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GBA Cheats: Clean up redundant variables
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@ -105,36 +105,36 @@ static bool GBACheatAddAutodetect(struct GBACheatSet* set, uint32_t op1, uint32_
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char line[18] = "XXXXXXXX XXXXXXXX";
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snprintf(line, sizeof(line), "%08X %08X", op1, op2);
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int gsaP, rgsaP, parP, rparP;
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int nextProbability;
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int maxProbability = INT_MIN;
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switch (set->gsaVersion) {
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case 0:
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// Try to detect GameShark version
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GBACheatDecryptGameShark(&o1, &o2, GBACheatGameSharkSeeds);
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gsaP = GBACheatGameSharkProbability(o1, o2);
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nextProbability = GBACheatGameSharkProbability(o1, o2);
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o1 = op1;
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o2 = op2;
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if (gsaP > maxProbability) {
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maxProbability = gsaP;
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if (nextProbability > maxProbability) {
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maxProbability = nextProbability;
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GBACheatSetGameSharkVersion(set, GBA_GS_GSAV1);
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}
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GBACheatDecryptGameShark(&o1, &o2, GBACheatProActionReplaySeeds);
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parP = GBACheatProActionReplayProbability(o1, o2);
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if (parP > maxProbability) {
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maxProbability = parP;
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nextProbability = GBACheatProActionReplayProbability(o1, o2);
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if (nextProbability > maxProbability) {
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maxProbability = nextProbability;
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GBACheatSetGameSharkVersion(set, GBA_GS_PARV3);
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}
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rgsaP = GBACheatGameSharkProbability(op1, op2);
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if (rgsaP > maxProbability) {
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maxProbability = rgsaP;
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nextProbability = GBACheatGameSharkProbability(op1, op2);
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if (nextProbability > maxProbability) {
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maxProbability = nextProbability;
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GBACheatSetGameSharkVersion(set, GBA_GS_GSAV1_RAW);
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}
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rparP = GBACheatProActionReplayProbability(op1, op2);
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if (rparP > maxProbability) {
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maxProbability = rparP;
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nextProbability = GBACheatProActionReplayProbability(op1, op2);
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if (nextProbability > maxProbability) {
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maxProbability = nextProbability;
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GBACheatSetGameSharkVersion(set, GBA_GS_PARV3_RAW);
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}
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