mirror of https://github.com/mgba-emu/mgba.git
Wii: Fix silly mistake in audio code
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@ -314,8 +314,8 @@ static void _audioDMA(void) {
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if (!audioBufferSize) {
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return;
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}
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currentAudioBuffer = !currentAudioBuffer;
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DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
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AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
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currentAudioBuffer = !currentAudioBuffer;
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audioBufferSize = 0;
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}
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