mirror of https://github.com/mgba-emu/mgba.git
GBA: Make sure interrupting the thread actually pauses it
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@ -180,20 +180,22 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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int resetScheduled = 0;
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MutexLock(&threadContext->stateMutex);
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if (threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_PAUSED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_INTERRUPTING) {
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threadContext->state = THREAD_INTERRUPTED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_RESETING) {
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threadContext->state = THREAD_RUNNING;
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resetScheduled = 1;
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}
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while (threadContext->state == THREAD_PAUSED) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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while (threadContext->state > THREAD_RUNNING && threadContext->state < THREAD_EXITING) {
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if (threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_PAUSED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_INTERRUPTING) {
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threadContext->state = THREAD_INTERRUPTED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_RESETING) {
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threadContext->state = THREAD_RUNNING;
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resetScheduled = 1;
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}
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while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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}
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MutexUnlock(&threadContext->stateMutex);
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if (resetScheduled) {
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