mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix Windows not being deleted
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5c3074ace9
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5e26f74f17
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@ -42,6 +42,9 @@ GBAApp::GBAApp(int& argc, char* argv[])
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QApplication::setApplicationVersion(projectVersion);
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Window* w = new Window(&m_configController);
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connect(w, &Window::destroyed, [this]() {
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m_windows[0] = nullptr;
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});
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m_windows[0] = w;
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#ifndef Q_OS_MAC
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@ -79,7 +82,11 @@ Window* GBAApp::newWindow() {
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return nullptr;
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}
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Window* w = new Window(&m_configController, m_multiplayer.attached());
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m_windows[m_multiplayer.attached()] = w;
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int windowId = m_multiplayer.attached();
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connect(w, &Window::destroyed, [this, windowId]() {
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m_windows[windowId] = nullptr;
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});
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m_windows[windowId] = w;
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w->setAttribute(Qt::WA_DeleteOnClose);
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#ifndef Q_OS_MAC
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w->show();
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@ -68,6 +68,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
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{
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setFocusPolicy(Qt::StrongFocus);
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setAcceptDrops(true);
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setAttribute(Qt::WA_DeleteOnClose);
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m_controller = new GameController(this);
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m_controller->setInputController(&m_inputController);
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m_controller->setOverrides(m_config->overrides());
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