mirror of https://github.com/mgba-emu/mgba.git
SDL: Fix axes being mapped wrong
This commit is contained in:
parent
6acc14d31b
commit
6334e88e00
1
CHANGES
1
CHANGES
|
@ -10,6 +10,7 @@ Bugfixes:
|
||||||
- Wii: Fix tilting direction
|
- Wii: Fix tilting direction
|
||||||
- SDL: Fix joystick initialization on BS
|
- SDL: Fix joystick initialization on BS
|
||||||
- SDL: Fix potential joystick crash in games with rumble
|
- SDL: Fix potential joystick crash in games with rumble
|
||||||
|
- SDL: Fix axes being mapped wrong
|
||||||
Misc:
|
Misc:
|
||||||
- GBA: Slightly optimize GBAProcessEvents
|
- GBA: Slightly optimize GBAProcessEvents
|
||||||
- Qt: Add preset for DualShock 4
|
- Qt: Add preset for DualShock 4
|
||||||
|
|
|
@ -222,7 +222,7 @@ static void _saveAxis(uint32_t axis, void* dp, void* up) {
|
||||||
ConfigurationSetValue(user->config, sectionName, axisKey, axisInfo);
|
ConfigurationSetValue(user->config, sectionName, axisKey, axisInfo);
|
||||||
}
|
}
|
||||||
if (description->highDirection != -1) {
|
if (description->highDirection != -1) {
|
||||||
const char* keyName = user->info->keyId[description->lowDirection];
|
const char* keyName = user->info->keyId[description->highDirection];
|
||||||
|
|
||||||
char axisKey[KEY_NAME_MAX];
|
char axisKey[KEY_NAME_MAX];
|
||||||
snprintf(axisKey, KEY_NAME_MAX, "axis%sValue", keyName);
|
snprintf(axisKey, KEY_NAME_MAX, "axis%sValue", keyName);
|
||||||
|
|
Loading…
Reference in New Issue