Qt: Move solar sensor menu to emulation menu

This commit is contained in:
Jeffrey Pfau 2015-04-03 21:46:23 -07:00
parent 7d980287cb
commit 67bc9e7280
1 changed files with 19 additions and 17 deletions

View File

@ -685,6 +685,25 @@ void Window::setupMenu(QMenuBar* menubar) {
}, this); }, this);
m_config->updateOption("audioSync"); m_config->updateOption("audioSync");
emulationMenu->addSeparator();
QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
QMenu* avMenu = menubar->addMenu(tr("Audio/&Video")); QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
m_shortcutController->addMenu(avMenu); m_shortcutController->addMenu(avMenu);
QMenu* frameMenu = avMenu->addMenu(tr("Frame size")); QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
@ -803,23 +822,6 @@ void Window::setupMenu(QMenuBar* menubar) {
addControlledAction(toolsMenu, gdbWindow, "gdbWindow"); addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
#endif #endif
QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
toolsMenu->addSeparator(); toolsMenu->addSeparator();
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings"); addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts"); addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");