PSP2: Fix gyroscope direction

This commit is contained in:
Jeffrey Pfau 2016-08-09 00:45:29 -07:00
parent 749a9c98c1
commit 68393718eb
2 changed files with 2 additions and 1 deletions

View File

@ -19,6 +19,7 @@ Bugfixes:
- Qt: Fix bug in software renderer scaling - Qt: Fix bug in software renderer scaling
- Debugger: Fix GDB breakpoints - Debugger: Fix GDB breakpoints
- Wii: Fix framelimiting after a slowdown - Wii: Fix framelimiting after a slowdown
- PSP2: Fix gyroscope direction
Misc: Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement - 3DS: Use blip_add_delta_fast for a small speed improvement
- OpenGL: Log shader compilation failure - OpenGL: Log shader compilation failure

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@ -112,7 +112,7 @@ static int32_t _readTiltY(struct mRotationSource* source) {
static int32_t _readGyroZ(struct mRotationSource* source) { static int32_t _readGyroZ(struct mRotationSource* source) {
struct mSceRotationSource* rotation = (struct mSceRotationSource*) source; struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
return rotation->state.gyro.z * 0x10000000; return rotation->state.gyro.z * -0x10000000;
} }
static void _setRumble(struct mRumble* rumble, int enable) { static void _setRumble(struct mRumble* rumble, int enable) {