mirror of https://github.com/mgba-emu/mgba.git
3DS: Clean up legacy initialization (fixes #1768)
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@ -40,6 +40,7 @@ Other fixes:
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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- Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
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Misc:
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- 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
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- Debugger: Keep track of global cycle count
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- FFmpeg: Add looping option for GIF/APNG
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- GBA Serialize: Only flunk BIOS check if official BIOS was expected
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@ -1,92 +1,31 @@
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/* This code is mostly from ctrulib, which contains the following license:
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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* The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in
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a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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* Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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* This notice may not be removed or altered from any source distribution.
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*/
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/* Copyright (c) 2013-2020 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <3ds/archive.h>
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#include <3ds/types.h>
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#include <3ds/srv.h>
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#include <3ds/gfx.h>
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#include <3ds/services/apt.h>
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#include <3ds/services/fs.h>
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#include <3ds/services/hid.h>
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#include <3ds/svc.h>
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#include <mgba-util/common.h>
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extern char* fake_heap_start;
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extern char* fake_heap_end;
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extern u32 __ctru_linear_heap;
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extern u32 __ctru_heap;
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extern u32 __ctru_heap_size;
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extern u32 __ctru_linear_heap_size;
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static u32 __custom_heap_size = 0x02400000;
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static u32 __custom_linear_heap_size = 0x01400000;
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u32 __ctru_heap_size = 0x02400000;
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u32 __ctru_linear_heap_size = 0x01400000;
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uint32_t* romBuffer = NULL;
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size_t romBufferSize;
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FS_Archive sdmcArchive;
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bool allocateRomBuffer(void) {
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if (romBuffer) {
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return true;
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}
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__attribute__((constructor)) static void init(void) {
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FSUSER_OpenArchive(&sdmcArchive, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
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romBuffer = malloc(0x02000000);
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if (romBuffer) {
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romBufferSize = 0x02000000;
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return true;
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return;
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}
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romBuffer = malloc(0x01000000);
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if (romBuffer) {
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romBufferSize = 0x01000000;
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return true;
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return;
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}
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return false;
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}
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void __system_allocateHeaps() {
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u32 tmp=0;
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__ctru_heap_size = __custom_heap_size;
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__ctru_linear_heap_size = __custom_linear_heap_size;
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// Allocate the application heap
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__ctru_heap = 0x08000000;
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svcControlMemory(&tmp, __ctru_heap, 0x0, __ctru_heap_size, MEMOP_ALLOC, MEMPERM_READ | MEMPERM_WRITE);
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// Allocate the linear heap
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svcControlMemory(&__ctru_linear_heap, 0x0, 0x0, __ctru_linear_heap_size, MEMOP_ALLOC_LINEAR, MEMPERM_READ | MEMPERM_WRITE);
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// Set up newlib heap
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fake_heap_start = (char*)__ctru_heap;
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fake_heap_end = fake_heap_start + __ctru_heap_size;
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}
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void __appInit(void) {
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// Initialize services
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srvInit();
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aptInit();
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hidInit();
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fsInit();
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archiveMountSdmc();
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FSUSER_OpenArchive(&sdmcArchive, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
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allocateRomBuffer();
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}
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@ -109,8 +109,6 @@ static bool sgbCrop = false;
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static aptHookCookie cookie;
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static bool core2;
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extern bool allocateRomBuffer(void);
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static bool _initGpu(void) {
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if (!C3D_Init(C3D_DEFAULT_CMDBUF_SIZE)) {
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return false;
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@ -809,10 +807,6 @@ int main() {
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camera.bufferSize = 0;
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camera.cam = SELECT_IN1;
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if (!allocateRomBuffer()) {
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return 1;
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}
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aptHook(&cookie, _aptHook, 0);
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ptmuInit();
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@ -58,9 +58,6 @@ struct PerfOpts {
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bool server;
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};
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#ifdef _3DS
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extern bool allocateRomBuffer(void);
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#endif
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#ifdef __SWITCH__
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TimeType __nx_time_type = TimeType_LocalSystemClock;
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#endif
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@ -84,9 +81,6 @@ int main(int argc, char** argv) {
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gfxInitDefault();
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osSetSpeedupEnable(true);
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consoleInit(GFX_BOTTOM, NULL);
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if (!allocateRomBuffer()) {
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return 1;
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}
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#elif defined(__SWITCH__)
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UNUSED(_mPerfShutdown);
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consoleInit(NULL);
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