diff --git a/src/gba/gba-bios.c b/src/gba/gba-bios.c index d5985a7f1..8587f7545 100644 --- a/src/gba/gba-bios.c +++ b/src/gba/gba-bios.c @@ -99,13 +99,15 @@ static void _MidiKey2Freq(struct GBA* gba) { cpu->gprs[0] = key / powf(2, (180.f - cpu->gprs[1] - cpu->gprs[2] / 256.f) / 12.f); } -static void _Div(struct ARMCore* cpu, int32_t num, int32_t denom) { +static void _Div(struct GBA* gba, int32_t num, int32_t denom) { + struct ARMCore* cpu = gba->cpu; if (denom != 0) { div_t result = div(num, denom); cpu->gprs[0] = result.quot; cpu->gprs[1] = result.rem; cpu->gprs[3] = abs(result.quot); } else { + GBALog(gba, GBA_LOG_GAME_ERROR, "Attempting to divide %i by zero!", num); // If abs(num) > 1, this should hang, but that would be painful to // emulate in HLE, and no game will get into a state where it hangs... cpu->gprs[0] = (num < 0) ? -1 : 1; @@ -138,10 +140,10 @@ void GBASwi16(struct ARMCore* cpu, int immediate) { ARMRaiseSWI(cpu); break; case 0x6: - _Div(cpu, cpu->gprs[0], cpu->gprs[1]); + _Div(gba, cpu->gprs[0], cpu->gprs[1]); break; case 0x7: - _Div(cpu, cpu->gprs[1], cpu->gprs[0]); + _Div(gba, cpu->gprs[1], cpu->gprs[0]); break; case 0x8: cpu->gprs[0] = sqrt(cpu->gprs[0]);