GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2

This commit is contained in:
Jeffrey Pfau 2015-10-03 21:06:19 -07:00
parent 9034de4817
commit 65c290131a
2 changed files with 2 additions and 1 deletions

View File

@ -15,6 +15,7 @@ Bugfixes:
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
Misc:
- Qt: Window size command line options are now supported
- Qt: Increase usability of key mapper

View File

@ -128,7 +128,7 @@ static const struct GBACartridgeOverride _overrides[] = {
// Super Mario Advance 2
{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
{ "AA2P", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
{ "AA2P", SAVEDATA_AUTODETECT, HW_NONE, 0x800052E },
// Super Mario Advance 3
{ "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },