mirror of https://github.com/mgba-emu/mgba.git
GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes #921)
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@ -22,6 +22,7 @@ Bugfixes:
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- GB Video: Fix loading states while in mode 3
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- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
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- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
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- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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@ -156,26 +156,26 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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return 0;
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}
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int objwinSlowPath = GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlGetBlendEnable(renderer->objwin.packed) != GBAWindowControlIsBlendEnable(renderer->currentWindow.packed);
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int variant = renderer->target1Obj &&
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GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) &&
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) {
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int target2 = renderer->target2Bd << 4;
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target2 |= renderer->bg[0].target2 << (renderer->bg[0].priority);
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target2 |= renderer->bg[1].target2 << (renderer->bg[1].priority);
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target2 |= renderer->bg[2].target2 << (renderer->bg[2].priority);
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target2 |= renderer->bg[3].target2 << (renderer->bg[3].priority);
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if ((1 << GBAObjAttributesCGetPriority(sprite->c)) <= target2) {
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || objwinSlowPath) {
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int target2 = renderer->target2Bd;
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target2 |= renderer->bg[0].target2;
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target2 |= renderer->bg[1].target2;
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target2 |= renderer->bg[2].target2;
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target2 |= renderer->bg[3].target2;
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if (target2) {
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flags |= FLAG_REBLEND;
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variant = 0;
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} else if (!target2) {
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} else {
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flags &= ~FLAG_TARGET_1;
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}
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}
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color_t* palette = &renderer->normalPalette[0x100];
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color_t* objwinPalette = palette;
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int objwinSlowPath = GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlGetBlendEnable(renderer->objwin.packed) != GBAWindowControlIsBlendEnable(renderer->currentWindow.packed);
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if (variant) {
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palette = &renderer->variantPalette[0x100];
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@ -43,7 +43,7 @@ static inline void _compositeBlendObjwin(struct GBAVideoSoftwareRenderer* render
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if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
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color = _mix(renderer->blda, current, renderer->bldb, color);
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} else {
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color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
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color = (current & 0x00FFFFFF) | (current & (FLAG_REBLEND | FLAG_OBJWIN));
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}
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} else {
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color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);
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@ -59,7 +59,7 @@ static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* rend
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if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
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color = _mix(renderer->blda, current, renderer->bldb, color);
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} else {
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color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
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color = (current & 0x00FFFFFF) | (current & (FLAG_REBLEND | FLAG_OBJWIN));
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}
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} else {
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color = color & ~FLAG_TARGET_2;
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@ -73,7 +73,7 @@ static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* rend
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if (color < current) {
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color |= (current & FLAG_OBJWIN);
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} else {
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color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
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color = (current & 0x00FFFFFF) | (current & (FLAG_REBLEND | FLAG_OBJWIN));
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}
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*pixel = color;
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}
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@ -82,7 +82,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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uint32_t current) {
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UNUSED(renderer);
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if (color >= current) {
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color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
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color = (current & 0x00FFFFFF) | (current & (FLAG_REBLEND | FLAG_OBJWIN));
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}
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*pixel = color;
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}
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@ -621,6 +621,14 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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}
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if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
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x = 0;
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uint32_t mask = 0xFF000000 & ~FLAG_OBJWIN;
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uint32_t match = FLAG_REBLEND;
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if (GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
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mask |= FLAG_OBJWIN;
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if (GBAWindowControlIsBlendEnable(softwareRenderer->objwin.packed)) {
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match |= FLAG_OBJWIN;
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}
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}
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for (w = 0; w < softwareRenderer->nWindows; ++w) {
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if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
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continue;
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@ -629,14 +637,14 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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if (softwareRenderer->blendEffect == BLEND_DARKEN) {
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for (; x < end; ++x) {
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uint32_t color = softwareRenderer->row[x];
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if ((color & 0xFF000000) == FLAG_REBLEND) {
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if ((color & mask) == match) {
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softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
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}
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}
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} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
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for (; x < end; ++x) {
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uint32_t color = softwareRenderer->row[x];
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if ((color & 0xFF000000) == FLAG_REBLEND) {
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if ((color & mask) == match) {
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softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
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}
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}
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