mirror of https://github.com/mgba-emu/mgba.git
GBA: Ensure idle loops are not removed on the first iteration
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@ -87,6 +87,7 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
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gba->idleOptimization = IDLE_LOOP_REMOVE;
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gba->idleOptimization = IDLE_LOOP_REMOVE;
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gba->idleLoop = IDLE_LOOP_NONE;
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gba->idleLoop = IDLE_LOOP_NONE;
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gba->lastJump = 0;
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gba->lastJump = 0;
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gba->haltPending = false;
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gba->idleDetectionStep = 0;
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gba->idleDetectionStep = 0;
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gba->idleDetectionFailures = 0;
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gba->idleDetectionFailures = 0;
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gba->performingDMA = false;
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gba->performingDMA = false;
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@ -157,6 +157,7 @@ struct GBA {
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enum GBAIdleLoopOptimization idleOptimization;
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enum GBAIdleLoopOptimization idleOptimization;
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uint32_t idleLoop;
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uint32_t idleLoop;
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uint32_t lastJump;
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uint32_t lastJump;
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bool haltPending;
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int idleDetectionStep;
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int idleDetectionStep;
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int idleDetectionFailures;
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int idleDetectionFailures;
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int32_t cachedRegisters[16];
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int32_t cachedRegisters[16];
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@ -567,7 +567,7 @@ void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) {
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}
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}
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uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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gba->lastJump = -1; // IO reads need to invalidate detected idle loops
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gba->haltPending = false; // IO reads need to invalidate detected idle loops
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switch (address) {
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switch (address) {
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case REG_TM0CNT_LO:
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case REG_TM0CNT_LO:
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GBATimerUpdateRegister(gba, 0);
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GBATimerUpdateRegister(gba, 0);
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@ -198,7 +198,12 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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int newRegion = address >> BASE_OFFSET;
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int newRegion = address >> BASE_OFFSET;
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if (gba->idleOptimization >= IDLE_LOOP_REMOVE && memory->activeRegion != REGION_BIOS) {
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if (gba->idleOptimization >= IDLE_LOOP_REMOVE && memory->activeRegion != REGION_BIOS) {
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if (address == gba->idleLoop) {
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if (address == gba->idleLoop) {
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if (gba->haltPending) {
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gba->haltPending = false;
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GBAHalt(gba);
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GBAHalt(gba);
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} else {
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gba->haltPending = true;
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}
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} else if (gba->idleOptimization >= IDLE_LOOP_DETECT && newRegion == memory->activeRegion) {
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} else if (gba->idleOptimization >= IDLE_LOOP_DETECT && newRegion == memory->activeRegion) {
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if (address == gba->lastJump) {
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if (address == gba->lastJump) {
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switch (gba->idleDetectionStep) {
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switch (gba->idleDetectionStep) {
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