Wii: Fix silly mistake in audio code

This commit is contained in:
Jeffrey Pfau 2015-08-06 00:33:38 -07:00
parent dabd72ac13
commit 607c7ec890
1 changed files with 1 additions and 1 deletions

View File

@ -314,8 +314,8 @@ static void _audioDMA(void) {
if (!audioBufferSize) {
return;
}
currentAudioBuffer = !currentAudioBuffer;
DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
currentAudioBuffer = !currentAudioBuffer;
audioBufferSize = 0;
}