mirror of https://github.com/mgba-emu/mgba.git
DS Video: Fix display capture blending value 16 (fixes #757)
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@ -5,6 +5,7 @@ Bugfixes:
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- DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
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- DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
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- DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
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- DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
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Misc:
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- DS GX: Clean up and unify texture mapping
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- DS Core: Add symbol loading
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@ -62,8 +62,8 @@ DECL_BIT(DSRegisterDISPCNT, BgExtPalette, 30);
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DECL_BIT(DSRegisterDISPCNT, ObjExtPalette, 31);
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DECL_BITFIELD(DSRegisterDISPCAPCNT, uint32_t);
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DECL_BITS(DSRegisterDISPCAPCNT, EVA, 0, 4);
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DECL_BITS(DSRegisterDISPCAPCNT, EVB, 8, 4);
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DECL_BITS(DSRegisterDISPCAPCNT, EVA, 0, 8);
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DECL_BITS(DSRegisterDISPCAPCNT, EVB, 8, 8);
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DECL_BITS(DSRegisterDISPCAPCNT, WriteBlock, 16, 2);
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DECL_BITS(DSRegisterDISPCAPCNT, WriteOffset, 18, 2);
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DECL_BITS(DSRegisterDISPCAPCNT, CaptureSize, 20, 2);
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