From 64b68054693937601e5531456c10ecff37f1635f Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Mon, 11 Jul 2016 17:40:06 -0700 Subject: [PATCH] All: Update CHANGES for 0.4.1 --- CHANGES | 60 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/CHANGES b/CHANGES index c432a8c36..6d065a324 100644 --- a/CHANGES +++ b/CHANGES @@ -1,47 +1,47 @@ -0.4.1: (Future) +0.4.1: (2016-07-11) Bugfixes: - - VFS: Fix reading 7z archives without rewinding first - - Qt: Fix sending gameStopped twice - - Qt: Fix hang if audio sync is enabled and audio fails to initialize + - All: Fix several file handle leaks + - All: Fix instruction tables getting zeroed when linking sometimes + - ARM7: Fix flags on SBC/RSC + - ARM7: Fix setting spsr privilege bits when spsr is empty + - GBA Audio: Reset audio FIFO DMA if an invalid destination is set - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value - - OpenGL: Correct boolean vector strcmp strings for uniforms - - Wii: Fix tilting direction - - SDL: Fix joystick initialization on BSD - - SDL: Fix potential joystick crash in games with rumble - - Qt: Fix initial state of key mapping - - Shaders: Fix AGS-001 shader with some bad drivers - - Qt: Initialize m_useBios + - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions + - GBA Memory: Fix executing code from OBJ region of VRAM - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize - GBA Serialize: Fix loading savegames from savestates - - All: Fix several file handle leaks - - Util: Use closesocket on Windows - - GBA Memory: Fix executing code from OBJ region of VRAM - - Util: Fix socket bind addresses - - All: Fix instruction tables getting zeroed when linking sometimes + - OpenGL: Correct boolean vector strcmp strings for uniforms + - Qt: Fix sending gameStopped twice + - Qt: Fix hang if audio sync is enabled and audio fails to initialize + - Qt: Fix initial state of key mapping + - Qt: Initialize m_useBios + - SDL: Fix joystick initialization on BSD + - SDL: Fix potential joystick crash in games with rumble - SDL: Fix SDL 1.2 build - - ARM7: Fix flags on SBC/RSC - - Util: Fix realloc semantics in utf16to8 - - ARM7: Fix setting spsr privilege bits when spsr is empty - - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions - SDL: Fix sporadic crash when deinitializing audio - - GBA Audio: Reset audio FIFO DMA if an invalid destination is set + - Shaders: Fix AGS-001 shader with some bad drivers + - Util: Use closesocket on Windows + - Util: Fix socket bind addresses + - VFS: Fix reading 7z archives without rewinding first - VFS: VFileFromFD should not open directories + - Wii: Fix tilting direction + - Util: Fix realloc semantics in utf16to8 Misc: - - GBA: Slightly optimize GBAProcessEvents - - Qt: Add preset for DualShock 4 - - SDL: Remove default gamepad mappings - - Qt: Update 360 input profile on OS X to reflect newer drivers - - Qt: Remove use of NaN - - FFmpeg: Update dependencies on Ubuntu - All: Allow use of external minizip library + - Debugger: CLI debugger now exits when end-of-stream is reached + - FFmpeg: Update dependencies on Ubuntu + - GBA: Slightly optimize GBAProcessEvents + - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku - GBA Video: Null renderer should return proper register values - Libretro: Disable logging game errors, BIOS calls and stubs in release builds + - Qt: Add preset for DualShock 4 + - Qt: Update 360 input profile on OS X to reflect newer drivers + - Qt: Remove use of NaN - Qt: Canonicalize file paths when loading games - Qt: Add refresh button to controller editing - - Debugger: CLI debugger now exits when end-of-stream is reached - - VFS: VFile.sync now updates modified time - - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku + - SDL: Remove default gamepad mappings - Util: Fix intermittent build failure on OS X + - VFS: VFile.sync now updates modified time 0.4.0: (2016-02-02) Features: