if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);
@ -574,10 +627,50 @@ void GameController::saveState(int slot) {
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, false);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
});
}
void GameController::loadBackupState() {
if (!m_backupLoadState) {
return;
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
if (GBADeserialize(context->gba, controller->m_backupLoadState)) {
GBALog(context->gba, GBA_LOG_STATUS, "Undid state load");
controller->frameAvailable(controller->m_drawContext);
controller->stateLoaded(context);
}
delete controller->m_backupLoadState;
controller->m_backupLoadState = nullptr;
});
}
void GameController::saveBackupState() {
if (m_backupSaveState.isEmpty()) {
return;
}
GBARunOnThread(&m_threadContext, [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, true);
if (vf) {
vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
vf->close(vf);
GBALog(context->gba, GBA_LOG_STATUS, "Undid state save");
}
controller->m_backupSaveState.clear();
});
}
void GameController::setVideoSync(bool set) {
m_videoSync = set;
if (!m_turbo) {
@ -746,7 +839,7 @@ void GameController::redoSamples(int samples) {
if (m_threadContext.gba) {
sampleRate = m_threadContext.gba->audio.sampleRate;
}
ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, m_audioProcess->sampleRate());
m_threadContext.audioBuffers = ceil(samples / ratio);
#else
m_threadContext.audioBuffers = samples;

View File

@ -55,7 +55,7 @@ public:
void threadContinue();
bool isPaused();
bool isLoaded() { return m_gameOpen; }
bool isLoaded() { return m_gameOpen && GBAThreadIsActive(&m_threadContext); }
bool audioSync() const { return m_audioSync; }
bool videoSync() const { return m_videoSync; }
@ -120,6 +120,8 @@ public slots:
void setFPSTarget(float fps);
void loadState(int slot = 0);
void saveState(int slot = 0);
void loadBackupState();
void saveBackupState();
void setVideoSync(bool);
void setAudioSync(bool);
void setFrameskip(int);
@ -192,6 +194,8 @@ private:
bool m_wasPaused;
int m_stateSlot;
GBASerializedState* m_backupLoadState;
QByteArray m_backupSaveState;
InputController* m_inputController;
MultiplayerController* m_multiplayer;

View File

@ -8,6 +8,7 @@
#include "ConfigController.h"
#include "GamepadAxisEvent.h"
#include "GamepadButtonEvent.h"
#include "InputProfile.h"
#include <QApplication>
#include <QTimer>
@ -24,7 +25,7 @@ int InputController::s_sdlInited = 0;
GBASDLEvents InputController::s_sdlEvents;
#endif
InputController::InputController(int playerId, QObject* parent)
InputController::InputController(int playerId, QWidget* topLevel, QObject* parent)
: QObject(parent)
, m_playerId(playerId)
, m_config(nullptr)
@ -33,6 +34,8 @@ InputController::InputController(int playerId, QObject* parent)
, m_playerAttached(false)
#endif
, m_allowOpposing(false)
, m_topLevel(topLevel)
, m_focusParent(topLevel)
{
GBAInputMapInit(&m_inputMap);
@ -106,8 +109,15 @@ void InputController::loadConfiguration(uint32_t type) {
}
void InputController::loadProfile(uint32_t type, const QString& profile) {
GBAInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
bool loaded = GBAInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
recalibrateAxes();
if (!loaded) {
const InputProfile* ip = InputProfile::findProfile(profile);
if (ip) {
ip->apply(this);
}
}
emit profileLoaded(profile);
}
void InputController::saveConfiguration() {
@ -403,6 +413,10 @@ void InputController::bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direct
GBAInputBindAxis(&m_inputMap, type, axis, &description);
}
void InputController::unbindAllAxes(uint32_t type) {
GBAInputUnbindAllAxes(&m_inputMap, type);
}
void InputController::testGamepad(int type) {
auto activeAxes = activeGamepadAxes(type);
auto oldAxes = m_activeAxes;
@ -424,7 +438,7 @@ void InputController::testGamepad(int type) {
if (newlyAboveThreshold) {
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, newlyAboveThreshold, type, this);
postPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
if (!event->isAccepted()) {
clearPendingEvent(event->gbaKey());
}
@ -433,7 +447,7 @@ void InputController::testGamepad(int type) {
for (auto axis : oldAxes) {
GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, false, type, this);
clearPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
}
if (!QApplication::focusWidget()) {
@ -446,7 +460,7 @@ void InputController::testGamepad(int type) {
for (int button : activeButtons) {
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Down(), button, type, this);
postPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
if (!event->isAccepted()) {
clearPendingEvent(event->gbaKey());
}
@ -454,10 +468,23 @@ void InputController::testGamepad(int type) {
for (int button : oldButtons) {
GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Up(), button, type, this);
clearPendingEvent(event->gbaKey());
QApplication::sendEvent(QApplication::focusWidget(), event);
sendGamepadEvent(event);
}
}
void InputController::sendGamepadEvent(QEvent* event) {
QWidget* focusWidget = nullptr;
if (m_focusParent) {
focusWidget = m_focusParent->focusWidget();
if (!focusWidget) {
focusWidget = m_focusParent;
}
} else {
focusWidget = QApplication::focusWidget();
}
QApplication::sendEvent(focusWidget, event);
}
void InputController::postPendingEvent(GBAKey key) {
m_pendingEvents.insert(key);
}
@ -483,3 +510,13 @@ void InputController::setScreensaverSuspendable(bool suspendable) {
GBASDLSetScreensaverSuspendable(&s_sdlEvents, suspendable);
}
#endif
void InputController::stealFocus(QWidget* focus) {
m_focusParent = focus;
}
void InputController::releaseFocus(QWidget* focus) {
if (focus == m_focusParent) {
m_focusParent = m_topLevel;
}
}

View File

@ -32,7 +32,7 @@ Q_OBJECT
public:
static const uint32_t KEYBOARD = 0x51545F4B;
InputController(int playerId = 0, QObject* parent = nullptr);
InputController(int playerId = 0, QWidget* topLevel = nullptr, QObject* parent = nullptr);
~InputController();
void setConfiguration(ConfigController* config);
@ -60,6 +60,7 @@ public:
void recalibrateAxes();
void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey);
void unbindAllAxes(uint32_t type);
QStringList connectedGamepads(uint32_t type) const;
int gamepad(uint32_t type) const;
@ -74,9 +75,15 @@ public:
float gyroSensitivity() const;
void setGyroSensitivity(float sensitivity);
void stealFocus(QWidget* focus);
void releaseFocus(QWidget* focus);
GBARumble* rumble();
GBARotationSource* rotationSource();
signals:
void profileLoaded(const QString& profile);
public slots:
void testGamepad(int type);
@ -91,11 +98,14 @@ private:
void postPendingEvent(GBAKey);
void clearPendingEvent(GBAKey);
bool hasPendingEvent(GBAKey) const;
void sendGamepadEvent(QEvent*);
GBAInputMap m_inputMap;
ConfigController* m_config;
int m_playerId;
bool m_allowOpposing;
QWidget* m_topLevel;
QWidget* m_focusParent;
#ifdef BUILD_SDL
static int s_sdlInited;

View File

@ -0,0 +1,222 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "InputProfile.h"
#include "InputController.h"
#include <QRegExp>
using namespace QGBA;
const InputProfile InputProfile::s_defaultMaps[] = {
{
"XInput Controller #\\d+", // XInput (Windows)
(int[GBA_KEY_MAX]) {
/*keyA */ 11,
/*keyB */ 10,
/*keySelect */ 5,
/*keyStart */ 4,
/*keyRight */ 3,
/*keyLeft */ 2,
/*keyUp */ 0,
/*keyDown */ 1,
/*keyR */ 9,
/*keyL */ 8
},
(ShortcutButton[]) {
{"loadState", 12},
{"saveState", 13},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 4},
{}
}
},
{
"(Microsoft X-Box 360 pad|Xbox Gamepad \\(userspace driver\\))", // Linux
(int[GBA_KEY_MAX]) {
/*keyA */ 1,
/*keyB */ 0,
/*keySelect */ 6,
/*keyStart */ 7,
/*keyRight */ -1,
/*keyLeft */ -1,
/*keyUp */ -1,
/*keyDown */ -1,
/*keyR */ 5,
/*keyL */ 4
},
(ShortcutButton[]) {
{"loadState", 2},
{"saveState", 3},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 2},
{}
}
},
{
"Controller", // The Xbox 360 controller drivers on OS X are vague...
(int[GBA_KEY_MAX]) {
/*keyA */ 1,
/*keyB */ 0,
/*keySelect */ 9,
/*keyStart */ 8,
/*keyRight */ 14,
/*keyLeft */ 13,
/*keyUp */ 11,
/*keyDown */ 12,
/*keyR */ 5,
/*keyL */ 4
},
(ShortcutButton[]) {
{"loadState", 2},
{"saveState", 3},
{}
},
(ShortcutAxis[]) {
{"holdFastForward", GamepadAxisEvent::Direction::POSITIVE, 5},
{"holdRewind", GamepadAxisEvent::Direction::POSITIVE, 2},
{}
}
},
{
"PLAYSTATION\\(R\\)3 Controller", // DualShock 3 (OS X)
(int[GBA_KEY_MAX]) {
/*keyA */ 13,
/*keyB */ 14,
/*keySelect */ 0,
/*keyStart */ 3,
/*keyRight */ 5,
/*keyLeft */ 7,
/*keyUp */ 4,
/*keyDown */ 6,
/*keyR */ 11,
/*keyL */ 10
},
(ShortcutButton[]) {
{"loadState", 15},
{"saveState", 12},
{"holdFastForward", 9},
{"holdRewind", 8},
{}
}
},
{
"Wiimote \\(..-..-..-..-..-..\\)", // WJoy (OS X)
(int[GBA_KEY_MAX]) {
/*keyA */ 15,
/*keyB */ 16,
/*keySelect */ 7,
/*keyStart */ 6,
/*keyRight */ 14,
/*keyLeft */ 13,
/*keyUp */ 11,
/*keyDown */ 12,
/*keyR */ 20,
/*keyL */ 19
},
(ShortcutButton[]) {
{"loadState", 18},
{"saveState", 17},
{"holdFastForward", 22},
{"holdRewind", 21},
{}
}
},
};
constexpr InputProfile::InputProfile(const char* name,
int keys[GBA_KEY_MAX],
const ShortcutButton* shortcutButtons,
const ShortcutAxis* shortcutAxes,
AxisValue axes[GBA_KEY_MAX],
const struct Coord& tiltAxis,
const struct Coord& gyroAxis,
float gyroSensitivity)
: m_profileName(name)
, m_keys {
keys[GBA_KEY_A],
keys[GBA_KEY_B],
keys[GBA_KEY_SELECT],
keys[GBA_KEY_START],
keys[GBA_KEY_RIGHT],
keys[GBA_KEY_LEFT],
keys[GBA_KEY_UP],
keys[GBA_KEY_DOWN],
keys[GBA_KEY_R],
keys[GBA_KEY_L]
}
, m_shortcutButtons(shortcutButtons)
, m_shortcutAxes(shortcutAxes)
, m_axes {
axes[GBA_KEY_A],
axes[GBA_KEY_B],
axes[GBA_KEY_SELECT],
axes[GBA_KEY_START],
axes[GBA_KEY_RIGHT],
axes[GBA_KEY_LEFT],
axes[GBA_KEY_UP],
axes[GBA_KEY_DOWN],
axes[GBA_KEY_R],
axes[GBA_KEY_L]
}
, m_tiltAxis(tiltAxis)
, m_gyroAxis(gyroAxis)
, m_gyroSensitivity(gyroSensitivity)
{
}
const InputProfile* InputProfile::findProfile(const QString& name) {
for (size_t i = 0; i < sizeof(s_defaultMaps) / sizeof(*s_defaultMaps); ++i) {
QRegExp re(s_defaultMaps[i].m_profileName);
if (re.exactMatch(name)) {
return &s_defaultMaps[i];
}
}
return nullptr;
}
void InputProfile::apply(InputController* controller) const {
for (size_t i = 0; i < GBA_KEY_MAX; ++i) {
#ifdef BUILD_SDL
controller->bindKey(SDL_BINDING_BUTTON, m_keys[i], static_cast<GBAKey>(i));
controller->bindAxis(SDL_BINDING_BUTTON, m_axes[i].axis, m_axes[i].direction, static_cast<GBAKey>(i));
#endif
}
controller->registerTiltAxisX(m_tiltAxis.x);
controller->registerTiltAxisY(m_tiltAxis.y);
controller->registerGyroAxisX(m_gyroAxis.x);
controller->registerGyroAxisY(m_gyroAxis.y);
controller->setGyroSensitivity(m_gyroSensitivity);
}
bool InputProfile::lookupShortcutButton(const QString& shortcutName, int* button) const {
for (size_t i = 0; m_shortcutButtons[i].shortcut; ++i) {
const ShortcutButton& shortcut = m_shortcutButtons[i];
if (QLatin1String(shortcut.shortcut) == shortcutName) {
*button = shortcut.button;
return true;
}
}
return false;
}
bool InputProfile::lookupShortcutAxis(const QString& shortcutName, int* axis, GamepadAxisEvent::Direction* direction) const {
for (size_t i = 0; m_shortcutAxes[i].shortcut; ++i) {
const ShortcutAxis& shortcut = m_shortcutAxes[i];
if (QLatin1String(shortcut.shortcut) == shortcutName) {
*axis = shortcut.axis;
*direction = shortcut.direction;
return true;
}
}
return false;
}

View File

@ -0,0 +1,78 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_INPUT_PROFILE
#define QGBA_INPUT_PROFILE
#include "GamepadAxisEvent.h"
extern "C" {
#include "gba/interface.h"
}
namespace QGBA {
class InputController;
class InputProfile {
public:
static const InputProfile* findProfile(const QString& name);
void apply(InputController*) const;
bool lookupShortcutButton(const QString& shortcut, int* button) const;
bool lookupShortcutAxis(const QString& shortcut, int* axis, GamepadAxisEvent::Direction* direction) const;
private:
struct Coord {
int x;
int y;
};
struct AxisValue {
GamepadAxisEvent::Direction direction;
int axis;
};
struct ShortcutButton {
const char* shortcut;
int button;
};
struct ShortcutAxis {
const char* shortcut;
GamepadAxisEvent::Direction direction;
int axis;
};
constexpr InputProfile(const char* name,
int keys[GBA_KEY_MAX],
const ShortcutButton* shortcutButtons = (ShortcutButton[]) {{}},
const ShortcutAxis* shortcutAxes = (ShortcutAxis[]) {{}},
AxisValue axes[GBA_KEY_MAX] = (AxisValue[GBA_KEY_MAX]) {
{}, {}, {}, {},
{ GamepadAxisEvent::Direction::POSITIVE, 0 },
{ GamepadAxisEvent::Direction::NEGATIVE, 0 },
{ GamepadAxisEvent::Direction::NEGATIVE, 1 },
{ GamepadAxisEvent::Direction::POSITIVE, 1 },
{}, {}},
const struct Coord& tiltAxis = { 2, 3 },
const struct Coord& gyroAxis = { 0, 1 },
float gyroSensitivity = 2e+09f);
static const InputProfile s_defaultMaps[];
const char* m_profileName;
const int m_keys[GBA_KEY_MAX];
const AxisValue m_axes[GBA_KEY_MAX];
const ShortcutButton* m_shortcutButtons;
const ShortcutAxis* m_shortcutAxes;
Coord m_tiltAxis;
Coord m_gyroAxis;
float m_gyroSensitivity;
};
}
#endif

View File

@ -15,22 +15,20 @@ using namespace QGBA;
KeyEditor::KeyEditor(QWidget* parent)
: QLineEdit(parent)
, m_direction(GamepadAxisEvent::NEUTRAL)
, m_key(-1)
, m_axis(-1)
, m_button(false)
{
setAlignment(Qt::AlignCenter);
}
void KeyEditor::setValue(int key) {
m_key = key;
if (m_button) {
if (key < 0) {
clear();
} else {
setText(QString::number(key));
}
updateButtonText();
} else {
setText(QKeySequence(key).toString(QKeySequence::NativeText));
}
m_key = key;
emit valueChanged(key);
}
@ -41,18 +39,30 @@ void KeyEditor::setValueKey(int key) {
void KeyEditor::setValueButton(int button) {
m_button = true;
m_direction = GamepadAxisEvent::NEUTRAL;
setValue(button);
}
void KeyEditor::setValueAxis(int axis, int32_t value) {
m_button = true;
m_key = axis;
m_axis = axis;
m_direction = value < 0 ? GamepadAxisEvent::NEGATIVE : GamepadAxisEvent::POSITIVE;
setText((value < 0 ? "-" : "+") + QString::number(axis));
updateButtonText();
emit axisChanged(axis, m_direction);
}
void KeyEditor::clearButton() {
m_button = true;
setValue(-1);
}
void KeyEditor::clearAxis() {
m_button = true;
m_axis = -1;
m_direction = GamepadAxisEvent::NEUTRAL;
updateButtonText();
emit axisChanged(m_axis, m_direction);
}
QSize KeyEditor::sizeHint() const {
QSize hint = QLineEdit::sizeHint();
hint.setWidth(40);
@ -85,3 +95,18 @@ bool KeyEditor::event(QEvent* event) {
}
return QWidget::event(event);
}
void KeyEditor::updateButtonText() {
QStringList text;
if (m_key >= 0) {
text.append(QString::number(m_key));
}
if (m_direction != GamepadAxisEvent::NEUTRAL) {
text.append((m_direction == GamepadAxisEvent::NEGATIVE ? "-" : "+") + QString::number(m_axis));
}
if (text.isEmpty()) {
setText(tr("---"));
} else {
setText(text.join("/"));
}
}

View File

@ -20,6 +20,7 @@ public:
int value() const { return m_key; }
GamepadAxisEvent::Direction direction() const { return m_direction; }
int axis() const { return m_axis; }
virtual QSize sizeHint() const override;
@ -28,6 +29,8 @@ public slots:
void setValueKey(int key);
void setValueButton(int button);
void setValueAxis(int axis, int32_t value);
void clearButton();
void clearAxis();
signals:
void valueChanged(int key);
@ -38,7 +41,10 @@ protected:
virtual bool event(QEvent* event) override;
private:
void updateButtonText();
int m_key;
int m_axis;
bool m_button;
GamepadAxisEvent::Direction m_direction;
};

View File

@ -39,6 +39,7 @@ OverrideView::OverrideView(GameController* controller, ConfigController* config,
connect(m_ui.hwLight, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwTilt, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwRumble, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.hwGBPlayer, SIGNAL(clicked()), this, SLOT(updateOverrides()));
connect(m_ui.save, SIGNAL(clicked()), this, SLOT(saveOverride()));
@ -80,6 +81,9 @@ void OverrideView::updateOverrides() {
m_override.hardware |= HW_RUMBLE;
}
}
if (m_ui.hwGBPlayer->isChecked()) {
m_override.hardware |= HW_GB_PLAYER_DETECTION;
}
bool ok;
uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
@ -115,6 +119,7 @@ void OverrideView::gameStarted(GBAThread* thread) {
m_ui.hwLight->setChecked(thread->gba->memory.hw.devices & HW_LIGHT_SENSOR);
m_ui.hwTilt->setChecked(thread->gba->memory.hw.devices & HW_TILT);
m_ui.hwRumble->setChecked(thread->gba->memory.hw.devices & HW_RUMBLE);
m_ui.hwGBPlayer->setChecked(thread->gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
if (thread->gba->idleLoop != IDLE_LOOP_NONE) {
m_ui.idleLoop->setText(QString::number(thread->gba->idleLoop, 16));

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>409</width>
<height>228</height>
<width>401</width>
<height>203</height>
</rect>
</property>
<property name="sizePolicy">
@ -23,13 +23,19 @@
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<item row="2" column="1">
<item row="4" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
@ -44,7 +50,135 @@
</item>
</layout>
</item>
<item row="0" column="0" rowspan="3">
<item row="3" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string/>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Save type</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="savetype">
<item>
<property name="text">
<string>Autodetect</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>SRAM</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 512kb</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 1Mb</string>
</property>
</item>
<item>
<property name="text">
<string>EEPROM</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Idle loop</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="idleLoop"/>
</item>
<item row="1" column="0" colspan="2">
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="hwGBPlayer">
<property name="text">
<string>Game Boy Player features</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" rowspan="3">
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string/>
@ -113,83 +247,6 @@
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string/>
</property>
<layout class="QFormLayout" name="formLayout_5">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Save type</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="savetype">
<item>
<property name="text">
<string>Autodetect</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>SRAM</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 512kb</string>
</property>
</item>
<item>
<property name="text">
<string>Flash 1Mb</string>
</property>
</item>
<item>
<property name="text">
<string>EEPROM</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Idle loop</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="idleLoop"/>
</item>
<item row="1" column="1">
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>

View File

@ -36,6 +36,19 @@ SettingsView::SettingsView(ConfigController* controller, QWidget* parent)
loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
if (fastForwardRatio <= 0) {
m_ui.fastForwardUnbounded->setChecked(true);
m_ui.fastForwardRatio->setEnabled(false);
} else {
m_ui.fastForwardUnbounded->setChecked(false);
m_ui.fastForwardRatio->setEnabled(true);
m_ui.fastForwardRatio->setValue(fastForwardRatio);
}
connect(m_ui.fastForwardUnbounded, &QAbstractButton::toggled, [this](bool checked) {
m_ui.fastForwardRatio->setEnabled(!checked);
});
QString idleOptimization = loadSetting("idleOptimization");
if (idleOptimization == "ignore") {
m_ui.idleOptimization->setCurrentIndex(0);
@ -103,6 +116,12 @@ void SettingsView::updateConfig() {
saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
if (m_ui.fastForwardUnbounded->isChecked()) {
saveSetting("fastForwardRatio", "-1");
} else {
saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
}
switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
case IDLE_LOOP_IGNORE:
saveSetting("idleOptimization", "ignore");

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>698</width>
<height>366</height>
<width>707</width>
<height>420</height>
</rect>
</property>
<property name="sizePolicy">
@ -380,21 +380,21 @@
</item>
</layout>
</item>
<item row="7" column="0" colspan="2">
<item row="10" column="0" colspan="2">
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="8" column="1">
<item row="11" column="1">
<widget class="QCheckBox" name="allowOpposingDirections">
<property name="text">
<string>Allow opposing input directions</string>
</property>
</widget>
</item>
<item row="9" column="1">
<item row="12" column="1">
<widget class="QCheckBox" name="suspendScreensaver">
<property name="text">
<string>Suspend screensaver</string>
@ -404,14 +404,14 @@
</property>
</widget>
</item>
<item row="10" column="0">
<item row="13" column="0">
<widget class="QLabel" name="label_15">
<property name="text">
<string>Idle loops</string>
</property>
</widget>
</item>
<item row="10" column="1">
<item row="13" column="1">
<widget class="QComboBox" name="idleOptimization">
<item>
<property name="text">
@ -430,6 +430,52 @@
</item>
</widget>
</item>
<item row="8" column="1">
<widget class="QDoubleSpinBox" name="fastForwardRatio">
<property name="enabled">
<bool>false</bool>
</property>
<property name="suffix">
<string>×</string>
</property>
<property name="minimum">
<double>0.010000000000000</double>
</property>
<property name="maximum">
<double>20.000000000000000</double>
</property>
<property name="singleStep">
<double>0.500000000000000</double>
</property>
<property name="value">
<double>5.000000000000000</double>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QLabel" name="label_18">
<property name="text">
<string>Fast forward speed</string>
</property>
</widget>
</item>
<item row="9" column="1">
<widget class="QCheckBox" name="fastForwardUnbounded">
<property name="text">
<string>Unbounded</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="7" column="0" colspan="2">
<widget class="Line" name="line_6">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -7,6 +7,7 @@
#include "ConfigController.h"
#include "GamepadButtonEvent.h"
#include "InputProfile.h"
#include <QAction>
#include <QKeyEvent>
@ -18,6 +19,7 @@ ShortcutController::ShortcutController(QObject* parent)
: QAbstractItemModel(parent)
, m_rootMenu(nullptr)
, m_config(nullptr)
, m_profile(nullptr)
{
}
@ -239,6 +241,9 @@ void ShortcutController::updateButton(const QModelIndex& index, int button) {
}
if (m_config) {
m_config->setQtOption(item->name(), button, BUTTON_SECTION);
if (!m_profileName.isNull()) {
m_config->setQtOption(item->name(), button, BUTTON_PROFILE_SECTION + m_profileName);
}
}
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
@ -272,6 +277,9 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
d = '-';
}
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
if (!m_profileName.isNull()) {
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_PROFILE_SECTION + m_profileName);
}
}
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
@ -365,6 +373,9 @@ bool ShortcutController::eventFilter(QObject*, QEvent* event) {
}
void ShortcutController::loadShortcuts(ShortcutItem* item) {
if (item->name().isNull()) {
return;
}
QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
if (!shortcut.isNull()) {
QKeySequence keySequence(shortcut.toString());
@ -377,19 +388,45 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
}
item->setShortcut(keySequence);
}
QVariant button = m_config->getQtOption(item->name(), BUTTON_SECTION);
if (!button.isNull()) {
loadGamepadShortcuts(item);
}
void ShortcutController::loadGamepadShortcuts(ShortcutItem* item) {
if (item->name().isNull()) {
return;
}
QVariant button = m_config->getQtOption(item->name(), !m_profileName.isNull() ? BUTTON_PROFILE_SECTION + m_profileName : BUTTON_SECTION);
int oldButton = item->button();
item->setButton(button.toInt());
if (oldButton >= 0) {
m_buttons.take(oldButton);
item->setButton(-1);
}
if (button.isNull() && m_profile) {
int buttonInt;
if (m_profile->lookupShortcutButton(item->name(), &buttonInt)) {
button = buttonInt;
}
}
if (!button.isNull()) {
item->setButton(button.toInt());
m_buttons[button.toInt()] = item;
}
QVariant axis = m_config->getQtOption(item->name(), AXIS_SECTION);
if (!axis.isNull()) {
QVariant axis = m_config->getQtOption(item->name(), !m_profileName.isNull() ? AXIS_PROFILE_SECTION + m_profileName : AXIS_SECTION);
int oldAxis = item->axis();
GamepadAxisEvent::Direction oldDirection = item->direction();
if (oldAxis >= 0) {
m_axes.take(qMakePair(oldAxis, oldDirection));
item->setAxis(-1, GamepadAxisEvent::NEUTRAL);
}
if (axis.isNull() && m_profile) {
int axisInt;
GamepadAxisEvent::Direction direction;
if (m_profile->lookupShortcutAxis(item->name(), &axisInt, &direction)) {
axis = QLatin1String(direction == GamepadAxisEvent::Direction::NEGATIVE ? "-" : "+") + QString::number(axisInt);
}
}
if (!axis.isNull()) {
QString axisDesc = axis.toString();
if (axisDesc.size() >= 2) {
GamepadAxisEvent::Direction direction = GamepadAxisEvent::NEUTRAL;
@ -403,9 +440,6 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
int axis = axisDesc.mid(1).toInt(&ok);
if (ok) {
item->setAxis(axis, direction);
if (oldAxis >= 0) {
m_axes.take(qMakePair(oldAxis, oldDirection));
}
m_axes[qMakePair(axis, direction)] = item;
}
}
@ -432,6 +466,21 @@ QKeySequence ShortcutController::keyEventToSequence(const QKeyEvent* event) {
return QKeySequence(modifier + key);
}
void ShortcutController::loadProfile(const QString& profile) {
m_profileName = profile;
m_profile = InputProfile::findProfile(profile);
onSubitems(&m_rootMenu, [this](ShortcutItem* item) {
loadGamepadShortcuts(item);
});
}
void ShortcutController::onSubitems(ShortcutItem* item, std::function<void(ShortcutItem*)> func) {
for (ShortcutItem& subitem : item->items()) {
func(&subitem);
onSubitems(&subitem, func);
}
}
ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent)
: m_action(action)
, m_shortcut(action->shortcut())

View File

@ -21,6 +21,7 @@ class QString;
namespace QGBA {
class ConfigController;
class InputProfile;
class ShortcutController : public QAbstractItemModel {
Q_OBJECT
@ -29,6 +30,8 @@ private:
constexpr static const char* const KEY_SECTION = "shortcutKey";
constexpr static const char* const BUTTON_SECTION = "shortcutButton";
constexpr static const char* const AXIS_SECTION = "shortcutAxis";
constexpr static const char* const BUTTON_PROFILE_SECTION = "shortcutProfileButton.";
constexpr static const char* const AXIS_PROFILE_SECTION = "shortcutProfileAxis.";
class ShortcutItem {
public:
@ -84,6 +87,7 @@ public:
ShortcutController(QObject* parent = nullptr);
void setConfigController(ConfigController* controller);
void setProfile(const QString& profile);
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
@ -111,6 +115,9 @@ public:
static QKeySequence keyEventToSequence(const QKeyEvent*);
public slots:
void loadProfile(const QString& profile);
protected:
bool eventFilter(QObject*, QEvent*) override;
@ -118,6 +125,8 @@ private:
ShortcutItem* itemAt(const QModelIndex& index);
const ShortcutItem* itemAt(const QModelIndex& index) const;
void loadShortcuts(ShortcutItem*);
void loadGamepadShortcuts(ShortcutItem*);
void onSubitems(ShortcutItem*, std::function<void(ShortcutItem*)> func);
ShortcutItem m_rootMenu;
QMap<QMenu*, ShortcutItem*> m_menuMap;
@ -125,6 +134,8 @@ private:
QMap<QPair<int, GamepadAxisEvent::Direction>, ShortcutItem*> m_axes;
QMap<QKeySequence, ShortcutItem*> m_heldKeys;
ConfigController* m_config;
QString m_profileName;
const InputProfile* m_profile;
};
}

View File

@ -6,6 +6,7 @@
#include "ShortcutView.h"
#include "GamepadButtonEvent.h"
#include "InputController.h"
#include "ShortcutController.h"
#include <QKeyEvent>
@ -15,6 +16,7 @@ using namespace QGBA;
ShortcutView::ShortcutView(QWidget* parent)
: QWidget(parent)
, m_controller(nullptr)
, m_input(nullptr)
{
m_ui.setupUi(this);
m_ui.keyEdit->setValueButton(-1);
@ -32,6 +34,14 @@ void ShortcutView::setController(ShortcutController* controller) {
m_ui.shortcutTable->setModel(controller);
}
void ShortcutView::setInputController(InputController* controller) {
if (m_input) {
m_input->releaseFocus(this);
}
m_input = controller;
m_input->stealFocus(this);
}
bool ShortcutView::eventFilter(QObject*, QEvent* event) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
@ -111,3 +121,20 @@ void ShortcutView::updateAxis(int axis, int direction) {
m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis,
static_cast<GamepadAxisEvent::Direction>(direction));
}
void ShortcutView::closeEvent(QCloseEvent*) {
if (m_input) {
m_input->releaseFocus(this);
}
}
bool ShortcutView::event(QEvent* event) {
if (m_input) {
if (event->type() == QEvent::WindowActivate) {
m_input->stealFocus(this);
} else if (event->type() == QEvent::WindowDeactivate) {
m_input->releaseFocus(this);
}
}
return QWidget::event(event);
}

View File

@ -14,6 +14,7 @@
namespace QGBA {
class InputController;
class ShortcutController;
class ShortcutView : public QWidget {
@ -23,9 +24,12 @@ public:
ShortcutView(QWidget* parent = nullptr);
void setController(ShortcutController* controller);
void setInputController(InputController* input);
protected:
virtual bool eventFilter(QObject* obj, QEvent* event) override;
virtual bool event(QEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
private slots:
void load(const QModelIndex&);
@ -38,6 +42,7 @@ private:
Ui::ShortcutView m_ui;
ShortcutController* m_controller;
InputController* m_input;
};
}

View File

@ -53,7 +53,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
, m_screenWidget(new WindowBackground())
, m_logo(":/res/mgba-1024.png")
, m_config(config)
, m_inputController(playerId)
, m_inputController(playerId, this)
#ifdef USE_FFMPEG
, m_videoView(nullptr)
#endif
@ -128,6 +128,15 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
connect(m_display, &Display::hideCursor, [this]() {
if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
setCursor(Qt::BlankCursor);
}
});
connect(m_display, &Display::showCursor, [this]() {
unsetCursor();
});
connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
@ -296,6 +305,7 @@ void Window::openSettingsWindow() {
SettingsView* settingsWindow = new SettingsView(m_config);
connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
openView(settingsWindow);
}
@ -305,6 +315,7 @@ void Window::openShortcutWindow() {
#endif
ShortcutView* shortcutView = new ShortcutView();
shortcutView->setController(m_shortcutController);
shortcutView->setInputController(&m_inputController);
openView(shortcutView);
}
@ -561,6 +572,23 @@ void Window::unimplementedBiosCall(int call) {
fail->show();
}
void Window::tryMakePortable() {
QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
confirm->setAttribute(Qt::WA_DeleteOnClose);
connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
confirm->show();
}
void Window::mustRestart() {
QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
tr("Some changes will not take effect until the emulator is restarted."),
QMessageBox::Ok, this, Qt::Sheet);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->show();
}
void Window::recordFrame() {
m_frameList.append(QDateTime::currentDateTime());
while (m_frameList.count() > FRAME_LIST_SIZE) {
@ -642,7 +670,7 @@ void Window::setupMenu(QMenuBar* menubar) {
fileMenu->addSeparator();
addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), m_config, SLOT(makePortable())), "makePortable");
addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
fileMenu->addSeparator();
@ -676,6 +704,21 @@ void Window::setupMenu(QMenuBar* menubar) {
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
undoLoadState->setShortcut(tr("F11"));
connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
m_gameActions.append(undoLoadState);
addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
undoSaveState->setShortcut(tr("Shift+F11"));
connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
m_gameActions.append(undoSaveState);
addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
int i;
for (i = 1; i < 10; ++i) {
quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
@ -937,14 +980,12 @@ void Window::setupMenu(QMenuBar* menubar) {
#ifdef USE_FFMPEG
QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
recordOutput->setShortcut(tr("F11"));
connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
addControlledAction(avMenu, recordOutput, "recordOutput");
#endif
#ifdef USE_MAGICK
QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
recordGIF->setShortcut(tr("Shift+F11"));
connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
addControlledAction(avMenu, recordGIF, "recordGIF");
#endif
@ -1092,6 +1133,7 @@ void Window::setupMenu(QMenuBar* menubar) {
void Window::attachWidget(QWidget* widget) {
m_screenWidget->layout()->addWidget(widget);
unsetCursor();
static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
}

View File

@ -115,6 +115,9 @@ private slots:
void gameFailed();
void unimplementedBiosCall(int);
void tryMakePortable();
void mustRestart();
void recordFrame();
void showFPS();

View File

@ -100,6 +100,10 @@ void ConfigurationClearValue(struct Configuration* configuration, const char* se
HashTableRemove(currentSection, key);
}
bool ConfigurationHasSection(const struct Configuration* configuration, const char* section) {
return HashTableLookup(&configuration->sections, section);
}
const char* ConfigurationGetValue(const struct Configuration* configuration, const char* section, const char* key) {
const struct Table* currentSection = &configuration->root;
if (section) {

View File

@ -23,6 +23,7 @@ void ConfigurationSetIntValue(struct Configuration*, const char* section, const
void ConfigurationSetUIntValue(struct Configuration*, const char* section, const char* key, unsigned value);
void ConfigurationSetFloatValue(struct Configuration*, const char* section, const char* key, float value);
bool ConfigurationHasSection(const struct Configuration*, const char* section);
const char* ConfigurationGetValue(const struct Configuration*, const char* section, const char* key);
void ConfigurationClearValue(struct Configuration*, const char* section, const char* key);

View File

@ -173,5 +173,9 @@ static bool _vfdSync(struct VFile* vf, const void* buffer, size_t size) {
UNUSED(buffer);
UNUSED(size);
struct VFileFD* vfd = (struct VFileFD*) vf;
#ifndef _WIN32
return fsync(vfd->fd) == 0;
#else
return FlushFileBuffers((HANDLE) _get_osfhandle(vfd->fd));
#endif
}

View File

@ -95,6 +95,7 @@ struct VDir* VDirOpen7z(const char* path, int flags) {
SzArEx_Init(&vd->db);
SRes res = SzArEx_Open(&vd->db, &vd->lookStream.s, &vd->allocImp, &vd->allocTempImp);
if (res != SZ_OK) {
File_Close(&vd->archiveStream.file);
free(vd);
return 0;
}
@ -115,6 +116,7 @@ struct VDir* VDirOpen7z(const char* path, int flags) {
bool _vf7zClose(struct VFile* vf) {
struct VFile7z* vf7z = (struct VFile7z*) vf;
IAlloc_Free(&vf7z->vd->allocImp, vf7z->outBuffer);
File_Close(&vf7z->vd->archiveStream.file);
return true;
}

View File

@ -20,6 +20,7 @@ static void* _vfmMap(struct VFile* vf, size_t size, int flags);
static void _vfmUnmap(struct VFile* vf, void* memory, size_t size);
static void _vfmTruncate(struct VFile* vf, size_t size);
static ssize_t _vfmSize(struct VFile* vf);
static bool _vfmSync(struct VFile* vf, const void* buffer, size_t size);
struct VFile* VFileFromMemory(void* mem, size_t size) {
if (!mem || !size) {
@ -43,6 +44,7 @@ struct VFile* VFileFromMemory(void* mem, size_t size) {
vfm->d.unmap = _vfmUnmap;
vfm->d.truncate = _vfmTruncate;
vfm->d.size = _vfmSize;
vfm->d.sync = _vfmSync;
return &vfm->d;
}
@ -137,3 +139,10 @@ ssize_t _vfmSize(struct VFile* vf) {
struct VFileMem* vfm = (struct VFileMem*) vf;
return vfm->size;
}
bool _vfmSync(struct VFile* vf, const void* buffer, size_t size) {
UNUSED(vf);
UNUSED(buffer);
UNUSED(size);
return true;
}

View File

@ -1,5 +1,37 @@
if(NOT ${BINARY_NAME}_SOURCE_DIR)
set(${BINARY_NAME}_SOURCE_DIR ${CMAKE_SOURCE_DIR})
if(NOT PROJECT_NAME)
set(PROJECT_NAME "mGBA")
endif()
set(LIB_VERSION_MAJOR 0)
set(LIB_VERSION_MINOR 3)
set(LIB_VERSION_PATCH 0)
set(LIB_VERSION_ABI 0.3)
set(LIB_VERSION_STRING ${LIB_VERSION_MAJOR}.${LIB_VERSION_MINOR}.${LIB_VERSION_PATCH})
execute_process(COMMAND git describe --always --abbrev=40 --dirty OUTPUT_VARIABLE GIT_COMMIT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --always --dirty OUTPUT_VARIABLE GIT_COMMIT_SHORT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git symbolic-ref --short HEAD OUTPUT_VARIABLE GIT_BRANCH ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-list HEAD --count OUTPUT_VARIABLE GIT_REV ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git describe --tag --exact-match OUTPUT_VARIABLE GIT_TAG ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(GIT_REV STREQUAL "")
set(GIT_REV -1)
endif()
if(NOT GIT_TAG STREQUAL "")
set(VERSION_STRING ${GIT_TAG})
elseif(GIT_BRANCH STREQUAL "")
set(VERSION_STRING ${LIB_VERSION_STRING})
else()
if(GIT_BRANCH STREQUAL "master")
set(VERSION_STRING ${GIT_REV}-${GIT_COMMIT_SHORT})
else()
set(VERSION_STRING ${GIT_BRANCH}-${GIT_REV}-${GIT_COMMIT_SHORT})
endif()
configure_file("${${BINARY_NAME}_SOURCE_DIR}/src/util/version.c.in" "${CMAKE_CURRENT_BINARY_DIR}/version.c")
if(NOT LIB_VERSION_ABI STREQUAL GIT_BRANCH)
set(VERSION_STRING ${LIB_VERSION_ABI}-${VERSION_STRING})
endif()
endif()
if(CONFIG_FILE AND OUT_FILE)
configure_file("${CONFIG_FILE}" "${OUT_FILE}")
endif()