mirror of https://github.com/mgba-emu/mgba.git
mGUI: Cache save state screenshot validity in state menu (fixes #2005)
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@ -13,6 +13,7 @@ Other fixes:
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- Core: Fix portable mode on macOS
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- GB Audio: Fix audio channel 4 being slow to deserialize
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- GB Core: Fix GBC colors setting breaking default model overrides (fixes mgba.io/i/2161)
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- mGUI: Cache save state screenshot validity in state menu (fixes mgba.io/i/2005)
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- Qt: Fix infrequent deadlock when using sync to video
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- Qt: Fix applying savetype-only overrides
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- Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes mgba.io/i/2165)
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@ -40,6 +40,11 @@ enum {
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#define RUNNER_STATE(X) ((X) << 16)
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enum {
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SCREENSHOT_VALID = 0x10000,
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SCREENSHOT_INVALID = 0x20000,
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};
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static const struct mInputPlatformInfo _mGUIKeyInfo = {
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.platformName = "gui",
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.keyId = (const char*[GUI_INPUT_MAX]) {
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@ -105,39 +110,49 @@ static void _drawBackground(struct GUIBackground* background, void* context) {
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static void _drawState(struct GUIBackground* background, void* id) {
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struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
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int stateId = ((int) id) >> 16;
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unsigned stateId = ((uint32_t) id) >> 16;
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if (gbaBackground->p->drawScreenshot) {
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unsigned w, h;
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gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
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if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
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size_t size = w * h * BYTES_PER_PIXEL;
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if (size != gbaBackground->imageSize) {
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mappedMemoryFree(gbaBackground->image, gbaBackground->imageSize);
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gbaBackground->image = NULL;
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}
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if (gbaBackground->image && gbaBackground->screenshotId == (stateId | SCREENSHOT_VALID)) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->image, w, h, true);
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return;
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}
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struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
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color_t* pixels = gbaBackground->screenshot;
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if (!pixels) {
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pixels = anonymousMemoryMap(w * h * 4);
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gbaBackground->screenshot = pixels;
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}
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bool success = false;
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if (vf && isPNG(vf) && pixels) {
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png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
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png_infop info = png_create_info_struct(png);
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png_infop end = png_create_info_struct(png);
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if (png && info && end) {
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success = PNGReadHeader(png, info);
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success = success && PNGReadPixels(png, info, pixels, w, h, w);
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success = success && PNGReadFooter(png, end);
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} else if (gbaBackground->screenshotId != (stateId | SCREENSHOT_INVALID)) {
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struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
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color_t* pixels = gbaBackground->image;
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if (!pixels) {
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pixels = anonymousMemoryMap(size);
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gbaBackground->image = pixels;
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gbaBackground->imageSize = size;
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}
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bool success = false;
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if (vf && isPNG(vf) && pixels) {
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png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
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png_infop info = png_create_info_struct(png);
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png_infop end = png_create_info_struct(png);
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if (png && info && end) {
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success = PNGReadHeader(png, info);
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success = success && PNGReadPixels(png, info, pixels, w, h, w);
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success = success && PNGReadFooter(png, end);
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}
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PNGReadClose(png, info, end);
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}
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if (vf) {
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vf->close(vf);
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}
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if (success) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
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gbaBackground->screenshotId = stateId | SCREENSHOT_VALID;
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} else {
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gbaBackground->screenshotId = stateId | SCREENSHOT_INVALID;
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}
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PNGReadClose(png, info, end);
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}
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if (vf) {
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vf->close(vf);
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}
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if (success) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
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gbaBackground->screenshotId = (int) id;
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} else if (gbaBackground->p->drawFrame) {
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if (gbaBackground->p->drawFrame && gbaBackground->screenshotId == (stateId | SCREENSHOT_INVALID)) {
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gbaBackground->p->drawFrame(gbaBackground->p, true);
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}
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}
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@ -313,7 +328,7 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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.draw = _drawState
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},
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.p = runner,
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.screenshot = 0,
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.image = 0,
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.screenshotId = 0
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};
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struct GUIMenu pauseMenu = {
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@ -605,10 +620,10 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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runner->core->reset(runner->core);
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break;
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case RUNNER_SAVE_STATE:
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mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
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mCoreSaveState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
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break;
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case RUNNER_LOAD_STATE:
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mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
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mCoreLoadState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
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break;
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case RUNNER_SCREENSHOT:
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mCoreTakeScreenshot(runner->core);
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@ -663,10 +678,8 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
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runner->core->unloadROM(runner->core);
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drawState.screenshotId = 0;
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if (drawState.screenshot) {
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unsigned w, h;
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runner->core->desiredVideoDimensions(runner->core, &w, &h);
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mappedMemoryFree(drawState.screenshot, w * h * 4);
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if (drawState.image) {
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mappedMemoryFree(drawState.image, drawState.imageSize);
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}
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if (runner->config.port) {
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@ -31,8 +31,10 @@ struct mGUIBackground {
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struct GUIBackground d;
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struct mGUIRunner* p;
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color_t* screenshot;
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int screenshotId;
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color_t* image;
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size_t imageSize;
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unsigned screenshotId;
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};
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struct mCore;
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