mirror of https://github.com/mgba-emu/mgba.git
Pass pointers instead of offsets to composite
This commit is contained in:
parent
32e0591fd0
commit
66ee98513f
|
@ -611,49 +611,49 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
|
||||||
renderer->bg[3].sy += renderer->bg[3].dmy;
|
renderer->bg[3].sy += renderer->bg[3].dmy;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, uint32_t current) {
|
static void _composite(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
|
||||||
// We stash the priority on the top bits so we can do a one-operator comparison
|
// We stash the priority on the top bits so we can do a one-operator comparison
|
||||||
// The lower the number, the higher the priority, and sprites take precendence over backgrounds
|
// The lower the number, the higher the priority, and sprites take precendence over backgrounds
|
||||||
// We want to do special processing if the color pixel is target 1, however
|
// We want to do special processing if the color pixel is target 1, however
|
||||||
if (current & FLAG_UNWRITTEN) {
|
if (current & FLAG_UNWRITTEN) {
|
||||||
renderer->row[offset] = color | (current & FLAG_OBJWIN);
|
*pixel = color | (current & FLAG_OBJWIN);
|
||||||
} else if ((color & FLAG_ORDER_MASK) < (current & FLAG_ORDER_MASK)) {
|
} else if ((color & FLAG_ORDER_MASK) < (current & FLAG_ORDER_MASK)) {
|
||||||
if (!(color & FLAG_TARGET_1) || !(current & FLAG_TARGET_2)) {
|
if (!(color & FLAG_TARGET_1) || !(current & FLAG_TARGET_2)) {
|
||||||
renderer->row[offset] = color | FLAG_FINALIZED;
|
*pixel = color | FLAG_FINALIZED;
|
||||||
} else {
|
} else {
|
||||||
renderer->row[offset] = _mix(renderer->bldb, current, renderer->blda, color) | FLAG_FINALIZED;
|
*pixel = _mix(renderer->bldb, current, renderer->blda, color) | FLAG_FINALIZED;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
|
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
|
||||||
renderer->row[offset] = _mix(renderer->blda, current, renderer->bldb, color) | FLAG_FINALIZED;
|
*pixel = _mix(renderer->blda, current, renderer->bldb, color) | FLAG_FINALIZED;
|
||||||
} else {
|
} else {
|
||||||
renderer->row[offset] = current | FLAG_FINALIZED;
|
*pixel = current | FLAG_FINALIZED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define BACKGROUND_DRAW_PIXEL_16 \
|
#define BACKGROUND_DRAW_PIXEL_16 \
|
||||||
pixelData = tileData & 0xF; \
|
pixelData = tileData & 0xF; \
|
||||||
current = renderer->row[outX]; \
|
current = *pixel; \
|
||||||
if (pixelData && !(current & FLAG_FINALIZED)) { \
|
if (pixelData && !(current & FLAG_FINALIZED)) { \
|
||||||
if (!objwinSlowPath) { \
|
if (!objwinSlowPath) { \
|
||||||
_composite(renderer, outX, palette[pixelData | paletteData] | flags, current); \
|
_composite(renderer, pixel, palette[pixelData | paletteData] | flags, current); \
|
||||||
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
|
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
|
||||||
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \
|
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \
|
||||||
_composite(renderer, outX, currentPalette[pixelData | paletteData] | flags, current); \
|
_composite(renderer, pixel, currentPalette[pixelData | paletteData] | flags, current); \
|
||||||
} \
|
} \
|
||||||
} \
|
} \
|
||||||
tileData >>= 4;
|
tileData >>= 4;
|
||||||
|
|
||||||
#define BACKGROUND_DRAW_PIXEL_256 \
|
#define BACKGROUND_DRAW_PIXEL_256 \
|
||||||
pixelData = tileData & 0xFF; \
|
pixelData = tileData & 0xFF; \
|
||||||
current = renderer->row[outX]; \
|
current = *pixel; \
|
||||||
if (pixelData && !(current & FLAG_FINALIZED)) { \
|
if (pixelData && !(current & FLAG_FINALIZED)) { \
|
||||||
if (!objwinSlowPath) { \
|
if (!objwinSlowPath) { \
|
||||||
_composite(renderer, outX, palette[pixelData] | flags, current); \
|
_composite(renderer, pixel, palette[pixelData] | flags, current); \
|
||||||
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
|
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
|
||||||
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \
|
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \
|
||||||
_composite(renderer, outX, currentPalette[pixelData] | flags, current); \
|
_composite(renderer, pixel, currentPalette[pixelData] | flags, current); \
|
||||||
} \
|
} \
|
||||||
} \
|
} \
|
||||||
tileData >>= 8;
|
tileData >>= 8;
|
||||||
|
@ -761,10 +761,12 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) {
|
if (!GBA_TEXT_MAP_HFLIP(mapData)) {
|
||||||
tileData >>= 4 * mod8;
|
tileData >>= 4 * mod8;
|
||||||
for (; outX < end; ++outX) {
|
for (; outX < end; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (outX = end - 1; outX >= renderer->start; --outX) {
|
for (outX = end - 1; outX >= renderer->start; --outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -778,6 +780,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
tileData >>= 8 * shift;
|
tileData >>= 8 * shift;
|
||||||
shift = 0;
|
shift = 0;
|
||||||
for (; outX < end2; ++outX) {
|
for (; outX < end2; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -785,6 +788,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
||||||
tileData >>= 8 * shift;
|
tileData >>= 8 * shift;
|
||||||
for (; outX < end; ++outX) {
|
for (; outX < end; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -807,6 +811,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
outX = 0;
|
outX = 0;
|
||||||
}
|
}
|
||||||
for (; outX < renderer->end; ++outX) {
|
for (; outX < renderer->end; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -816,6 +821,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
end2 = -1;
|
end2 = -1;
|
||||||
}
|
}
|
||||||
for (outX = renderer->end - 1; outX > end2; --outX) {
|
for (outX = renderer->end - 1; outX > end2; --outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -827,6 +833,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
if (end2 > 0) {
|
if (end2 > 0) {
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
||||||
for (; outX < renderer->end - end2; ++outX) {
|
for (; outX < renderer->end - end2; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
}
|
}
|
||||||
++charBase;
|
++charBase;
|
||||||
|
@ -834,6 +841,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
|
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
||||||
for (; outX < renderer->end; ++outX) {
|
for (; outX < renderer->end; ++outX) {
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -842,6 +850,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
outX = renderer->start + tileX * 8 - (inX & 0x7);
|
outX = renderer->start + tileX * 8 - (inX & 0x7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32_t* pixel = &renderer->row[outX];
|
||||||
if (background->mosaic) {
|
if (background->mosaic) {
|
||||||
int mosaicH = renderer->mosaic.bgH + 1;
|
int mosaicH = renderer->mosaic.bgH + 1;
|
||||||
int x;
|
int x;
|
||||||
|
@ -875,7 +884,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
}
|
}
|
||||||
--mosaicWait;
|
--mosaicWait;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -893,42 +902,42 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
if (tileData) {
|
if (tileData) {
|
||||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) {
|
if (!GBA_TEXT_MAP_HFLIP(mapData)) {
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
++outX;
|
++pixel;
|
||||||
} else {
|
} else {
|
||||||
outX += 7;
|
pixel += 7;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_16;
|
BACKGROUND_DRAW_PIXEL_16;
|
||||||
outX += 8;
|
pixel += 8;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
outX += 8;
|
pixel += 8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -939,58 +948,54 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
||||||
if (tileData) {
|
if (tileData) {
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
} else {
|
} else {
|
||||||
outX += 4;
|
pixel += 4;
|
||||||
}
|
}
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
||||||
if (tileData) {
|
if (tileData) {
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
++outX;
|
++pixel;
|
||||||
} else {
|
} else {
|
||||||
outX += 4;
|
pixel += 4;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1];
|
||||||
if (tileData) {
|
if (tileData) {
|
||||||
outX += 3;
|
pixel += 3;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
outX += 4;
|
|
||||||
} else {
|
|
||||||
outX += 4;
|
|
||||||
}
|
}
|
||||||
|
pixel += 4;
|
||||||
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
||||||
if (tileData) {
|
if (tileData) {
|
||||||
outX += 3;
|
pixel += 3;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
--outX;
|
--pixel;
|
||||||
BACKGROUND_DRAW_PIXEL_256;
|
BACKGROUND_DRAW_PIXEL_256;
|
||||||
outX += 4;
|
|
||||||
} else {
|
|
||||||
outX += 4;
|
|
||||||
}
|
}
|
||||||
|
pixel += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1038,7 +1043,8 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
uint8_t tileData;
|
uint8_t tileData;
|
||||||
|
|
||||||
int outX;
|
int outX;
|
||||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
uint32_t* pixel;
|
||||||
|
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
|
||||||
x += background->dx;
|
x += background->dx;
|
||||||
y += background->dy;
|
y += background->dy;
|
||||||
|
|
||||||
|
@ -1054,13 +1060,13 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)];
|
mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)];
|
||||||
tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
|
tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
|
||||||
|
|
||||||
uint32_t current = renderer->row[outX];
|
uint32_t current = *pixel;
|
||||||
if (tileData && !(current & FLAG_FINALIZED)) {
|
if (tileData && !(current & FLAG_FINALIZED)) {
|
||||||
if (!objwinSlowPath) {
|
if (!objwinSlowPath) {
|
||||||
_composite(renderer, outX, palette[tileData] | flags, current);
|
_composite(renderer, pixel, palette[tileData] | flags, current);
|
||||||
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
|
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
|
||||||
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
|
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
|
||||||
_composite(renderer, outX, currentPalette[tileData] | flags, current);
|
_composite(renderer, pixel, currentPalette[tileData] | flags, current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1072,7 +1078,8 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
uint32_t color;
|
uint32_t color;
|
||||||
|
|
||||||
int outX;
|
int outX;
|
||||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
uint32_t* pixel;
|
||||||
|
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
|
||||||
BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
|
BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
|
||||||
|
|
||||||
color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
|
color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
|
||||||
|
@ -1085,14 +1092,14 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
color = color32;
|
color = color32;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
uint32_t current = renderer->row[outX];
|
uint32_t current = *pixel;
|
||||||
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
|
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
|
||||||
if (!variant) {
|
if (!variant) {
|
||||||
_composite(renderer, outX, color | flags, current);
|
_composite(renderer, pixel, color | flags, current);
|
||||||
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
|
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
|
||||||
_composite(renderer, outX, _brighten(color, renderer->bldy) | flags, current);
|
_composite(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
|
||||||
} else if (renderer->blendEffect == BLEND_DARKEN) {
|
} else if (renderer->blendEffect == BLEND_DARKEN) {
|
||||||
_composite(renderer, outX, _darken(color, renderer->bldy) | flags, current);
|
_composite(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1108,18 +1115,19 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
}
|
}
|
||||||
|
|
||||||
int outX;
|
int outX;
|
||||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
uint32_t* pixel;
|
||||||
|
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
|
||||||
BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
|
BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
|
||||||
|
|
||||||
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
|
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
|
||||||
|
|
||||||
uint32_t current = renderer->row[outX];
|
uint32_t current = *pixel;
|
||||||
if (color && !(current & FLAG_FINALIZED)) {
|
if (color && !(current & FLAG_FINALIZED)) {
|
||||||
if (!objwinSlowPath) {
|
if (!objwinSlowPath) {
|
||||||
_composite(renderer, outX, palette[color] | flags, current);
|
_composite(renderer, pixel, palette[color] | flags, current);
|
||||||
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
|
} else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) {
|
||||||
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
|
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
|
||||||
_composite(renderer, outX, currentPalette[color] | flags, current);
|
_composite(renderer, pixel, currentPalette[color] | flags, current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1135,7 +1143,8 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
}
|
}
|
||||||
|
|
||||||
int outX;
|
int outX;
|
||||||
for (outX = renderer->start; outX < renderer->end; ++outX) {
|
uint32_t* pixel;
|
||||||
|
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
|
||||||
BACKGROUND_BITMAP_ITERATE(160, 128);
|
BACKGROUND_BITMAP_ITERATE(160, 128);
|
||||||
|
|
||||||
color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
|
color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
|
||||||
|
@ -1147,14 +1156,14 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
||||||
color = color32;
|
color = color32;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
uint32_t current = renderer->row[outX];
|
uint32_t current = *pixel;
|
||||||
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
|
if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) {
|
||||||
if (!variant) {
|
if (!variant) {
|
||||||
_composite(renderer, outX, color | flags, current);
|
_composite(renderer, pixel, color | flags, current);
|
||||||
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
|
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
|
||||||
_composite(renderer, outX, _brighten(color, renderer->bldy) | flags, current);
|
_composite(renderer, pixel, _brighten(color, renderer->bldy) | flags, current);
|
||||||
} else if (renderer->blendEffect == BLEND_DARKEN) {
|
} else if (renderer->blendEffect == BLEND_DARKEN) {
|
||||||
_composite(renderer, outX, _darken(color, renderer->bldy) | flags, current);
|
_composite(renderer, pixel, _darken(color, renderer->bldy) | flags, current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1378,11 +1387,12 @@ static int _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* rendere
|
||||||
|
|
||||||
static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) {
|
static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) {
|
||||||
int x;
|
int x;
|
||||||
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
|
uint32_t* pixel = renderer->row;
|
||||||
|
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x, ++pixel) {
|
||||||
uint32_t color = renderer->spriteLayer[x];
|
uint32_t color = renderer->spriteLayer[x];
|
||||||
uint32_t current = renderer->row[x];
|
uint32_t current = *pixel;
|
||||||
if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(current & FLAG_FINALIZED)) {
|
if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(current & FLAG_FINALIZED)) {
|
||||||
_composite(renderer, x, color & ~FLAG_FINALIZED, current);
|
_composite(renderer, pixel, color & ~FLAG_FINALIZED, current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue