From 6629aeebecb19d7a24782c1ab94735e3ee4fdd06 Mon Sep 17 00:00:00 2001 From: Vicki Pfau <vi@endrift.com> Date: Fri, 24 Jun 2022 21:46:02 -0700 Subject: [PATCH] GBA Video: Fix high tiles rendering wrong on macOS --- src/gba/renderers/gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gba/renderers/gl.c b/src/gba/renderers/gl.c index a06b2e4d6..acd5dad7f 100644 --- a/src/gba/renderers/gl.c +++ b/src/gba/renderers/gl.c @@ -177,7 +177,7 @@ static const char* const _renderMode0 = " coord.y ^= 7;\n" " }\n" " int tile = map & 1023;\n" - " int paletteEntry = renderTile(tile, map >> 12, coord & 7);\n" + " int paletteEntry = renderTile(tile, (map >> 12) & 15, coord & 7);\n" " color = texelFetch(palette, ivec2(paletteEntry, int(texCoord.y)), 0);\n" "}\n";