mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix savestate problems in BIOS boot
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9c5852a896
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@ -110,7 +110,7 @@ GameController::GameController(QObject* parent)
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context->gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
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controller->m_fpsTarget = context->fpsTarget;
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if (GBALoadState(context, context->dirs.state, 0, SAVESTATE_SCREENSHOT)) {
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if (context->dirs.state && GBALoadState(context, context->dirs.state, 0, SAVESTATE_SCREENSHOT)) {
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VFile* vf = GBAGetState(context->gba, context->dirs.state, 0, true);
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if (vf) {
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vf->truncate(vf, 0);
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@ -696,6 +696,10 @@ void GameController::setUseBIOS(bool use) {
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}
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void GameController::loadState(int slot) {
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if (!m_threadContext.fname) {
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// We're in the BIOS
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return;
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}
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if (slot > 0 && slot != m_stateSlot) {
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m_stateSlot = slot;
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m_backupSaveState.clear();
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@ -714,6 +718,10 @@ void GameController::loadState(int slot) {
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}
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void GameController::saveState(int slot) {
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if (!m_threadContext.fname) {
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// We're in the BIOS
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return;
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}
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if (slot > 0) {
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m_stateSlot = slot;
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}
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