Res: Increase Pokemon script compatibility

This commit is contained in:
Vicki Pfau 2022-05-19 21:47:04 -07:00
parent b84a549e8c
commit 62d5d788fc
1 changed files with 312 additions and 22 deletions

View File

@ -1,4 +1,23 @@
gen3CharmapEn = { gbCharmapEn = { [0]=
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", " ",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "(", ")", ":", ";", "[", "]",
"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p",
"q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "é", "ʼd", "ʼl", "ʼs", "ʼt", "ʼv",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>",
"'", "P\u{200d}k", "M\u{200d}n", "-", "ʼr", "ʼm", "?", "!", ".", "", "", "", "", "", "", "",
"$", "×", ".", "/", ",", "", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
}
gen3CharmapEn = { [0]=
" ", "À", "Á", "Â", "Ç", "È", "É", "Ê", "Ë", "Ì", "", "Î", "Ï", "Ò", "Ó", "Ô", " ", "À", "Á", "Â", "Ç", "È", "É", "Ê", "Ë", "Ì", "", "Î", "Ï", "Ò", "Ó", "Ô",
"Œ", "Ù", "Ú", "Û", "Ñ", "ß", "à", "á", "", "ç", "è", "é", "ê", "ë", "ì", "", "Œ", "Ù", "Ú", "Û", "Ñ", "ß", "à", "á", "", "ç", "è", "é", "ê", "ë", "ì", "",
"î", "ï", "ò", "ó", "ô", "œ", "ù", "ú", "û", "ñ", "º", "ª", "<EFBFBD>", "&", "+", "", "î", "ï", "ò", "ó", "ô", "œ", "ù", "ú", "û", "ñ", "º", "ª", "<EFBFBD>", "&", "+", "",
@ -17,6 +36,116 @@ gen3CharmapEn = {
":", "Ä", "Ö", "Ü", "ä", "ö", "ü", "", "", "", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "" ":", "Ä", "Ö", "Ü", "ä", "ö", "ü", "", "", "", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", "<EFBFBD>", ""
} }
function _read16BE(emu, address)
return (emu:read8(address) << 8) | emu:read8(address + 1)
end
function readBoxMonGen1(game, address, nameAddress, otAddress)
local mon = {}
mon.species = emu.memory.cart0:read8(game._speciesIndex + emu:read8(address + 0) - 1)
mon.hp = _read16BE(emu, address + 1)
mon.level = emu:read8(address + 3)
mon.status = emu:read8(address + 4)
mon.type1 = emu:read8(address + 5)
mon.type2 = emu:read8(address + 6)
mon.catchRate = emu:read8(address + 7)
mon.moves = {
emu:read8(address + 8),
emu:read8(address + 9),
emu:read8(address + 10),
emu:read8(address + 11),
}
mon.otId = _read16BE(emu, address + 12)
mon.experience = (_read16BE(emu, address + 14) << 8)| emu:read8(address + 16)
mon.hpEV = _read16BE(emu, address + 17)
mon.attackEV = _read16BE(emu, address + 19)
mon.defenseEV = _read16BE(emu, address + 21)
mon.speedEV = _read16BE(emu, address + 23)
mon.spAttackEV = _read16BE(emu, address + 25)
mon.spDefenseEV = mon.spAttackEv
local iv = _read16BE(emu, address + 27)
mon.attackIV = (iv >> 4) & 0xF
mon.defenseIV = iv & 0xF
mon.speedIV = (iv >> 12) & 0xF
mon.spAttackIV = (iv >> 8) & 0xF
mon.spDefenseIV = mon.spAttackIV
mon.pp = {
emu:read8(address + 28),
emu:read8(address + 29),
emu:read8(address + 30),
emu:read8(address + 31),
}
mon.nickname = game:toString(emu:readRange(nameAddress, game._monNameLength))
mon.otName = game:toString(emu:readRange(otAddress, game._playerNameLength))
return mon
end
function readPartyMonGen1(game, address, nameAddress, otAddress)
local mon = game:_readBoxMon(address, nameAddress, otAddress)
mon.level = emu:read8(address + 33)
mon.maxHP = _read16BE(emu, address + 34)
mon.attack = _read16BE(emu, address + 36)
mon.defense = _read16BE(emu, address + 38)
mon.speed = _read16BE(emu, address + 40)
mon.spAttack = _read16BE(emu, address + 42)
mon.spDefense = mon.spAttack
return mon
end
function readBoxMonGen2(game, address, nameAddress, otAddress)
local mon = {}
mon.species = emu:read8(address + 0)
mon.item = emu:read8(address + 1)
mon.moves = {
emu:read8(address + 2),
emu:read8(address + 3),
emu:read8(address + 4),
emu:read8(address + 5),
}
mon.otId = _read16BE(emu, address + 6)
mon.experience = (_read16BE(emu, address + 8) << 8)| emu:read8(address + 10)
mon.hpEV = _read16BE(emu, address + 11)
mon.attackEV = _read16BE(emu, address + 13)
mon.defenseEV = _read16BE(emu, address + 15)
mon.speedEV = _read16BE(emu, address + 17)
mon.spAttackEV = _read16BE(emu, address + 19)
mon.spDefenseEV = mon.spAttackEv
local iv = _read16BE(emu, address + 21)
mon.attackIV = (iv >> 4) & 0xF
mon.defenseIV = iv & 0xF
mon.speedIV = (iv >> 12) & 0xF
mon.spAttackIV = (iv >> 8) & 0xF
mon.spDefenseIV = mon.spAttackIV
mon.pp = {
emu:read8(address + 23),
emu:read8(address + 24),
emu:read8(address + 25),
emu:read8(address + 26),
}
mon.friendship = emu:read8(address + 27)
mon.pokerus = emu:read8(address + 28)
local caughtData = _read16BE(emu, address + 29)
mon.metLocation = (caughtData >> 8) & 0x7F
mon.metLevel = caughtData & 0x1F
mon.level = emu:read8(address + 31)
mon.nickname = game:toString(emu:readRange(nameAddress, game._monNameLength))
mon.otName = game:toString(emu:readRange(otAddress, game._playerNameLength))
return mon
end
function readPartyMonGen2(game, address, nameAddress, otAddress)
local mon = game:_readBoxMon(address, nameAddress, otAddress)
mon.status = emu:read8(address + 32)
mon.hp = _read16BE(emu, address + 34)
mon.maxHP = _read16BE(emu, address + 36)
mon.attack = _read16BE(emu, address + 38)
mon.defense = _read16BE(emu, address + 40)
mon.speed = _read16BE(emu, address + 42)
mon.spAttack = _read16BE(emu, address + 44)
mon.spDefense = _read16BE(emu, address + 46)
return mon
end
function readBoxMonGen3(game, address) function readBoxMonGen3(game, address)
local mon = {} local mon = {}
mon.personality = emu:read32(address + 0) mon.personality = emu:read32(address + 0)
@ -158,45 +287,127 @@ end
function getParty(game) function getParty(game)
local party = {} local party = {}
local monStart = game._party
local nameStart = game._partyNames
local otStart = game._partyOt
for i = 1, emu:read8(game._partyCount) do for i = 1, emu:read8(game._partyCount) do
party[i] = game:_readPartyMon(game._party + (i - 1) * game._partyMonSize) party[i] = game:_readPartyMon(monStart, nameStart, otStart)
monStart = monStart + game._partyMonSize
if game._partyNames then
nameStart = nameStart + game._monNameLength + 1
end
if game._partyOt then
otStart = otStart + game._playerNameLength + 1
end
end end
return party return party
end end
function toString(game, rawstring) function toString(game, rawstring)
local string = "" local string = ""
for _, char in ipairs(rawstring) do for _, char in ipairs({rawstring:byte(1, #rawstring)}) do
if char == game._terminator then if char == game._terminator then
break break
end end
string = string..game._charmap[char + 1] string = string..game._charmap[char]
end end
return string return string
end end
function getSpeciesName(game, id) function getSpeciesName(game, id)
local pointer = game._speciesNameTable + (game._monNameLength + 1) * id if game._speciesIndex then
return game:toString(emu:readRange(pointer, game._monNameLength)) local index = game._index
if not index then
index = {}
for i = 0, 255 do
index[emu.memory.cart0:read8(game._speciesIndex + i)] = i
end end
game._index = index
end
id = index[id]
end
local pointer = game._speciesNameTable + (game._speciesNameLength) * id
return game:toString(emu.memory.cart0:readRange(pointer, game._monNameLength))
end
local gameRBEn = {
name="Red/Blue (USA)",
_party=0xd16b,
_partyCount=0xd163,
_partyNames=0xd2b5,
_partyOt=0xd273,
_speciesNameTable=0x1c21e,
_speciesIndex=0x41024,
_boxMonSize=33,
_partyMonSize=44,
_terminator=0x50,
_monNameLength=10,
_speciesNameLength=10,
_playerNameLength=10,
_charmap=gbCharmapEn,
_readBoxMon=readBoxMonGen1,
_readPartyMon=readPartyMonGen1,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
}
local gameYellowEn = {
name="Yellow (USA)",
}
local gameGSEn = { local gameGSEn = {
name="Gold/Silver (USA)", name="Gold/Silver (USA)",
_party=0xda2a,
_partyCount=0xda22,
_partyNames=0xdb8c,
_partyOt=0xdb4a,
_speciesNameTable=0x1b0b6a,
_boxMonSize=32,
_partyMonSize=48,
_monNameLength=10,
_speciesNameLength=10,
_playerNameLength=10,
_charmap=gbCharmapEn,
_readBoxMon=readBoxMonGen2,
_readPartyMon=readPartyMonGen2,
_terminator=0x50,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
} }
local gameCrystalEn = { local gameCrystalEn = {
name="Crystal (USA)", name="Crystal (USA)",
_party=0xdcdf,
_partyCount=0xdcd7,
_partyNames=0xde41,
_partyOt=0xddff,
_speciesNameTable=0x5337a,
_boxMonSize=32,
_partyMonSize=48,
_monNameLength=10,
_speciesNameLength=10,
_playerNameLength=10,
_charmap=gbCharmapEn,
_readBoxMon=readBoxMonGen2,
_readPartyMon=readPartyMonGen2,
_terminator=0x50,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
} }
local gameRubyEn = { local gameRubyEn = {
name="Ruby (USA)", name="Ruby (USA)",
_party=0x3004360, _party=0x3004360,
_partyCount=0x3004350, _partyCount=0x3004350,
_speciesNameTable=0x81f716c, _speciesNameTable=0x1f716c,
_boxMonSize=80, _boxMonSize=80,
_partyMonSize=100, _partyMonSize=100,
_monNameLength=10, _monNameLength=10,
_playerNameLength=7, _speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn, _charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3, _readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3, _readPartyMon=readPartyMonGen3,
@ -210,11 +421,12 @@ local gameSapphireEn = {
name="Sapphire (USA)", name="Sapphire (USA)",
_party=0x3004360, _party=0x3004360,
_partyCount=0x3004350, _partyCount=0x3004350,
_speciesNameTable=0x81f70fc, _speciesNameTable=0x1f70fc,
_boxMonSize=80, _boxMonSize=80,
_partyMonSize=100, _partyMonSize=100,
_monNameLength=10, _monNameLength=10,
_playerNameLength=7, _speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn, _charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3, _readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3, _readPartyMon=readPartyMonGen3,
@ -224,16 +436,16 @@ local gameSapphireEn = {
getSpeciesName=getSpeciesName, getSpeciesName=getSpeciesName,
} }
local gameEmeraldEn = { local gameEmeraldEn = {
name="Emerald (USA)", name="Emerald (USA)",
_party=0x20244ec, _party=0x20244ec,
_partyCount=0x20244e9, _partyCount=0x20244e9,
_speciesNameTable=0x8318570, _speciesNameTable=0x3185c8,
_boxMonSize=80, _boxMonSize=80,
_partyMonSize=100, _partyMonSize=100,
_monNameLength=10, _monNameLength=10,
_playerNameLength=7, _speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn, _charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3, _readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3, _readPartyMon=readPartyMonGen3,
@ -243,14 +455,73 @@ local gameEmeraldEn = {
getSpeciesName=getSpeciesName, getSpeciesName=getSpeciesName,
} }
local gameFRLGEn = { local gameFireRedEn = {
name="FireRed/LeafGreen (USA)", name="FireRed (USA)",
_party=0x2024284, _party=0x2024284,
_partyCount=0x2024029, _partyCount=0x2024029,
_speciesNameTable=0x245ee0,
_boxMonSize=80, _boxMonSize=80,
_partyMonSize=100, _partyMonSize=100,
_monNameLength=10, _monNameLength=10,
_playerNameLength=7, _speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3,
_terminator=0xFF,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
}
local gameFireRedEnR1 = {
name="FireRed (USA) (Rev 1)",
_party=0x2024284,
_partyCount=0x2024029,
_speciesNameTable=0x245f50,
_boxMonSize=80,
_partyMonSize=100,
_monNameLength=10,
_speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3,
_terminator=0xFF,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
}
local gameLeafGreenEn = {
name="LeafGreen (USA)",
_party=0x2024284,
_partyCount=0x2024029,
_speciesNameTable=0x245ebc,
_boxMonSize=80,
_partyMonSize=100,
_monNameLength=10,
_speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3,
_terminator=0xFF,
toString=toString,
getParty=getParty,
getSpeciesName=getSpeciesName,
}
local gameLeafGreenEnR1 = {
name="LeafGreen (USA)",
_party=0x2024284,
_partyCount=0x2024029,
_speciesNameTable=0x245f2c,
_boxMonSize=80,
_partyMonSize=100,
_monNameLength=10,
_speciesNameLength=11,
_playerNameLength=10,
_charmap=gen3CharmapEn, _charmap=gen3CharmapEn,
_readBoxMon=readBoxMonGen3, _readBoxMon=readBoxMonGen3,
_readPartyMon=readPartyMonGen3, _readPartyMon=readPartyMonGen3,
@ -261,14 +532,25 @@ local gameFRLGEn = {
} }
gameCodes = { gameCodes = {
["DMG-AAUE"]=gameGSEn, ["DMG-AAUE"]=gameGSEn, -- Gold
["DMG-AAXE"]=gameGSEn, ["DMG-AAXE"]=gameGSEn, -- Silver
["DMG-BYTE"]=gameCrystalEn, ["CGB-BYTE"]=gameCrystalEn,
["AGB-AXVE"]=gameRubyEn, ["AGB-AXVE"]=gameRubyEn,
["AGB-AXPE"]=gameSapphireEn, ["AGB-AXPE"]=gameSapphireEn,
["AGB-BPEE"]=gameEmeraldEn, ["AGB-BPEE"]=gameEmeraldEn,
["AGB-BPRE"]=gameFRLGEn, ["AGB-BPRE"]=gameFireRedEn,
["AGB-BPGE"]=gameFRLGEn, ["AGB-BPGE"]=gameLeafGreenEn,
}
-- These versions have slight differences and/or cannot be uniquely
-- identified by their in-header game codes, so fall back on a CRC32
gameCrc32 = {
[0x9f7fdd53] = gameRBEn, -- Red
[0xd6da8a1a] = gameRBEn, -- Blue
[0x7d527d62] = gameYellowEn,
[0x3358e30a] = gameCrystal, -- Crystal rev 1
[0x84ee4776] = gameFireRedEnR1,
[0xdaffecec] = gameLeafGreenEnR1,
} }
function printPartyStatus(game, buffer) function printPartyStatus(game, buffer)
@ -284,7 +566,15 @@ function printPartyStatus(game, buffer)
end end
function detectGame() function detectGame()
local checksum = 0
for i, v in ipairs({emu:checksum(C.CHECKSUM.CRC32):byte(1, 4)}) do
checksum = checksum * 256 + v
end
game = gameCrc32[checksum]
if not game then
game = gameCodes[emu:getGameCode()] game = gameCodes[emu:getGameCode()]
end
if not game then if not game then
console:error("Unknown game!") console:error("Unknown game!")
else else