DS GX: Partially fix compressed textures

This commit is contained in:
Vicki Pfau 2017-03-09 15:23:46 -05:00
parent eb15e02412
commit 662a6cdd58
1 changed files with 18 additions and 15 deletions

View File

@ -174,47 +174,50 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
unsigned wr, wg, wb, wa;
if (poly->texFormat == 5) {
// TODO: Slot 2 uses upper half
uint16_t texel2 = renderer->d.tex[1][texelCoord >> 1];
uint16_t half = DSGXTexParamsGetVRAMBase(poly->poly->texParams) & 0x8000;
uint32_t slot1Base = (DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 1) + (texelCoord >> 2) + half;
uint16_t texel2 = renderer->d.tex[1][slot1Base];
uint16_t texel2Base = (texel2 & 0x3FFF) << 1;
int a = 0x8;
int b = 0;
switch (texel2 >> 14) {
case 0:
if (texel == 3) {
return 0;
ta = 0;
}
texel = poly->palBase[texel + (texel2 & 0x3FFF) * 2];
texel = poly->palBase[texel + texel2Base];
break;
case 1:
if (texel == 3) {
return 0;
ta = 0;
}
if (texel != 2) {
texel = poly->palBase[texel + (texel2 & 0x3FFF) * 2];
texel = poly->palBase[texel + texel2Base];
} else {
texel = poly->palBase[(texel2 & 0x3FFF) * 2];
texel2 = poly->palBase[(texel2 & 0x3FFF) * 2 + 1];
texel = poly->palBase[texel2Base];
texel2 = poly->palBase[texel2Base + 1];
a = 4;
b = 4;
}
break;
case 2:
texel = poly->palBase[texel + (texel2 & 0x3FFF) * 2];
texel = poly->palBase[texel + texel2Base];
break;
case 3:
switch (texel) {
case 0:
case 1:
texel = poly->palBase[texel + (texel2 & 0x3FFF) * 2];
texel = poly->palBase[texel + texel2Base];
break;
case 2:
texel = poly->palBase[(texel2 & 0x3FFF) * 2];
texel2 = poly->palBase[(texel2 & 0x3FFF) * 2 + 1];
texel = poly->palBase[texel2Base];
texel2 = poly->palBase[texel2Base + 1];
a = 5;
b = 3;
break;
case 3:
texel = poly->palBase[(texel2 & 0x3FFF) * 2];
texel2 = poly->palBase[(texel2 & 0x3FFF) * 2 + 1];
texel = poly->palBase[texel2Base];
texel2 = poly->palBase[texel2Base + 1];
a = 3;
b = 5;
break;
@ -387,11 +390,11 @@ static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSG
break;
case 2:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 12][(poly->poly->palBase << 2) & 0x1FFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF];
break;
default:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 3) & 0x1FFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF];
break;
}
edge->polyId = i;